fix: 修复迁移后的基础UI显示问题
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// 触屏手柄布局编辑器:独立全屏页,从「设置 → 自定义按键」进入。
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// 背景保持透明,透出下面的实时游戏画布(标题星空 + 刺地带动画),
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// 编辑体验与正常玩游戏时完全一致(同样的全屏沉浸、同样的按钮渲染)。
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//
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// 布局即改即存(每次拖动/缩放都写回存档),返回时无需再点「确定」。
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// 位置/大小与真实手柄同一套换算(cx/cy 百分比 + size×k),所见即所得。
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import 'package:flutter/material.dart';
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import 'package:iwbtc/src/core/save.dart' show Save;
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import 'package:iwbtc/src/game/world.dart' show W;
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import 'package:iwbtc/src/ui/touch_layout.dart'
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show BUTTONS, TouchBtn, metaSettings;
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/// 读取某按键当前布局(cx/cy/size)。
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Map<String, double> touchLayoutOf(String key) {
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final t = metaSettings()['touch'] as Map;
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final m = (t[key] as Map?) ?? const <String, dynamic>{};
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return <String, double>{
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'cx': double.tryParse(m['cx'].toString()) ?? 50,
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'cy': double.tryParse(m['cy'].toString()) ?? 50,
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'size': double.tryParse(m['size'].toString()) ?? 60,
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};
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}
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void writeTouchLayout(String key, Map<String, double> p) {
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(metaSettings()['touch'] as Map)[key] = <String, dynamic>{
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'cx': p['cx'],
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'cy': p['cy'],
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'size': p['size'],
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};
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// 即改即存:布局写回存档,返回/切后台都不会丢。
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Save.flush();
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}
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class TouchLayoutEditor extends StatefulWidget {
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final VoidCallback onDone; // 仅负责返回设置页(布局已即改即存)
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const TouchLayoutEditor({super.key, required this.onDone});
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@override
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State<TouchLayoutEditor> createState() => _TouchLayoutEditorState();
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}
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class _TouchLayoutEditorState extends State<TouchLayoutEditor> {
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@override
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Widget build(BuildContext context) {
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// 背景保持透明:透出下面的实时游戏画布(标题星空+刺地),
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// 编辑体验与正常游戏完全一致(全屏沉浸)。
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return Stack(
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children: <Widget>[
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// 按钮编辑层(铺满全屏,与真实手柄同一坐标系)
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Positioned.fill(
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child: LayoutBuilder(
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builder: (BuildContext _, BoxConstraints cons) {
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final double w = cons.maxWidth;
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final double h = cons.maxHeight;
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// 与 _TouchButton 完全一致的缩放系数,保证编辑所见 = 游戏所得
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final double k = (w / W).clamp(0.6, 2.6);
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return Stack(
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children: <Widget>[
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for (final b in BUTTONS) ...<Widget>[
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_EditBtn(
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b: b,
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k: k,
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screenW: w,
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screenH: h,
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onChanged: () => setState(() {}),
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),
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_ResizeHandle(
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b: b,
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k: k,
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screenW: w,
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screenH: h,
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onChanged: () => setState(() {}),
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),
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],
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],
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);
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},
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),
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),
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// 顶部操作行:恢复默认 / 返回
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Positioned(
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top: 10,
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right: 12,
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child: Row(
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children: <Widget>[
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ElevatedButton(
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onPressed: () {
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final t = metaSettings()['touch'] as Map;
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t.clear();
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for (final b in BUTTONS) {
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t[b.key] = <String, dynamic>{
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'cx': b.cx,
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'cy': b.cy,
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'size': b.size,
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};
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}
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Save.flush();
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setState(() {});
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},
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style: ElevatedButton.styleFrom(
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backgroundColor: const Color(0x991a1a26),
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foregroundColor: const Color(0xffffffff),
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padding: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 6,
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),
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minimumSize: Size.zero,
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tapTargetSize: MaterialTapTargetSize.shrinkWrap,
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visualDensity: VisualDensity.compact,
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),
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child: const Text('恢复默认', style: TextStyle(fontSize: 13)),
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),
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const SizedBox(width: 8),
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ElevatedButton(
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onPressed: widget.onDone,
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style: ElevatedButton.styleFrom(
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backgroundColor: const Color(0x995a3a7a),
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foregroundColor: const Color(0xffffffff),
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padding: const EdgeInsets.symmetric(
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horizontal: 14,
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vertical: 6,
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),
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minimumSize: Size.zero,
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tapTargetSize: MaterialTapTargetSize.shrinkWrap,
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visualDensity: VisualDensity.compact,
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),
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child: const Text('返回', style: TextStyle(fontSize: 13)),
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),
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],
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),
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),
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// 底部提示
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const Positioned(
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left: 0,
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right: 0,
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bottom: 8,
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child: Center(
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child: Text(
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'点选按钮后可拖动位置 · 拖右下角黄点调整大小(改动即时保存)',
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style: TextStyle(color: Color(0x88ffffff), fontSize: 12),
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),
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),
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),
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],
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);
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}
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}
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class _EditBtn extends StatefulWidget {
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final TouchBtn b;
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final double k; // 真实手柄同款缩放系数
