513 lines
23 KiB
JavaScript
513 lines
23 KiB
JavaScript
// 跳刺(Needle)10 关 —— IWBT 经典密集针刺风格
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// 设计语法(已经 tools/solve.mjs 验证):
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// 刺毯缺口每 4 格一个(单跳节奏);钻石中心 = 地板上方 2~3 格;
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// 垂刺离最低落脚点 5 格(单跳安全、二段跳必死);2 格高矮洞可用撞头跳;
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// 竖井台阶每级升 2~3 格横移 3 格内;钢丝柱间距 ≤4(单跳)/ ≤6(二段)。
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import { Grid } from './kit.js';
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import { vgap, hgap, diamond, spikeRun, block, corner, ceil, wall, well } from './needle.js';
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// 刺毯:从 x0 起 n 格留落脚缺口。
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// 缺口间距在 4/3 格之间交替(跳 3 格 / 跳 4 格轮换),避免整关都是"每 4 格一跳"的单一套路;
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// 最远仍是 3 连刺(单跳极限),配合压顶垂刺时二段跳必死。
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const carpet = (m, x0, y, n, gaps = []) => {
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const g = [];
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let i = 3, k = 0;
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while (i < n) { g.push(i); i += (k++ % 2 === 0 ? 4 : 3); }
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return spikeRun(m, x0, y, n, '^', g.concat(gaps));
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};
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export const JUMP_LEVELS = [
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// ============================================================ j1 刺巷
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{
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id: 'j1', name: 'SPIKE ALLEY', cn: '刺巷', type: 'jump', diff: 2,
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hint: '针刺入门:刺毯单跳节奏、钻石缝、矮洞撞头跳、竖井、对刺门。',
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width: 104,
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grid: (() => {
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const W = 104, H = 26, R = 22;
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const m = new Grid(W, H);
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m.border('#');
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m.rect(1, R, W - 2, 1, '#'); // 主地板
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// --- x1-9 起步 ---
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m.set(3, R - 1, 'S');
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m.set(8, R - 1, 'G');
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// --- x10-26 刺毯(单跳节奏,垂刺压顶禁二段,两道上下夹缝)---
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carpet(m, 10, R - 1, 17);
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ceil(m, 10, 26, R - 6);
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vgap(m, 15, R - 2); vgap(m, 21, R - 2);
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// --- x28-43 钻石门三连(中心 R-2,单跳穿缝)---
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carpet(m, 28, R - 1, 16, [0, 4, 8, 12, 15]); // 加密缺口便于站位
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ceil(m, 28, 43, R - 6);
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vgap(m, 30, R - 2); vgap(m, 34, R - 2); vgap(m, 38, R - 2);
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m.set(28, R - 1, 'G');
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// --- x44-56 矮洞(顶 row 18,3 格高,撞头跳 + 对刺门)---
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m.rect(44, R - 4, 13, 1, '#');
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carpet(m, 45, R - 1, 11);
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hgap(m, 48, R - 1); hgap(m, 53, R - 1);
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m.set(45, R - 1, 'G');
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// --- x57-71 刺坑上的钢丝柱 ---
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for (let x = 57; x <= 70; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
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const wires = [[58, 20], [61, 19], [64, 20], [67, 18], [70, 20]];
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for (const [x, top] of wires) m.vline(x, top, R - 1, '#');
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m.set(72, R - 1, 'G');
