mod: 优化跳跃手感,去iwanna元素
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@@ -16,12 +16,18 @@ class SavePoint {
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}
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class PHY {
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static const double GRAV = 0.25;
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static const double GRAV_FALL = 0.32;
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static const double GRAV_DJ = 0.35;
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// 2026-10-25:手感「稍微飘一点」。飘 = 更低重力换更长滞空,但高度由
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// v²/(2g) 决定——同比例降重力并提初速即可让顶点高度零变化:
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// GRAV 0.25→0.23、GRAV_FALL 0.32→0.30、GRAV_DJ 0.35→0.322
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// JUMP 6.6→6.326、DJUMP 6.7→6.420(按引擎积分顺序反解,单跳顶点仍
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// 83.85px、二段自身仍 60.80px,总高仍 4.5 格;滞空 49→51 帧 ≈ +4%)。
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// HSPD / MAXFALL / DJ_INERTIA / WATER_* / ICE_* / SLIDE_* 未动。
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static const double GRAV = 0.23;
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static const double GRAV_FALL = 0.30;
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static const double GRAV_DJ = 0.322;
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static const double MAXFALL = 9;
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static const double JUMP = 6.6;
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static const double DJUMP = 6.7;
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static const double JUMP = 6.326;
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static const double DJUMP = 6.420;
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static const double DJ_INERTIA = 0;
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static const double HSPD = 2.6;
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static const double WATER_GRAV = 0.16;
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