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final double screenW;
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final double screenH;
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final VoidCallback onChanged;
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const _EditBtn({
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required this.b,
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required this.k,
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required this.screenW,
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required this.screenH,
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required this.onChanged,
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});
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@override
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State<_EditBtn> createState() => _EditBtnState();
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}
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class _EditBtnState extends State<_EditBtn> {
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bool _selected = false;
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@override
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Widget build(BuildContext context) {
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final p = touchLayoutOf(widget.b.key);
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final double sz = p['size']! * widget.k;
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final double left = p['cx']! / 100 * widget.screenW - sz / 2;
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final double top = p['cy']! / 100 * widget.screenH - sz / 2;
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final isJump = widget.b.shape == 'jump';
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return Positioned(
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left: left,
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top: top,
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width: sz,
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height: sz,
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child: GestureDetector(
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behavior: HitTestBehavior.opaque,
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onTap: () => setState(() => _selected = !_selected),
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onPanStart: (_) => setState(() => _selected = true),
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onPanUpdate: (d) {
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final np = touchLayoutOf(widget.b.key);
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np['cx'] = (np['cx']! + d.delta.dx / widget.screenW * 100).clamp(
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3.0,
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97.0,
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);
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np['cy'] = (np['cy']! + d.delta.dy / widget.screenH * 100).clamp(
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4.0,
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96.0,
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);
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writeTouchLayout(widget.b.key, np);
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widget.onChanged();
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},
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child: Container(
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decoration: BoxDecoration(
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color: _selected
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? const Color(0x88ffffff)
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: const Color(0x444a5a7a),
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shape: isJump ? BoxShape.circle : BoxShape.rectangle,
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borderRadius: isJump ? null : BorderRadius.circular(sz * 0.3),
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border: Border.all(
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color: _selected
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? const Color(0xffffd23a)
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: const Color(0xff7ae0ff),
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width: 2,
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),
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),
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: <Widget>[
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Text(
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widget.b.label,
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style: TextStyle(
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color: const Color(0xffffffff),
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fontSize: sz * 0.3,
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fontWeight: FontWeight.bold,
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),
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),
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if (widget.b.label2 != null)
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Text(
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widget.b.label2!,
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style: TextStyle(
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color: const Color(0xffcfe8ff),
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fontSize: sz * 0.15,
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),
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),
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],
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),
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),
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),
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),
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);
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}
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}
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/// 缩放手柄:选中按钮后显示在其右下角的小黄点,拖动改变按钮大小。
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/// 单独一层 Positioned(在按钮之后 = 绘制在上层),不吃按钮本体的手势。
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class _ResizeHandle extends StatefulWidget {
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final TouchBtn b;
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final double k;
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final double screenW;
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final double screenH;
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final VoidCallback onChanged;
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const _ResizeHandle({
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required this.b,
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required this.k,
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required this.screenW,
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required this.screenH,
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required this.onChanged,
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});
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@override
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State<_ResizeHandle> createState() => _ResizeHandleState();
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}
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class _ResizeHandleState extends State<_ResizeHandle> {
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bool _active = false;
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@override
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Widget build(BuildContext context) {
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final p = touchLayoutOf(widget.b.key);
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final double sz = p['size']! * widget.k;
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final double left = p['cx']! / 100 * widget.screenW + sz / 2 - 14;
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final double top = p['cy']! / 100 * widget.screenH + sz / 2 - 14;
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return Positioned(
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left: left,
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top: top,
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width: 26,
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height: 26,
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child: GestureDetector(
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behavior: HitTestBehavior.opaque,
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onPanStart: (_) => setState(() => _active = true),
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onPanEnd: (_) => setState(() => _active = false),
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onPanCancel: () => setState(() => _active = false),
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onPanUpdate: (d) {
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final np = touchLayoutOf(widget.b.key);
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// 向右/向下拖 = 变大,换算回虚拟 size 单位
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final double dSize = (d.delta.dx + d.delta.dy) / widget.k;
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np['size'] = (np['size']! + dSize).clamp(30.0, 180.0);
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writeTouchLayout(widget.b.key, np);
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widget.onChanged();
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},
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child: Container(
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decoration: BoxDecoration(
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color: _active ? const Color(0xffffd23a) : const Color(0xccffd23a),
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shape: BoxShape.circle,
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border: Border.all(color: const Color(0xff2a2a3a), width: 1.5),
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),
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child: const Center(
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child: Icon(Icons.open_in_full, size: 14, color: Colors.black87),
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),
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),
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),
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);
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}
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}
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