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// --- x74-79 竖井上上层(井底留 3 格入口)---
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m.vline(74, R - 10, R - 4, '#');
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m.vline(79, R - 12, R - 1, '#');
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block(m, 75, R - 3, 2); // 19
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block(m, 77, R - 6, 2); // 16
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block(m, 75, R - 9, 2); // 13
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wall(m, 79, R - 5, R - 5, '<'); wall(m, 74, R - 7, R - 7, '>');
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// --- 上层回廊(地板 row 12)x80-97 ---
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m.rect(80, R - 10, 18, 1, '#');
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carpet(m, 81, R - 11, 15, [0]);
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ceil(m, 81, 95, R - 16); // row 6 垂刺
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hgap(m, 92, R - 11); // 对刺门
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m.set(82, R - 11, 'G'); m.set(94, R - 11, 'G');
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// --- x98-102 下落井 + 终点 ---
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wall(m, 99, R - 7, R - 3, '>');
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wall(m, 102, R - 5, R - 2, '<');
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m.set(100, R - 1, 'X');
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return m.out();
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})(),
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},
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// ============================================================ j2 垂直地狱
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{
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id: 'j2', name: 'VERTICAL HELL', cn: '垂直地狱', type: 'jump', diff: 3,
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hint: '52 格高塔:四段之字竖井,每层刺毯+上下夹缝,垂刺压顶、掉落刺追身。',
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width: 68,
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grid: (() => {
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const W = 68, H = 52;
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const m = new Grid(W, H);
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m.border('#');
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// ---- L0 地板 row 48(向右:刺毯 + 三道上下夹缝)----
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m.rect(1, 48, 66, 1, '#');
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m.set(3, 47, 'S');
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carpet(m, 5, 47, 50);
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ceil(m, 5, 54, 43);
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vgap(m, 16, 46); vgap(m, 30, 46); vgap(m, 46, 46);
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m.set(11, 47, 'G'); m.set(39, 47, 'G');
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// ---- 右井 x58..65:L0 → L1(井底 3 格敞口,之字每级升 2 格)----
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well(m, 58, 65, 40, 48, 'l');
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m.set(65, 45, '^'); m.set(58, 43, '^'); // 踏石外沿刺,逼迫精准落点
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// ---- L1 地板 row 40(向左;垂刺避开左井 x2..9)----
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m.rect(2, 40, 56, 1, '#');
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carpet(m, 10, 39, 44);
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ceil(m, 10, 54, 35);
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vgap(m, 42, 38); vgap(m, 26, 38); vgap(m, 12, 38);
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m.set(47, 39, 'G'); m.set(19, 39, 'G');
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// ---- 左井 x2..8:L1 → L2 ----
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well(m, 2, 8, 32, 40, 'r');
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m.set(2, 37, '^'); m.set(8, 35, '^');
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// ---- L2 地板 row 32(向右,井底延伸到右井下方)----
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m.rect(9, 32, 57, 1, '#');
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carpet(m, 11, 31, 46);
