fix: 优化跳跃和下落手感
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@@ -1,5 +1,8 @@
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// 设置:用户名 + 手机虚拟手柄按钮的自定义(位置/大小,拖动调整)
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// 设置:用户名 + 设备相关自定义
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// · PC(电脑端)→ 键盘按键映射
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// · 移动端 → 手机虚拟手柄按钮的位置/大小(拖动调整)
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import { Save } from './save.js';
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import { applyBindings, defaultBindings, BIND } from './input.js';
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// 每个可自定义的手柄按钮:key 对应 touch.js 里的 data-touch,
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// def 为默认布局(cx/cy 为相对舞台中心的百分比,size 为按钮边长 px)
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@@ -13,21 +16,37 @@ const BUTTONS = [
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{ key: 'suicide', label: '↺', shape: 'sm', def: { cx: 90, cy: 58, size: 42 } },
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];
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// 设置界面里可重绑的键盘动作(标签 + action)
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const KEY_ACTIONS = [
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['left', '左移'], ['right', '右移'],
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['up', '上(上浮)'],
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['jump', '跳跃'], ['shoot', '射击'],
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['suicide', '自杀 / 重生'], ['restart', '整关重来'],
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['pause', '暂停'],
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];
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const clone = (o) => JSON.parse(JSON.stringify(o));
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const DEFAULT_TOUCH = {};
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BUTTONS.forEach(b => { DEFAULT_TOUCH[b.key] = clone(b.def); });
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const makeDefaults = () => ({ username: '', touch: clone(DEFAULT_TOUCH) });
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const makeDefaults = () => ({ username: '', touch: clone(DEFAULT_TOUCH), keys: defaultBindings() });
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// 工作副本(未点「确定」前不落盘,点「返回」即丢弃)
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let work = makeDefaults();
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let wrap = null;
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let pcMode = false; // true=电脑端(键盘映射),false=移动端(手柄按钮)
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let listening = null; // 重绑监听:{act, idx}
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let conflict = null; // 冲突警告:{code, label, act}
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const els = {};
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let keysBox = null; // 键盘映射容器
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/** 读取/补全存档里的设置对象(保证 touch 字段齐全) */
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/** 读取/补全存档里的设置对象(保证 touch / keys 字段齐全) */
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function meta() {
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if (!Save.data.settings) Save.data.settings = { username: '' };
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if (!Save.data.settings.touch) Save.data.settings.touch = clone(DEFAULT_TOUCH);
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return Save.data.settings;
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if (!Save.data.settings) Save.data.settings = {};
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const s = Save.data.settings;
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if (typeof s.username !== 'string') s.username = '';
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if (!s.touch) s.touch = clone(DEFAULT_TOUCH);
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if (!s.keys) s.keys = defaultBindings();
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return s;
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}
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/** 把某个按钮按 p={cx,cy,size} 绝对定位(百分比定位 + 像素边长) */
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@@ -59,13 +78,135 @@ function showUsername() {
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if (el) el.textContent = '玩家:' + (meta().username || '无名氏');
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}
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/** 把键盘 code 转成可读标签 */
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function keyLabel(code) {
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const M = {
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Space: '空格', ShiftLeft: 'Shift', ShiftRight: 'Shift', ControlLeft: 'Ctrl', ControlRight: 'Ctrl',
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AltLeft: 'Alt', AltRight: 'Alt', Tab: 'Tab', Backspace: '⌫', Escape: 'Esc', Enter: 'Enter',
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ArrowLeft: '←', ArrowRight: '→', ArrowUp: '↑', ArrowDown: '↓',
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MetaLeft: 'Win', MetaRight: 'Win', ContextMenu: '菜单',
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};
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if (M[code]) return M[code];
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if (code.startsWith('Key')) return code.slice(3);
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if (code.startsWith('Digit')) return code.slice(5);
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if (code.startsWith('Numpad')) return '小键' + code.slice(6);
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if (/^F\d{1,2}$/.test(code)) return code;
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return code;
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}
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/** 构建设置界面里的键盘映射行(点击按键后按新键重绑) */
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function renderKeys() {
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if (!keysBox) return;
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keysBox.innerHTML = '';
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// 冲突警告横幅(始终置于面板顶部,醒目)
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if (conflict) {
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const w = document.createElement('div');
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w.className = 'kwarb';
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w.textContent = `「${keyLabel(conflict.code)}」已被【${conflict.label}】占用,请换一个键(Esc 取消)`;
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keysBox.appendChild(w);
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}
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for (const [act, label] of KEY_ACTIONS) {
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const row = document.createElement('div');
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row.className = 'krow';
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const nm = document.createElement('span');
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nm.className = 'kact'; nm.textContent = label;
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const keys = document.createElement('div');
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keys.className = 'kkeys';
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(work.keys[act] || []).forEach((code, idx) => {
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const chip = document.createElement('button');
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chip.type = 'button';
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const isListen = listening && listening.act === act && listening.idx === idx;
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chip.className = 'kchip' + (isListen ? ' listen' : '');
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chip.dataset.kact = act; chip.dataset.kidx = idx;
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chip.textContent = keyLabel(code);
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const rm = document.createElement('b');
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rm.className = 'krm'; rm.dataset.krm = act; rm.dataset.kidx = idx; rm.textContent = '×';
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chip.appendChild(rm);
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keys.appendChild(chip);
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});
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const add = document.createElement('button');
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add.type = 'button';
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add.className = 'kadd'; add.dataset.kadd = act; add.textContent = '+ 添加';
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keys.appendChild(add);
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if (listening && listening.act === act) {
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const tip = document.createElement('span');
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const isClash = conflict && conflict.act === act;
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tip.className = 'klisten' + (isClash ? ' bad' : '');
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tip.textContent = isClash ? '该键冲突,请换一个键(Esc 取消)' : '按下一个键…(Esc 取消)';
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keys.appendChild(tip);
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}
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row.appendChild(nm); row.appendChild(keys);
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keysBox.appendChild(row);
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}
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}
