// 渲染层只读的"视图"接口:让 sprites.dart 不依赖完整游戏类,避免循环依赖。 import 'dart:ui' show Color; abstract class PlayerView { double get x; double get y; double get w; double get h; double get cx; double get cy; bool get grounded; int get facing; bool get hasGun; bool get dead; } abstract class EntityView { double get x; double get y; double get w; double get h; bool get active; bool get falling; String get dir; } abstract class MoverView { double get x; double get y; double get w; double get h; double get ax; double get ay; double get aw; double get ah; double get bx; double get by; } abstract class BulletView { double get x; double get y; double get w; double get h; String get col; bool get big; } class DeathFX { double x, y; int t; DeathFX(this.x, this.y, this.t); } class DeathMark { double x, y; DeathMark(this.x, this.y); }