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ceil(m, 11, 54, 27);
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hgap(m, 22, 31); hgap(m, 42, 31);
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vgap(m, 32, 30); vgap(m, 50, 30);
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m.set(19, 31, 'G'); m.set(47, 31, 'G');
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// ---- 右井 x58..65:L2 → L3 ----
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well(m, 58, 65, 24, 32, 'l');
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m.set(65, 29, '^'); m.set(58, 27, '^');
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// ---- L3 地板 row 24(向左,掉落刺;垂刺避开左井 x2..9)----
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m.rect(2, 24, 56, 1, '#');
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carpet(m, 10, 23, 44);
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ceil(m, 10, 54, 19);
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[14, 24, 34, 44].forEach(x => m.set(x, 18, 'D'));
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vgap(m, 40, 22); vgap(m, 22, 22);
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m.set(47, 23, 'G'); m.set(19, 23, 'G');
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// ---- 左井 x2..8:L3 → L4 ----
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well(m, 2, 8, 16, 24, 'r');
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m.set(2, 21, '^'); m.set(8, 19, '^');
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// ---- L4 地板 row 16(向右到终点)----
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m.rect(9, 16, 57, 1, '#');
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carpet(m, 11, 15, 52);
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ceil(m, 11, 60, 11);
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hgap(m, 26, 15); vgap(m, 40, 14); hgap(m, 52, 15);
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[18, 34, 56].forEach(x => m.set(x, 10, 'D'));
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m.set(27, 15, 'G'); m.set(51, 15, 'G');
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m.set(62, 15, 'X');
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return m.out();
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})(),
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},
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// ============================================================ j3 钢丝
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{
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id: 'j3', name: 'TIGHTROPE', cn: '钢丝', type: 'jump', diff: 3,
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hint: '一格宽的柱子立在刺海上,高矮间距都不同,垂刺压着头顶。',
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width: 132,
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grid: (() => {
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const W = 132, H = 24, R = 20;
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const m = new Grid(W, H);
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m.border('#');
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m.rect(1, R, W - 2, 1, '#'); // 基座
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spikeRun(m, 4, R - 1, W - 6, '^'); // 刺海
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// 钢丝柱(顶可站 1 格),高矮错落、间距 3~5
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const cols = [
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[4, 18], [8, 17], [12, 19], [15, 17], [19, 18], [23, 16], [27, 19],
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[30, 17], [34, 18], [38, 16], [42, 19], [46, 17], [50, 15], [54, 18],
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[58, 17], [62, 19], [66, 16], [70, 18], [74, 17], [78, 19], [82, 15],
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[86, 18], [90, 17], [94, 19], [98, 16], [102, 18], [106, 17], [110, 19],
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[114, 16], [118, 18], [122, 17],
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];
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for (const [x, top] of cols) m.vline(x, top, R - 1, '#');
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// 起点/终点平台
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m.rect(1, R - 1, 3, 1, '#'); m.set(2, R - 2, 'S');
