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// WebSocketServer.hpp - WebSocket server header file
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// Based on Boost.Beast and Boost.Asio
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#ifndef PMC_NET_WEBSOCKETSERVER_HPP
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#define PMC_NET_WEBSOCKETSERVER_HPP
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#include <functional>
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include <mutex>
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#include <atomic>
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#include <vector>
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#include <thread>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/ip/tcp.hpp>
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namespace pmc::net {
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/**
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* @brief WebSocket connection handler type definition
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*
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* Handles message sending and receiving after WebSocket connection is established
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*/
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using WebSocketMessageHandler = std::function<void(
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const std::string& clientId,
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const std::string& message,
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std::function<void(const std::string&)> sendCallback)>;
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/**
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* @brief WebSocket connection callback type definition
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*/
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using WebSocketConnectHandler = std::function<void(
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const std::string& clientId,
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const std::string& remoteAddress)>;
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/**
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* @brief WebSocket disconnection callback type definition
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*/
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using WebSocketDisconnectHandler = std::function<void(
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const std::string& clientId)>;
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/**
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* @brief WebSocket server class
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*
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* WebSocket server implemented based on Boost.Beast and Boost.Asio
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*/
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class WebSocketServer {
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public:
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/**
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* @brief Constructor
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* @param port Listening port
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* @param threads Number of threads (default 2)
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*/
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WebSocketServer(unsigned short port, unsigned int threads = 2);
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/**
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* @brief Destructor
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*/
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~WebSocketServer();
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/**
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* @brief Start the server
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*/
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void start();
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/**
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* @brief Stop the server
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*/
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void stop();
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/**
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* @brief Register message handler
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* @param path Path (for routing)
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* @param handler Message handler
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*/
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void onMessage(const std::string& path, WebSocketMessageHandler handler);
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/**
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* @brief Register connection handler
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* @param handler Connection handler
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*/
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void onConnect(WebSocketConnectHandler handler);
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/**
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* @brief Register disconnection handler
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* @param handler Disconnection handler
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*/
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void onDisconnect(WebSocketDisconnectHandler handler);
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/**
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* @brief Send message to a specific client
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* @param clientId Client ID
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* @param message Message content
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* @return Whether sending was successful
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*/
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bool sendToClient(const std::string& clientId, const std::string& message);
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/**
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* @brief Broadcast message to all clients
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* @param message Message content
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* @return Number of clients that successfully received the message
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*/
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size_t broadcast(const std::string& message);
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/**
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* @brief Disconnect a specific client
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* @param clientId Client ID
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*/
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void disconnectClient(const std::string& clientId);
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/**
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* @brief Get the number of currently connected clients
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* @return Number of clients
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*/
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size_t getClientCount() const;
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/**
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* @brief Check if the server is running
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* @return Running status
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*/
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bool isRunning() const { return running_; }
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/**
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* @brief Get the server listening port
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* @return Port number
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*/
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unsigned short getPort() const { return port_; }
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private:
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// Internal Session class
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class Session;
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// Internal Listener class
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class Listener;
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// Internal implementation structure
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struct Impl {
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boost::asio::io_context ioc_;
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std::shared_ptr<Listener> listener_;
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std::vector<std::thread> threads_;
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};
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// Server configuration
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unsigned short port_;
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unsigned int threads_;
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std::atomic<bool> running_{false};
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// Internal implementation
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std::unique_ptr<Impl> impl_;
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// Generate client ID
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std::string generateClientId() const;
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// Add client
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void addClient(const std::string& clientId, std::shared_ptr<Session> session);
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// Remove client
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void removeClient(const std::string& clientId);
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// Get client session
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std::shared_ptr<Session> getClient(const std::string& clientId);
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// Callback functions
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std::unordered_map<std::string, WebSocketMessageHandler> messageHandlers_;
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WebSocketConnectHandler connectHandler_;
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WebSocketDisconnectHandler disconnectHandler_;
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// Client management
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mutable std::mutex clientsMutex_;
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std::unordered_map<std::string, std::shared_ptr<Session>> clients_;
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};
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} // namespace pmc::net
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#endif // PMC_NET_WEBSOCKETSERVER_HPP
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