fix: 优化跳跃和下落手感
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@@ -0,0 +1,37 @@
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<title>刺外观预览(对齐参考图)</title>
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<style>
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body { background:#20242c; color:#dde; font-family:monospace; text-align:center; padding:16px; }
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canvas { image-rendering:pixelated; border:1px solid #445; max-width:100%; }
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p { font-size:13px; color:#99a; }
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</style>
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</head>
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<body>
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<h3>单三角形刺 · 冰蓝白渐变(游戏真实代码渲染)</h3>
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<canvas id="cv" width="768" height="384"></canvas>
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<p>上排:地面刺(朝上) · 中间:天花板刺(朝下) · 左右:贴墙刺(朝左/朝右)</p>
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<script type="module">
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import { drawSpike, drawBlock } from './js/sprites.js';
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const TILE = 32;
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const cv = document.getElementById('cv');
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const ctx = cv.getContext('2d');
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// 地面与天花板(参照截图的格子地面)
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for (let x = 0; x < 24; x++) {
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drawBlock(ctx, x * TILE, 8 * TILE, 0); // 下半地面
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drawBlock(ctx, x * TILE, 0, 0); // 顶部天花板
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}
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// 地面刺一排(朝上)
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for (let x = 3; x <= 9; x++) drawSpike(ctx, x * TILE, 7 * TILE, 0, 0);
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// 天花板刺(朝下)
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for (let x = 13; x <= 17; x++) drawSpike(ctx, x * TILE, TILE, 1, 0);
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// 贴墙刺:左墙(朝右)+ 右墙(朝左)
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drawSpike(ctx, 0, 5 * TILE, 3, 0);
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drawSpike(ctx, 23 * TILE, 5 * TILE, 2, 0);
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// 中间孤刺
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drawSpike(ctx, 11 * TILE, 7 * TILE, 0, 0);
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</script>
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</body>
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</html>
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