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m.rect(126, R - 1, 4, 1, '#'); m.set(128, R - 2, 'X');
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// 垂刺段(离最低柱顶 5 格:单跳安全,二段跳死)
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ceil(m, 6, 28, 11); // 段内最低顶 16
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ceil(m, 32, 56, 10); // 最低顶 15
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ceil(m, 60, 88, 10);
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ceil(m, 92, 120, 11);
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// 存档(柱顶)
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m.set(23, 15, 'G'); m.set(58, 16, 'G'); m.set(90, 16, 'G'); m.set(122, 16, 'G');
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return m.out();
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})(),
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},
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// ============================================================ j4 冰刺
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{
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id: 'j4', name: 'ICE NEEDLES', cn: '冰刺', type: 'jump', diff: 4,
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hint: '冰面刹不住车:滑坑、冰上钻石、冰柱钢丝,最后还有一段冰顶矮洞。',
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width: 132,
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grid: (() => {
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const W = 132, H = 26, R = 22;
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const m = new Grid(W, H);
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m.border('#');
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m.rect(1, R, W - 2, 1, '%'); // 冰地板
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m.set(3, R - 1, 'S');
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// --- x6-30 冰面刺坑 ---
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for (const [a, b] of [[7, 10], [13, 16], [19, 22], [25, 29]])
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for (let x = a; x <= b; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
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ceil(m, 6, 24, R - 5); // 压顶垂刺:冰面上禁二段跳
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m.set(12, R - 1, 'G');
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// --- x32-52 冰台阶 + 角刺 + 钻石 ---
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block(m, 33, R - 2, 2, '%');
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block(m, 38, R - 2, 2);
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block(m, 43, R - 4, 2, '%');
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ceil(m, 31, 52, R - 5);
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vgap(m, 48, R - 2);
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m.set(41, R - 1, 'G');
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// --- x54-78 冰柱钢丝 ---
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spikeRun(m, 54, R - 1, 25, '^');
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const ice = [[56, 19], [60, 18], [64, 20], [68, 17], [72, 19], [76, 18]];
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for (const [x, top] of ice) m.vline(x, top, R - 1, '%');
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ceil(m, 55, 77, 12); // 最低柱顶 17 → 12
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m.set(64, 19, 'G');
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// --- x80-100 冰顶矮洞(2 格高,撞头跳越刺)---
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m.rect(80, R - 3, 21, 1, '%'); // 冰顶 row 19
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spikeRun(m, 83, R - 1, 15, '^', [0, 4, 8, 12, 14]);
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m.set(81, R - 1, 'G'); m.set(99, R - 1, 'G');
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// --- x102-124 冰上钻石阵 ---
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carpet(m, 102, R - 1, 23, '%'.length ? [] : []); // 冰面刺毯
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ceil(m, 102, 124, R - 5);
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vgap(m, 106, R - 2); vgap(m, 111, R - 2);
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vgap(m, 116, R - 2); vgap(m, 121, R - 2);
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m.set(103, R - 1, 'G');