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/** 检测 code 是否已绑定到其它动作(返回冲突动作的标签,否则 null) */
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function conflictInfo(code, act, idx) {
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for (const [a, label] of KEY_ACTIONS) {
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const arr = work.keys[a] || [];
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for (let i = 0; i < arr.length; i++) {
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if (arr[i] === code && !(a === act && i === idx)) return label;
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}
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}
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// 不可重绑的系统动作也算冲突(如「菜单」用的 KeyQ)
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if (BIND.menu && BIND.menu.includes(code)) return '菜单';
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return null;
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}
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/** 重绑监听:捕获下一次按键并写入 work.keys(检测到冲突则拒绝并提示) */
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function onCaptureKey(e) {
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if (!listening) return;
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e.preventDefault();
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if (e.code === 'Escape') { listening = null; conflict = null; renderKeys(); return; }
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const { act, idx } = listening;
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const clash = conflictInfo(e.code, act, idx);
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if (clash) { // 该键已被其它动作占用 → 拒绝并提示
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conflict = { code: e.code, label: clash, act };
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renderKeys();
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return; // 停留在监听态,等待换键或 Esc
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}
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if (idx >= (work.keys[act] || []).length) (work.keys[act] = work.keys[act] || []).push(e.code);
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else work.keys[act][idx] = e.code;
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conflict = null;
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listening = null;
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renderKeys();
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}
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/** 给键盘映射容器绑定点击委托(重绑 / 添加 / 删除) */
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let keysWired = false;
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function wireKeys() {
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if (!keysBox || keysWired) return;
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keysWired = true;
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keysBox.addEventListener('click', (e) => {
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const rm = e.target.closest('.krm');
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if (rm) {
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const a = rm.dataset.krm, i = +rm.dataset.kidx;
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work.keys[a].splice(i, 1);
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if (listening && listening.act === a) listening = null;
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renderKeys();
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return;
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}
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const chip = e.target.closest('.kchip');
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if (chip) { listening = { act: chip.dataset.kact, idx: +chip.dataset.kidx }; renderKeys(); return; }
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const add = e.target.closest('.kadd');
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if (add) { listening = { act: add.dataset.kadd, idx: 1e9 }; renderKeys(); return; }
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});
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}
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export const Settings = {
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init() {
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/** isTouch:是否移动端(由 main.js 依据 ?touch 覆盖与设备检测传入) */
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init(isTouch) {
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pcMode = !isTouch;
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wrap = document.getElementById('touch-preview');
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keysBox = document.getElementById('set-keys');
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work = clone(meta());
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this.build();
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renderKeys();
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wireKeys();
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showUsername();
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apply();
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applyBindings(meta().keys);
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document.addEventListener('keydown', onCaptureKey);
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},
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/** 构建设置界面里的可拖拽手柄预览(克隆 #touch 的按钮形状) */
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@@ -86,38 +227,54 @@ export const Settings = {
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}
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},
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/** 打开设置界面:从存档同步工作副本与输入框 */
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/** 打开设置界面:从存档同步工作副本与输入框,并按设备切换面板 */
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enter() {
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const s = meta();
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work = { username: s.username || '', touch: clone(s.touch) };
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work = { username: s.username || '', touch: clone(s.touch), keys: clone(s.keys) };
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const inp = document.getElementById('set-username');
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if (inp) inp.value = work.username;
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listening = null;
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conflict = null;
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this.build();
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renderKeys();
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// 按设备显示对应面板:PC→键盘映射;移动端→手柄按钮
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const keysRow = document.getElementById('set-keys-row');
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const touchRow = document.getElementById('set-touch-row');
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if (keysRow) keysRow.classList.toggle('hidden', !pcMode);
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if (touchRow) touchRow.classList.toggle('hidden', pcMode);
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},
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/** 确定:保存用户名与手柄布局到存档 */
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/** 确定:保存用户名 / 手柄布局 / 键位到存档,并应用,然后由调用方返回上一页 */
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confirm() {
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const s = meta();
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const inp = document.getElementById('set-username');
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work.username = (inp ? inp.value : '').trim().slice(0, 16);
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s.username = work.username;
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s.touch = clone(work.touch);
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s.keys = clone(work.keys);
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Save.flush();
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showUsername();
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apply();
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applyBindings(s.keys);
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},
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/** 恢复默认:布局与用户名全部回到出厂值(仅影响工作副本,需点确定才落盘) */
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/** 恢复默认:用户名/手柄布局/键位全部回到出厂值(仅影响工作副本,需点确定才落盘) */
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reset() {
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work = makeDefaults();
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listening = null;
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conflict = null;
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const inp = document.getElementById('set-username');
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if (inp) inp.value = '';
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this.build();
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renderKeys();
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},
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/** 供调试 / 测试使用 */
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_state() { return work; },
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_els() { return els; },
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_pcMode() { return pcMode; },
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_conflict() { return conflict; },
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_listening() { return listening; },
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};
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/** 给单个预览按钮绑定「拖动移动」与「右下角缩放」 */
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