// 触屏手柄布局编辑器:独立全屏页,从「设置 → 自定义按键」进入。 // 背景保持透明,透出下面的实时游戏画布(标题星空 + 刺地带动画), // 编辑体验与正常玩游戏时完全一致(同样的全屏沉浸、同样的按钮渲染)。 // // 布局即改即存(每次拖动/缩放都写回存档),返回时无需再点「确定」。 // 位置/大小与真实手柄同一套换算(cx/cy 百分比 + size×k),所见即所得。 import 'package:flutter/material.dart'; import 'package:iwbtc/src/core/save.dart' show Save; import 'package:iwbtc/src/game/world.dart' show W; import 'package:iwbtc/src/ui/touch_layout.dart' show BUTTONS, TouchBtn, metaSettings; /// 读取某按键当前布局(cx/cy/size)。 Map touchLayoutOf(String key) { final t = metaSettings()['touch'] as Map; final m = (t[key] as Map?) ?? const {}; return { 'cx': double.tryParse(m['cx'].toString()) ?? 50, 'cy': double.tryParse(m['cy'].toString()) ?? 50, 'size': double.tryParse(m['size'].toString()) ?? 60, }; } void writeTouchLayout(String key, Map p) { (metaSettings()['touch'] as Map)[key] = { 'cx': p['cx'], 'cy': p['cy'], 'size': p['size'], }; // 即改即存:布局写回存档,返回/切后台都不会丢。 Save.flush(); } class TouchLayoutEditor extends StatefulWidget { final VoidCallback onDone; // 仅负责返回设置页(布局已即改即存) const TouchLayoutEditor({super.key, required this.onDone}); @override State createState() => _TouchLayoutEditorState(); } class _TouchLayoutEditorState extends State { @override Widget build(BuildContext context) { // 背景保持透明:透出下面的实时游戏画布(标题星空+刺地), // 编辑体验与正常游戏完全一致(全屏沉浸)。 return Stack( children: [ // 按钮编辑层(铺满全屏,与真实手柄同一坐标系) Positioned.fill( child: LayoutBuilder( builder: (BuildContext _, BoxConstraints cons) { final double w = cons.maxWidth; final double h = cons.maxHeight; // 与 _TouchButton 完全一致的缩放系数,保证编辑所见 = 游戏所得 final double k = (w / W).clamp(0.6, 2.6); return Stack( children: [ for (final b in BUTTONS) ...[ _EditBtn( b: b, k: k, screenW: w, screenH: h, onChanged: () => setState(() {}), ), _ResizeHandle( b: b, k: k, screenW: w, screenH: h, onChanged: () => setState(() {}), ), ], ], ); }, ), ), // 顶部操作行:恢复默认 / 返回 Positioned( top: 10, right: 12, child: Row( children: [ ElevatedButton( onPressed: () { final t = metaSettings()['touch'] as Map; t.clear(); for (final b in BUTTONS) { t[b.key] = { 'cx': b.cx, 'cy': b.cy, 'size': b.size, }; } Save.flush(); setState(() {}); }, style: ElevatedButton.styleFrom( backgroundColor: const Color(0x991a1a26), foregroundColor: const Color(0xffffffff), padding: const EdgeInsets.symmetric( horizontal: 12, vertical: 6, ), minimumSize: Size.zero, tapTargetSize: MaterialTapTargetSize.shrinkWrap, visualDensity: VisualDensity.compact, ), child: const Text('恢复默认', style: TextStyle(fontSize: 13)), ), const SizedBox(width: 8), ElevatedButton( onPressed: widget.onDone, style: ElevatedButton.styleFrom( backgroundColor: const Color(0x995a3a7a), foregroundColor: const Color(0xffffffff), padding: const EdgeInsets.symmetric( horizontal: 14, vertical: 6, ), minimumSize: Size.zero, tapTargetSize: MaterialTapTargetSize.shrinkWrap, visualDensity: VisualDensity.compact, ), child: const Text('返回', style: TextStyle(fontSize: 13)), ), ], ), ), // 底部提示 const Positioned( left: 0, right: 0, bottom: 8, child: Center( child: Text( '点选按钮后可拖动位置 · 拖右下角黄点调整大小(改动即时保存)', style: TextStyle(color: Color(0x88ffffff), fontSize: 12), ), ), ), ], ); } } class _EditBtn extends StatefulWidget { final TouchBtn b; final double k; // 真实手柄同款缩放系数 final double screenW; final double screenH; final VoidCallback onChanged; const _EditBtn({ required this.b, required