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m.set(126, R - 1, 'G');
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m.set(129, R - 1, 'X');
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return m.out();
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})(),
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},
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// ============================================================ j5 关口
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{
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id: 'j5', name: 'THE GAUNTLET', cn: '关口', type: 'jump', diff: 4,
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hint: '移动平台跨刺海,炮台点名,矮洞与钻石阵穿插。',
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width: 122,
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grid: (() => {
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const W = 122, H = 28, R = 24;
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const m = new Grid(W, H);
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m.border('#');
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m.rect(1, R, W - 2, 1, '#');
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m.set(3, R - 1, 'S');
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// --- x5-22 热身刺毯(三道上下夹缝)---
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carpet(m, 5, R - 1, 17);
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ceil(m, 5, 21, R - 6);
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vgap(m, 9, R - 2); vgap(m, 15, R - 2); vgap(m, 21, R - 2);
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m.set(7, R - 1, 'G');
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// --- x23-49 移动平台跨海 ---
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for (let x = 23; x <= 49; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
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m.set(50, R - 1, 'G');
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// --- x51-72 矮洞 + 炮台 ---
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m.rect(51, R - 4, 22, 1, '#'); // 顶 row 20
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carpet(m, 52, R - 1, 20, [0]);
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hgap(m, 57, R - 1); hgap(m, 64, R - 1); hgap(m, 70, R - 1);
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m.set(56, R - 5, 'O');
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m.set(52, R - 1, 'G');
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// --- x73-97 浮块跨刺海 + 交叉火力 ---
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spikeRun(m, 73, R - 1, 24, '^');
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block(m, 76, R - 2, 2); block(m, 82, R - 4, 2); block(m, 88, R - 2, 2); block(m, 93, R - 3, 2);
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ceil(m, 75, 96, R - 9); // 浮块区压顶:高块上二段跳必死
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m.set(79, R - 6, 'O'); m.set(91, R - 6, 'O');
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m.set(95, R - 1, 'G');
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// --- x98-118 钻石收尾 ---
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carpet(m, 98, R - 1, 20, [0, 1, 19]);
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ceil(m, 98, 117, R - 6);
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vgap(m, 101, R - 2); vgap(m, 106, R - 2); vgap(m, 111, R - 2); vgap(m, 116, R - 2);
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m.set(98, R - 1, 'G');
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m.set(119, R - 1, 'G');
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m.set(120, R - 1, 'X');
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return m.out();
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})(),
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movers: [
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{ x: 25, y: 22, w: 2, h: 1, path: [[25, 22], [35, 22]], speed: 1.6 },
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{ x: 39, y: 20, w: 2, h: 1, path: [[39, 20], [47, 20]], speed: 1.9 },
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],
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turrets: [
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{ dir: 'left', period: 70, speed: 2.8, offset: 0 },
