// 设置:用户名 + 设备相关自定义 // · PC(电脑端)→ 键盘按键映射 // · 移动端 → 手机虚拟手柄按钮的位置/大小(拖动调整) import { Save } from './save.js'; import { applyBindings, defaultBindings, BIND } from './input.js'; // 每个可自定义的手柄按钮:key 对应 touch.js 里的 data-touch, // def 为默认布局(cx/cy 为相对舞台中心的百分比,size 为按钮边长 px) const BUTTONS = [ { key: 'left', label: '◀', shape: 'round', def: { cx: 12, cy: 80, size: 62 } }, { key: 'right', label: '▶', shape: 'round', def: { cx: 24, cy: 80, size: 62 } }, { key: 'jump', label: '跳', shape: 'jump', def: { cx: 88, cy: 84, size: 94 } }, { key: 'shoot', label: '🔫', shape: 'item', label2: '射击', def: { cx: 79, cy: 72, size: 54 } }, { key: 'down', label: '▼', shape: 'item', label2: '下蹲', def: { cx: 90, cy: 72, size: 54 } }, { key: 'pause', label: '❚❚', shape: 'sm', def: { cx: 81, cy: 58, size: 42 } }, { key: 'suicide', label: '↺', shape: 'sm', def: { cx: 90, cy: 58, size: 42 } }, ]; // 设置界面里可重绑的键盘动作(标签 + action) const KEY_ACTIONS = [ ['left', '左移'], ['right', '右移'], ['up', '上(上浮)'], ['jump', '跳跃'], ['shoot', '射击'], ['suicide', '自杀 / 重生'], ['restart', '整关重来'], ['pause', '暂停'], ]; const clone = (o) => JSON.parse(JSON.stringify(o)); const DEFAULT_TOUCH = {}; BUTTONS.forEach(b => { DEFAULT_TOUCH[b.key] = clone(b.def); }); const makeDefaults = () => ({ username: '', touch: clone(DEFAULT_TOUCH), keys: defaultBindings() }); // 工作副本(未点「确定」前不落盘,点「返回」即丢弃) let work = makeDefaults(); let wrap = null; let pcMode = false; // true=电脑端(键盘映射),false=移动端(手柄按钮) let listening = null; // 重绑监听:{act, idx} let conflict = null; // 冲突警告:{code, label, act} const els = {}; let keysBox = null; // 键盘映射容器 /** 读取/补全存档里的设置对象(保证 touch / keys 字段齐全) */ function meta() { if (!Save.data.settings) Save.data.settings = {}; const s = Save.data.settings; if (typeof s.username !== 'string') s.username = ''; if (!s.touch) s.touch = clone(DEFAULT_TOUCH); if (!s.keys) s.keys = defaultBindings(); return s; } /** 把某个按钮按 p={cx,cy,size} 绝对定位(百分比定位 + 像素边长) */ function place(el, p) { el.style.left = p.cx + '%'; el.style.top = p.cy + '%'; el.style.width = p.size + 'px'; el.style.height = p.size + 'px'; } /** 把当前存档布局应用到真正的 #touch 手柄按钮(游戏内生效) */ function apply() { const t = meta().touch; for (const b of BUTTONS) { const el = document.querySelector(`#touch [data-touch="${b.key}"]`); if (!el) continue; const p = t[b.key]; if (!p) continue; el.style.left = p.cx + '%'; el.style.top = p.cy + '%'; el.style.width = p.size + 'px'; el.style.height = p.size + 'px'; } } /** 标题界面显示当前用户名 */ function showUsername() { const el = document.getElementById('title-user'); if (el) el.textContent = '玩家:' + (meta().username || '无名氏'); } /** 把键盘 code 转成可读标签 */ function keyLabel(code) { const M = { Space: '空格', ShiftLeft: 'Shift', ShiftRight: 'Shift', ControlLeft: 'Ctrl', ControlRight: 'Ctrl', AltLeft: 'Alt', AltRight: 'Alt', Tab: 'Tab', Backspace: '⌫', Escape: 'Esc', Enter: 'Enter', ArrowLeft: '←', ArrowRight: '→', ArrowUp: '↑', ArrowDown: '↓', MetaLeft: 'Win', MetaRight: 'Win', ContextMenu: '菜单', }; if (M[code]) return M[code]; if (code.startsWith('Key')) return code.slice(3); if (code.startsWith('Digit')) return code.slice(5); if (code.startsWith('Numpad')) return '小键' + code.slice(6); if (/^F\d{1,2}$/.test(code)) return code; return code; } /** 构建设置界面里的键盘映射行(点击按键后按新键重绑) */ function renderKeys() { if (!keysBox) return; keysBox.innerHTML = ''; // 冲突警告横幅(始终置于面板顶部,醒目) if (conflict) { const w = document.createElement('div'); w.className = 'kwarb'; w.textContent = `「${keyLabel(conflict.code)}」已被【${conflict.label}】占用,请换一个键(Esc 取消)`; keysBox.appendChild(w); } for (const [act, label] of KEY_ACTIONS) { const row = document.createElement('div'); row.className = 'krow'; const nm = document.createElement('span'); nm.className = 'kact'; nm.textContent = label; const keys = document.createElement('div'); keys.className = 'kkeys'; (work.keys[act] || []).forEach((code, idx) => { const chip = document.createElement('button'); chip.type = 'button'; const isListen = listening && listening.act === act && listening.idx === idx; chip.className = 'kchip' + (isListen ? ' listen' : ''); chip.dataset.kact = act; chip.dataset.kidx = idx; chip.textContent = keyLabel(code); const rm = document.createElement('b'); rm.className = 'krm'; rm.dataset.krm = act; rm.dataset.kidx = idx; rm.textContent = '×'; chip.appendChild(rm); keys.appendChild(chip); }); const add = document.createElement('button'); add.type = 'button'; add.className = 'kadd'; add.dataset.kadd = act; add.textContent = '+ 添加'; keys.appendChild(add); if (listening && listening.act === act) { const tip = document.createElement('span'); const isClash = conflict && conflict.act === act; tip.className = 'klisten' + (isClash ? ' bad' : ''); tip.textContent = isClash ? '该键冲突,请换一个键(Esc 取消)' : '按下一个键…(Esc 取消)'; keys.appendChild(tip); } row.appendChild(nm); row.appendChild(keys); keysBox.appendChild(row); } } /** 检测 code 是否已绑定到其它动作(返回冲突动作的标签,否则 null) */ function conflictInfo(code, act, idx) { for (const [a, label] of KEY_ACTIONS) { const arr = work.keys[a] || []; for (let i = 0; i < arr.length; i++) { if (arr[i] === code && !(a === act && i === idx)) return label; } } // 不可重绑的系统动作也算冲突(如「菜单」用的 KeyQ) if (BIND.menu && BIND.menu.includes(code)) return '菜单'; return null; } /** 重绑监听:捕获下一次按键并写入 work.keys(检测到冲突则拒绝并提示) */ function onCaptureKey(e) { if (!listening) return; e.preventDefault(); if (e.code === 'Escape') { listening = null; conflict = null; renderKeys(); return; } const { act, idx } = listening; const clash = conflictInfo(e.code, act, idx); if (clash) { // 该键已被其它动作占用 → 拒绝并提示 conflict = { code: e.code, label: clash, act }; renderKeys(); return; // 停留在监听态,等待换键或 Esc } if (idx >= (work.keys[act] || []).length) (work.keys[act] = work.keys[act] || []).push(e.code); else work.keys[act][idx] = e.code; conflict = null; listening = null; renderKeys(); } /** 给键盘映射容器绑定点击委托(重绑 / 添加 / 删除) */ let keysWired = false; function wireKeys() { if (!keysBox || keysWired) return; keysWired = true; keysBox.addEventListener('click', (e) => { const rm = e.target.closest('.krm'); if (rm) { const a = rm.dataset.krm, i = +rm.dataset.kidx; work.keys[a].splice(i, 1); if (listening && listening.act === a) listening = null; renderKeys(); return; } const chip = e.target.closest('.kchip'); if (chip) { listening = { act: chip.dataset.kact, idx: +chip.dataset.kidx }; renderKeys(); return; } const add = e.target.closest('.kadd'); if (add) { listening = { act: add.dataset.kadd, idx: 1e9 }; renderKeys(); return; } }); } export const Settings = { /** isTouch:是否移动端(由 main.js 依据 ?touch 覆盖与设备检测传入) */ init(isTouch) { pcMode = !isTouch; wrap = document.getElementById('touch-preview'); keysBox = document.getElementById('set-keys'); work = clone(meta()); this.build(); renderKeys(); wireKeys(); showUsername(); apply(); applyBindings(meta().keys); document.addEventListener('keydown', onCaptureKey); }, /** 构建设置界面里的可拖拽手柄预览(克隆 #touch 的按钮形状) */ build() { if (!wrap) return; wrap.querySelectorAll('.tc-btn').forEach(n => n.remove()); for (const b of BUTTONS) { const el = document.createElement('div'); el.className = 'tc-btn tc-' + b.shape; el.innerHTML = `${b.label}` + (b.label2 ? `${b.label2}` : ''); const h = document.createElement('div'); h.className = 'tc-rsz'; el.appendChild(h); wrap.appendChild(el); els[b.key] = el; place(el, work.touch[b.key]); wire(el, h, b.key); } }, /** 打开设置界面:从存档同步工作副本与输入框,并按设备切换面板 */ enter() { const s = meta(); work = { username: s.username || '', touch: clone(s.touch), keys: clone(s.keys) }; const inp = document.getElementById('set-username'); if (inp) inp.value = work.username; listening = null; conflict = null; this.build(); renderKeys(); // 按设备显示对应面板:PC→键盘映射;移动端→手柄按钮 const keysRow = document.getElementById('set-keys-row'); const touchRow = document.getElementById('set-touch-row'); if (keysRow) keysRow.classList.toggle('hidden', !pcMode); if (touchRow) touchRow.classList.toggle('hidden', pcMode); }, /** 确定:保存用户名 / 手柄布局 / 键位到存档,并应用,然后由调用方返回上一页 */ confirm() { const s = meta(); const inp = document.getElementById('set-username'); work.username = (inp ? inp.value : '').trim().slice(0, 16); s.username = work.username; s.touch = clone(work.touch); s.keys = clone(work.keys); Save.flush(); showUsername(); apply(); applyBindings(s.keys); }, /** 恢复默认:用户名/手柄布局/键位全部回到出厂值(仅影响工作副本,需点确定才落盘) */ reset() { work = makeDefaults(); listening = null; conflict = null; const inp = document.getElementById('set-username'); if (inp) inp.value = ''; this.build(); renderKeys(); }, /** 供调试 / 测试使用 */ _state() { return work; }, _els() { return els; }, _pcMode() { return pcMode; }, _conflict() { return conflict; }, _listening() { return listening; }, }; /** 给单个预览按钮绑定「拖动移动」与「右下角缩放」 */ function wire(el, handle, key) { let mode = null; // 'move' | 'resize' let rect = null; // 预览区矩形(按下时记录) let lastX = 0, lastY = 0; // 上一帧指针(相对位移用) let startSize = 0, startDist = 1, cx0 = 0, cy0 = 0; // 缩放用:按下时按钮中心与指针距离 // 按下:只记录基准,不重算绝对坐标 —— 避免任何「按下即跳角」 const begin = (e, m) => { e.preventDefault(); try { (m === 'resize' ? handle : el).setPointerCapture(e.pointerId); } catch (_) { } mode = m; rect = wrap.getBoundingClientRect(); const W = rect.width || 1, H = rect.height || 1; const p = work.touch[key]; lastX = e.clientX; lastY = e.clientY; if (m === 'resize') { cx0 = rect.left + p.cx / 100 * W; cy0 = rect.top + p.cy / 100 * H; startSize = p.size; startDist = Math.max(1, Math.hypot(e.clientX - cx0, e.clientY - cy0)); } }; // 移动:用「相对上一帧的位移」累加,第一帧必然停在正确位置 const drag = (e) => { if (!mode || !rect) return; const p = work.touch[key]; if (mode === 'move') { const W = rect.width || 1, H = rect.height || 1; const dx = (e.clientX - lastX) / W * 100; // 像素位移 → 百分比 const dy = (e.clientY - lastY) / H * 100; lastX = e.clientX; lastY = e.clientY; p.cx = Math.max(3, Math.min(97, p.cx + dx)); p.cy = Math.max(3, Math.min(97, p.cy + dy)); } else { const d = Math.max(1, Math.hypot(e.clientX - cx0, e.clientY - cy0)); p.size = Math.max(24, Math.min(160, startSize * (d / startDist))); } place(el, p); }; const end = (e) => { if (mode) { try { (mode === 'resize' ? handle : el).releasePointerCapture(e.pointerId); } catch (_) { } } mode = null; }; el.addEventListener('pointerdown', (e) => { if (e.target === handle) return; begin(e, 'move'); }); handle.addEventListener('pointerdown', (e) => { e.stopPropagation(); begin(e, 'resize'); }); el.addEventListener('pointermove', drag); handle.addEventListener('pointermove', drag); el.addEventListener('pointerup', end); handle.addEventListener('pointerup', end); el.addEventListener('pointercancel', end); handle.addEventListener('pointercancel', end); }