Files
blackbird/lci/src/net/WebSocketServer.cpp
T
2026-08-02 20:15:07 +08:00

382 lines
11 KiB
C++

// WebSocketServer.cpp - WebSocket服务器实现
// 基于Boost.Beast和Boost.Asio
#include "net/WebSocketServer.hpp"
#include <iostream>
#include <memory>
#include <string>
#include <unordered_map>
#include <mutex>
#include <deque>
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/strand.hpp>
#include <boost/asio/ip/tcp.hpp>
namespace beast = boost::beast;
namespace websocket = beast::websocket;
namespace asio = boost::asio;
using tcp = asio::ip::tcp;
namespace pmc::net {
// 内部Session类实现
class WebSocketServer::Session : public std::enable_shared_from_this<Session> {
public:
Session(tcp::socket socket, WebSocketServer* server)
: ws_(std::move(socket))
, server_(server) {
// 获取远程地址
auto endpoint = ws_.next_layer().socket().remote_endpoint();
remoteAddress_ = endpoint.address().to_string() + ":" + std::to_string(endpoint.port());
}
void start() {
// 生成客户端ID
if (server_) {
clientId_ = server_->generateClientId();
} else {
// 如果server为空,使用默认ID
static std::atomic<uint64_t> counter{0};
clientId_ = "client_" + std::to_string(++counter);
}
// 异步接受WebSocket握手
ws_.async_accept(
beast::bind_front_handler(
&Session::onAccept,
shared_from_this()));
}
void send(const std::string& message) {
// 将消息添加到发送队列
bool write_in_progress = !sendQueue_.empty();
sendQueue_.push_back(message);
if (!write_in_progress) {
// 开始异步写入
doWrite();
}
}
const std::string& getClientId() const { return clientId_; }
const std::string& getRemoteAddress() const { return remoteAddress_; }
private:
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
std::deque<std::string> sendQueue_;
WebSocketServer* server_;
std::string clientId_;
std::string remoteAddress_;
void onAccept(beast::error_code ec) {
if (ec) {
std::cerr << "WebSocket accept error: " << ec.message() << std::endl;
return;
}
// 添加到服务器客户端列表
if (server_) {
server_->addClient(clientId_, shared_from_this());
// 调用连接处理器
if (server_->connectHandler_) {
server_->connectHandler_(clientId_, remoteAddress_);
}
}
// 开始读取消息
doRead();
}
void doRead() {
// 异步读取消息
ws_.async_read(
buffer_,
beast::bind_front_handler(
&Session::onRead,
shared_from_this()));
}
void onRead(beast::error_code ec, std::size_t bytes_transferred) {
if (ec == websocket::error::closed) {
// 正常关闭
if (server_) {
server_->removeClient(clientId_);
if (server_->disconnectHandler_) {
server_->disconnectHandler_(clientId_);
}
}
return;
}
if (ec) {
std::cerr << "WebSocket read error: " << ec.message() << std::endl;
if (server_) {
server_->removeClient(clientId_);
if (server_->disconnectHandler_) {
server_->disconnectHandler_(clientId_);
}
}
return;
}
// 处理接收到的消息
std::string message = beast::buffers_to_string(buffer_.data());
buffer_.consume(bytes_transferred);
if (server_) {
// 查找消息处理器
for (const auto& handler : server_->messageHandlers_) {
// 这里可以添加路径匹配逻辑
handler.second(clientId_, message, [this](const std::string& response) {
send(response);
});
}
}
// 继续读取
doRead();
}
void doWrite() {
if (sendQueue_.empty()) {
return;
}
// 获取队列中的第一条消息
auto message = sendQueue_.front();
// 异步写入消息
ws_.async_write(
asio::buffer(message),
beast::bind_front_handler(
&Session::onWrite,
shared_from_this()));
}
void onWrite(beast::error_code ec, std::size_t bytes_transferred) {
if (ec) {
std::cerr << "WebSocket write error: " << ec.message() << std::endl;
if (server_) {
server_->removeClient(clientId_);
if (server_->disconnectHandler_) {
server_->disconnectHandler_(clientId_);
}
}
return;
}
// 移除已发送的消息
sendQueue_.pop_front();
// 继续发送队列中的下一条消息
if (!sendQueue_.empty()) {
doWrite();
}
}
};
// 内部Listener类实现
class WebSocketServer::Listener : public std::enable_shared_from_this<Listener> {
public:
static std::shared_ptr<Listener> create(asio::io_context& ioc, tcp::endpoint endpoint, WebSocketServer* server) {
return std::shared_ptr<Listener>(new Listener(ioc, endpoint, server));
}
void run() {
if (!acceptor_.is_open()) {
throw std::runtime_error("Acceptor is not open");
}
doAccept();
}
private:
Listener(asio::io_context& ioc, tcp::endpoint endpoint, WebSocketServer* server)
: ioc_(ioc)
, acceptor_(asio::make_strand(ioc))
, server_(server) {
beast::error_code ec;
// 打开acceptor