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{ dir: 'left', period: 62, speed: 3.0, offset: 24 },
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{ dir: 'left', period: 66, speed: 2.7, offset: 40 },
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],
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},
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// ============================================================ j6 针刺教堂
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{
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id: 'j6', name: 'NEEDLE CATHEDRAL', cn: '针刺教堂', type: 'jump', diff: 5,
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hint: '三层殿堂:底层向右,竖井爬升,中层折返向左,再爬升,顶层冲刺。',
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width: 132,
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grid: (() => {
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const W = 132, H = 36;
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const m = new Grid(W, H);
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m.border('#');
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// ============ L0 底层(地板 row 30)============
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m.rect(1, 30, W - 2, 1, '#');
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m.set(3, 29, 'S');
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carpet(m, 5, 29, 116);
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ceil(m, 5, 120, 24);
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vgap(m, 18, 28); vgap(m, 46, 28); vgap(m, 74, 28); vgap(m, 102, 28);
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block(m, 32, 29, 2); block(m, 60, 29, 2);
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block(m, 88, 29, 2); block(m, 112, 29, 2);
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m.set(11, 29, 'G'); m.set(55, 29, 'G'); m.set(95, 29, 'G');
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// ============ 右井 x122-129 → L1(左墙底部留 3 格入口)============
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m.vline(122, 17, 26, '#'); m.vline(129, 16, 29, '#');
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block(m, 124, 27, 2); block(m, 126, 24, 2); block(m, 124, 21, 2); block(m, 126, 18, 2);
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wall(m, 129, 26, 26, '<'); wall(m, 122, 23, 23, '>'); wall(m, 129, 20, 20, '<');
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// ============ L1 中层(地板 row 16,向左折返,延伸到两侧井底)============
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m.rect(1, 16, 122, 1, '#');
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carpet(m, 9, 15, 112);
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ceil(m, 9, 118, 10);
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vgap(m, 108, 14); vgap(m, 82, 14); vgap(m, 56, 14); vgap(m, 30, 14);
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hgap(m, 95, 15); hgap(m, 43, 15);
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block(m, 69, 15, 2); block(m, 17, 15, 2);
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m.set(113, 15, 'G'); m.set(63, 15, 'G'); m.set(21, 15, 'G');
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// ============ 左井 x2-7 → L2(右墙底部留 3 格入口,桥接块接 L2 地板边)============
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m.vline(8, 9, 12, '#');
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block(m, 4, 13, 2); block(m, 2, 10, 2); block(m, 4, 7, 2);
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block(m, 6, 7, 2); // 桥
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wall(m, 8, 11, 11, '<'); wall(m, 2, 10, 10, '>');
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// ============ L2 顶层(地板 row 8,向右到终点)============
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m.rect(8, 8, 118, 1, '#');
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carpet(m, 9, 7, 114);
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m.set(8, 7, '.'); m.set(9, 7, '.'); m.set(10, 7, '.'); m.set(11, 7, '.'); // 井口净空
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ceil(m, 9, 122, 2);
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vgap(m, 24, 6); vgap(m, 60, 6); vgap(m, 96, 6);
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hgap(m, 36, 7); hgap(m, 84, 7);