this.k, required this.screenW, required this.screenH, required this.onChanged, }); @override State<_EditBtn> createState() => _EditBtnState(); } class _EditBtnState extends State<_EditBtn> { bool _selected = false; @override Widget build(BuildContext context) { final p = touchLayoutOf(widget.b.key); final double sz = p['size']! * widget.k; final double left = p['cx']! / 100 * widget.screenW - sz / 2; final double top = p['cy']! / 100 * widget.screenH - sz / 2; final isJump = widget.b.shape == 'jump'; return Positioned( left: left, top: top, width: sz, height: sz, child: GestureDetector( behavior: HitTestBehavior.opaque, onTap: () => setState(() => _selected = !_selected), onPanStart: (_) => setState(() => _selected = true), onPanUpdate: (d) { final np = touchLayoutOf(widget.b.key); np['cx'] = (np['cx']! + d.delta.dx / widget.screenW * 100).clamp( 3.0, 97.0, ); np['cy'] = (np['cy']! + d.delta.dy / widget.screenH * 100).clamp( 4.0, 96.0, ); writeTouchLayout(widget.b.key, np); widget.onChanged(); }, child: Container( decoration: BoxDecoration( color: _selected ? const Color(0x88ffffff) : const Color(0x444a5a7a), shape: isJump ? BoxShape.circle : BoxShape.rectangle, borderRadius: isJump ? null : BorderRadius.circular(sz * 0.3), border: Border.all( color: _selected ? const Color(0xffffd23a) : const Color(0xff7ae0ff), width: 2, ), ), child: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ Text( widget.b.label, style: TextStyle( color: const Color(0xffffffff), fontSize: sz * 0.3, fontWeight: FontWeight.bold, ), ), if (widget.b.label2 != null) Text( widget.b.label2!, style: TextStyle( color: const Color(0xffcfe8ff), fontSize: sz * 0.15, ), ), ], ), ), ), ), ); } } /// 缩放手柄:选中按钮后显示在其右下角的小黄点,拖动改变按钮大小。 /// 单独一层 Positioned(在按钮之后 = 绘制在上层),不吃按钮本体的手势。 class _ResizeHandle extends StatefulWidget { final TouchBtn b; final double k; final double screenW; final double screenH; final VoidCallback onChanged; const _ResizeHandle({ required this.b, required this.k, required this.screenW, required this.screenH, required this.onChanged, }); @override State<_ResizeHandle> createState() => _ResizeHandleState(); } class _ResizeHandleState extends State<_ResizeHandle> { bool _active = false; @override Widget build(BuildContext context) { final p = touchLayoutOf(widget.b.key); final double sz = p['size']! * widget.k; final double left = p['cx']! / 100 * widget.screenW + sz / 2 - 14; final double top = p['cy']! / 100 * widget.screenH + sz / 2 - 14; return Positioned( left: left, top: top, width: 26, height: 26, child: GestureDetector( behavior: HitTestBehavior.opaque, onPanStart: (_) => setState(() => _active = true), onPanEnd: (_) => setState(() => _active = false), onPanCancel: () => setState(() => _active = false), onPanUpdate: (d) { final np = touchLayoutOf(widget.b.key); // 向右/向下拖 = 变大,换算回虚拟 size 单位 final double dSize = (d.delta.dx + d.delta.dy) / widget.k; np['size'] = (np['size']! + dSize).clamp(30.0, 180.0); writeTouchLayout(widget.b.key, np); widget.onChanged(); }, child: Container( decoration: BoxDecoration( color: _active ? const Color(0xffffd23a) : const Color(0xccffd23a), shape: BoxShape.circle, border: Border.all(color: const Color(0xff2a2a3a), width: 1.5), ), child: const Center( child: Icon(Icons.open_in_full, size: 14, color: Colors.black87), ), ), ), ); } }