acceptor_.open(endpoint.protocol(), ec);
if (ec) {
std::cerr << "Failed to open acceptor: " << ec.message() << std::endl;
throw std::runtime_error("Failed to open acceptor: " + ec.message());
}
// 设置地址重用
acceptor_.set_option(asio::socket_base::reuse_address(true), ec);
if (ec) {
std::cerr << "Failed to set reuse address: " << ec.message() << std::endl;
throw std::runtime_error("Failed to set reuse address: " + ec.message());
}
// 绑定到端点
acceptor_.bind(endpoint, ec);
if (ec) {
std::cerr << "Failed to bind to endpoint: " << ec.message() << std::endl;
throw std::runtime_error("Failed to bind to endpoint: " + ec.message());
}
// 开始监听
acceptor_.listen(asio::socket_base::max_listen_connections, ec);
if (ec) {
std::cerr << "Failed to listen: " << ec.message() << std::endl;
throw std::runtime_error("Failed to listen: " + ec.message());
}
}
void doAccept() {
acceptor_.async_accept(
asio::make_strand(ioc_),
beast::bind_front_handler(
&Listener::onAccept,
shared_from_this()));
}
void onAccept(beast::error_code ec, tcp::socket socket) {
if (ec) {
std::cerr << "Accept error: " << ec.message() << std::endl;
} else {
// 创建新的Session处理连接
std::make_shared<Session>(std::move(socket), server_)->start();
}
// 继续接受新的连接
doAccept();
}
asio::io_context& ioc_;
tcp::acceptor acceptor_;
WebSocketServer* server_;
};
WebSocketServer::WebSocketServer(unsigned short port, unsigned int threads)
: port_(port)
, threads_(threads)
, impl_(std::make_unique<Impl>()) {}
WebSocketServer::~WebSocketServer() {
stop();
}
void WebSocketServer::start() {
if (running_) {
return;
}
// 创建监听器
tcp::endpoint endpoint(tcp::v4(), port_);
impl_->listener_ = Listener::create(impl_->ioc_, endpoint, this);
// 启动监听器
impl_->listener_->run();
// 启动工作线程
for (unsigned int i = 0; i < threads_; ++i) {
impl_->threads_.emplace_back([this]() {
impl_->ioc_.run();
});
}
running_ = true;
std::cout << "WebSocketServer started on port " << port_ << " with " << threads_ << " threads" << std::endl;
}
void WebSocketServer::stop() {
if (!running_) {
return;
}
// 停止io_context
impl_->ioc_.stop();
// 等待所有线程结束
for (auto& thread : impl_->threads_) {
if (thread.joinable()) {
thread.join();
}
}
impl_->threads_.clear();
running_ = false;
std::cout << "WebSocketServer stopped" << std::endl;
}
void WebSocketServer::onMessage(const std::string& path, WebSocketMessageHandler handler) {
messageHandlers_[path] = std::move(handler);
}
void WebSocketServer::onConnect(WebSocketConnectHandler handler) {
connectHandler_ = std::move(handler);
}
void WebSocketServer::onDisconnect(WebSocketDisconnectHandler handler) {
disconnectHandler_ = std::move(handler);
}
bool WebSocketServer::sendToClient(const std::string& clientId, const std::string& message) {
std::lock_guard<std::mutex> lock(clientsMutex_);
auto it = clients_.find(clientId);
if (it != clients_.end()) {
it->second->send(message);
return true;
}
return false;
}
size_t WebSocketServer::broadcast(const std::string& message) {
std::lock_guard<std::mutex> lock(clientsMutex_);
size_t count = 0;
for (auto& pair : clients_) {
pair.second->send(message);
count++;
}
return count;
}
void WebSocketServer::disconnectClient(const std::string& clientId) {
std::lock_guard<std::mutex> lock(clientsMutex_);
auto it = clients_.find(clientId);
if (it != clients_.end()) {
// 这里应该关闭WebSocket连接
// 目前只是从列表中移除
clients_.erase(it);
}
}
size_t WebSocketServer::getClientCount() const {
std::lock_guard<std::mutex> lock(clientsMutex_);
return clients_.size();
}
std::string WebSocketServer::generateClientId() const {
static std::atomic<uint64_t> counter{0};
return "client_" + std::to_string(++counter);
}
void WebSocketServer::addClient(const std::string& clientId, std::shared_ptr<Session> session) {
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_[clientId] = session;
}
void WebSocketServer::removeClient(const std::string& clientId) {
std::lock_guard<std::mutex> lock(clientsMutex_);
clients_.erase(clientId);
}
std::shared_ptr<WebSocketServer::Session> WebSocketServer::getClient(const std::string& clientId) {
std::lock_guard<std::mutex> lock(clientsMutex_);
auto it = clients_.find(clientId);
if (it != clients_.end()) {
return it->second;
}
return nullptr;
}
} // namespace pmc::net