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m.set(15, 7, 'G'); m.set(51, 7, 'G'); m.set(87, 7, 'G');
|
||
m.set(122, 7, 'X');
|
||
return m.out();
|
||
})(),
|
||
},
|
||
|
||
// ============================================================ j7 天降刺
|
||
{
|
||
id: 'j7', name: 'SKY SPIKES', cn: '天降刺', type: 'jump', diff: 4,
|
||
hint: '之字爬塔,每层头顶悬着掉落刺。走近就掉。别停。',
|
||
width: 72,
|
||
grid: (() => {
|
||
const W = 72, H = 52;
|
||
const m = new Grid(W, H);
|
||
m.border('#');
|
||
m.rect(1, 48, W - 2, 1, '#');
|
||
m.set(3, 47, 'S');
|
||
// 6 层之字平台:每层刺毯 + 钻石 + 掉落刺
|
||
const tiers = [
|
||
{ y: 44, x0: 4, x1: 30 }, { y: 38, x0: 34, x1: 62 },
|
||
{ y: 32, x0: 6, x1: 34 }, { y: 26, x0: 38, x1: 64 },
|
||
{ y: 20, x0: 8, x1: 36 }, { y: 14, x0: 40, x1: 64 },
|
||
];
|
||
for (const t of tiers) {
|
||
m.rect(t.x0, t.y, t.x1 - t.x0 + 1, 1, '#');
|
||
// 3/4 格交替刺毯;两端各留 2 格净空作为上一层跃入 / 下一层起跳的落脚点
|
||
const n = t.x1 - t.x0 + 1;
|
||
carpet(m, t.x0, t.y - 1, n, [0, 1, n - 2, n - 1]);
|
||
for (let x = t.x0 + 5; x <= t.x1 - 3; x += 7) m.set(x, t.y - 8, 'D');
|
||
ceil(m, t.x0 + 2, t.x1 - 2, t.y - 5); // 压顶垂刺:层内二段跳必死
|
||
vgap(m, Math.floor((t.x0 + t.x1) / 2), t.y - 2);
|
||
}
|
||
// 层间连接块(升 2 格,落点对准缺口)
|
||
block(m, 32, 46, 2);
|
||
block(m, 32, 42, 2); block(m, 34, 40, 2);
|
||
block(m, 32, 36, 2); block(m, 30, 34, 2);
|
||
block(m, 36, 30, 2); block(m, 38, 28, 2);
|
||
block(m, 36, 24, 2); block(m, 34, 22, 2);
|
||
block(m, 38, 18, 2); block(m, 40, 16, 2);
|
||
// 存档(各层缺口上)
|
||
m.set(7, 43, 'G'); m.set(37, 37, 'G'); m.set(9, 31, 'G');
|
||
m.set(41, 25, 'G'); m.set(11, 19, 'G'); m.set(43, 13, 'G');
|
||
m.set(60, 13, 'X');
|
||
return m.out();
|
||
})(),
|
||
},
|
||
|
||
// ============================================================ j8 三重威胁
|
||
{
|
||
id: 'j8', name: 'TRIPLE THREAT', cn: '三重威胁', type: 'jump', diff: 4,
|
||
hint: '冰面滑行、塌陷浮桥、单向台攀爬三连考,中间不许喘气。',
|
||
width: 130,
|
||
grid: (() => {
|
||
const W = 130, H = 26, R = 22;
|
||
const m = new Grid(W, H);
|
||
m.border('#');
|
||
m.rect(1, R, W - 2, 1, '#');
|
||
m.set(3, R - 1, 'S');
|
||
// --- x1-34 冰面段 ---
|
||
m.rect(1, R, 36, 1, '%');
|
||
for (const [a, b] of [[7, 9], [13, 15], [19, 21], [26, 29]])
|
||
for (let x = a; x <= b; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
|
||
vgap(m, 11, R - 2); vgap(m, 17, R - 2); vgap(m, 24, R - 2); vgap(m, 30, R - 2);
|
||
m.set(11, R - 1, 'G'); m.set(32, R - 1, 'G');
|
||
// --- x38-74 塌陷浮桥(桥下刺海)---
|
||
for (let x = 38; x <= 74; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
|
||
for (let x = 38; x <= 74; x++) m.set(x, R - 3, 'V');
|
||
m.set(46, R - 4, '^'); m.set(50, R - 4, '^'); m.set(54, R - 4, '^');
|
||
m.set(58, R - 4, '^'); m.set(62, R - 4, '^'); m.set(66, R - 4, '^'); m.set(70, R - 4, '^');
|
||
ceil(m, 40, 72, R - 9); // 垂刺限高
|
||
m.set(51, R - 4, 'G');
|
||
// --- x76-100 单向台攀爬 ---
|
||
for (let x = 76; x <= 99; x++) { m.set(x, R, '.'); m.set(x, R + 1, '^'); }
|
||
m.set(78, R - 2, '-'); m.set(79, R - 2, '-');
|
||
m.set(83, R - 4, '-'); m.set(84, R - 4, '-');
|
||
m.set(88, R - 6, '-'); m.set(89, R - 6, '-');
|
||
m.set(93, R - 4, '-'); m.set(94, R - 4, '-');
|
||
m.set(97, R - 2, '-'); m.set(98, R - 2, '-');
|
||
vgap(m, 86, R - 8); vgap(m, 93, R - 6);
|
||
m.set(101, R - 1, 'G');
|
||
// --- x102-126 钻石收尾 ---
|
||
carpet(m, 102, R - 1, 24, [0, 1, 20, 21]);
|
||
ceil(m, 102, 125, R - 5);
|
||
vgap(m, 105, R - 2); vgap(m, 110, R - 2);
|
||
vgap(m, 115, R - 2); vgap(m, 120, R - 2);
|
||
m.set(102, R - 1, 'G');
|
||
m.set(126, R - 1, 'X');
|
||
return m.out();
|
||
})(),
|
||
},
|
||
|
||
// ============================================================ j9 樱花
|
||
{
|
||
id: 'j9', name: 'CHERRY BLOSSOM', cn: '樱花', type: 'jump', diff: 5,
|
||
hint: '双层结构收 3 个苹果:钻石缝中央一个,矮洞里一个,中层对刺门后一个。',
|
||
width: 128,
|
||
grid: (() => {
|
||
const W = 128, H = 34;
|
||
const m = new Grid(W, H);
|
||
m.border('#');
|
||
// ============ L0 下层(地板 row 28)============
|
||
m.rect(1, 28, W - 2, 1, '#');
|
||
m.set(3, 27, 'S');
|
||
carpet(m, 5, 27, 116);
|
||
ceil(m, 5, 120, 22);
|
||
vgap(m, 14, 26); vgap(m, 38, 26);
|
||
vgap(m, 86, 26); vgap(m, 110, 26);
|
||
block(m, 26, 27, 2); block(m, 50, 27, 2);
|
||
block(m, 74, 27, 2); block(m, 98, 27, 2);
|
||
m.set(11, 27, 'G'); m.set(55, 27, 'G'); m.set(95, 27, 'G');
|
||
// 井口前净空(否则刺毯把竖井入口封死)
|
||
m.set(117, 27, '.'); m.set(118, 27, '.'); m.set(119, 27, '.'); m.set(120, 27, '.');
|
||
// 苹果 1:钻石缝中央
|
||
m.set(62, 26, 'F');
|
||
// ============ L0 中段矮洞(顶 row 24,3 格高;撞头跳射程≈3 格,洞内缺口加密到 3)============
|
||
m.rect(60, 24, 16, 1, '#');
|
||
[63, 66, 69, 72, 75].forEach(x => m.set(x, 27, '.'));
|
||
// 苹果 2:矮洞里(跳跃途中拾取)
|
||
m.set(66, 26, 'F');
|
||
// ============ 右井 x120-126 → L1(左墙底部留 3 格入口)============
|
||
m.vline(119, 15, 24, '#'); m.vline(126, 14, 27, '#');
|
||
block(m, 121, 25, 2); block(m, 124, 22, 2); block(m, 121, 19, 2); block(m, 124, 16, 2);
|
||
wall(m, 126, 24, 24, '<'); wall(m, 119, 21, 21, '>'); wall(m, 126, 18, 18, '<');
|
||
// ============ L1 上层(地板 row 14,向左折返,延伸到井底)============
|
||
m.rect(2, 14, 118, 1, '#');
|
||
carpet(m, 9, 13, 108);
|
||
ceil(m, 9, 116, 8);
|
||
hgap(m, 100, 13); hgap(m, 68, 13); hgap(m, 36, 13);
|
||
vgap(m, 84, 12); vgap(m, 52, 12); vgap(m, 20, 12);
|
||
m.set(105, 13, 'G'); m.set(59, 13, 'G');
|
||
// 苹果 3:对刺门后
|
||
m.set(44, 12, 'F');
|
||
// ============ 终点(上层左端)============
|
||
m.set(10, 13, 'X');
|
||
return m.out();
|
||
})(),
|
||
},
|
||
|
||
// ============================================================ j10 毕业
|
||
{
|
||
id: 'j10', name: 'FINAL NEEDLE', cn: '毕业针刺', type: 'jump', diff: 5,
|
||
hint: '四层大考场:刺毯长廊 → 冰面折返 → 矮洞 → 高空钢丝。全程无尿点。',
|
||
width: 150,
|
||
grid: (() => {
|
||
const W = 150, H = 44;
|
||
const m = new Grid(W, H);
|
||
m.border('#');
|
||
// ============ L0 刺毯长廊(地板 row 38,向右)============
|
||
m.rect(1, 38, W - 2, 1, '#');
|
||
m.set(3, 37, 'S');
|
||
carpet(m, 5, 37, 134);
|
||
ceil(m, 5, 138, 32);
|
||
vgap(m, 20, 36); vgap(m, 48, 36); vgap(m, 76, 36);
|
||
vgap(m, 104, 36); vgap(m, 128, 36);
|
||
block(m, 34, 37, 2); block(m, 62, 37, 2);
|
||
block(m, 90, 37, 2); block(m, 118, 37, 2);
|
||
m.set(11, 37, 'G'); m.set(59, 37, 'G'); m.set(107, 37, 'G');
|
||
// ============ 右井 A x140-147 → L1(左墙底部留 3 格入口)============
|
||
m.vline(139, 29, 34, '#'); m.vline(147, 28, 37, '#');
|
||
block(m, 141, 35, 2); block(m, 144, 32, 2); block(m, 141, 29, 2); block(m, 144, 26, 2);
|
||
wall(m, 147, 34, 34, '<'); wall(m, 139, 31, 31, '>');
|
||
// ============ L1 冰面层(地板 row 28,向左,延伸到井底)============
|
||
m.rect(2, 28, 138, 1, '%');
|
||
carpet(m, 11, 27, 126);
|
||
m.set(136, 27, '.'); m.set(137, 27, '.'); m.set(138, 27, '.'); // 井 A 出口落点净空
|
||
ceil(m, 11, 136, 22);
|
||
vgap(m, 116, 26); vgap(m, 88, 26); vgap(m, 60, 26); vgap(m, 32, 26);
|
||
block(m, 102, 27, 2); block(m, 74, 27, 2); block(m, 46, 27, 2);
|
||
m.set(121, 27, 'G'); m.set(69, 27, 'G'); m.set(23, 27, 'G');
|
||
// ============ 左井 B x2-8 → L2(右墙底部留 3 格入口)============
|
||
m.vline(8, 17, 24, '#');
|
||
block(m, 4, 25, 2); block(m, 2, 22, 2); block(m, 4, 19, 2); block(m, 5, 17, 2);
|
||
wall(m, 8, 21, 21, '<'); wall(m, 2, 20, 20, '>'); wall(m, 8, 18, 18, '<');
|
||
// ============ L2 矮洞层(地板 row 16,向右,延伸到井 C 底)============
|
||
m.rect(8, 16, 138, 1, '#');
|
||
m.rect(10, 12, 128, 1, '#'); // 矮洞顶(3 格高洞)
|
||
carpet(m, 10, 15, 128);
|
||
m.set(8, 15, '.'); m.set(9, 15, '.'); // 井 B 出口净空
|
||
hgap(m, 72, 15);
|
||
m.set(19, 15, 'G'); m.set(67, 15, 'G'); m.set(115, 15, 'G');
|
||
// ============ 右井 C x140-147 → L3(左墙底部留 3 格入口,桥接块接 L3)============
|
||
m.vline(139, 9, 12, '#'); m.vline(147, 8, 15, '#');
|
||
block(m, 141, 13, 2); block(m, 144, 10, 2); block(m, 141, 7, 2);
|
||
block(m, 137, 7, 4); // 桥:向左落到 L3 基座
|
||
wall(m, 147, 12, 12, '<'); wall(m, 139, 10, 10, '>');
|
||
// ============ L3 高空钢丝(基座 row 8 + 刺毯 row 7,开放高空,向左到终点)============
|
||
m.rect(8, 8, 130, 1, '#');
|
||
spikeRun(m, 9, 7, 128, '^'); // 刺毯基底
|
||
for (let x = 133; x <= 137; x++) m.set(x, 7, '.'); // 井口落脚区
|
||
// 钢丝柱:间距 3~6 不规则,柱顶 row 5~7 错落
|
||
const wires = [];
|
||
const steps = [4, 5, 3, 6, 4, 3, 5, 4, 6, 3, 5, 4, 4, 6, 3, 5, 4, 6, 4, 3, 5, 4, 6, 3, 5, 4, 4, 3];
|
||
let wx = 132;
|
||
wires.push(wx);
|
||
for (const s of steps) { wx -= s; if (wx < 14) break; wires.push(wx); }
|
||
wires.forEach((x, i) => m.vline(x, [6, 5, 7, 6, 7, 5][i % 6], 7, '#'));
|
||
// 存档放在两根钢丝顶上
|
||
const g1 = wires[6], g2 = wires[Math.floor(wires.length / 2) + 4];
|
||
const topOf = i => [6, 5, 7, 6, 7, 5][i % 6];
|
||
m.set(g1, topOf(6) - 1, 'G'); m.set(g2, topOf(wires.indexOf(g2)) - 1, 'G');
|
||
m.rect(8, 7, 4, 1, '#'); // 终点台
|
||
m.set(9, 6, 'X');
|
||
return m.out();
|
||
})(),
|
||
},
|
||
];
|
||
|
||
export default JUMP_LEVELS;
|