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// WebSocketServer.cpp - WebSocket server implementation
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// Based on Boost.Beast and Boost.Asio
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#include "us/WebSocketServer.hpp"
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#include <iostream>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <mutex>
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#include <deque>
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#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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#include <boost/asio/strand.hpp>
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#include <boost/asio/ip/tcp.hpp>
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namespace beast = boost::beast;
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namespace websocket = beast::websocket;
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namespace asio = boost::asio;
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using tcp = asio::ip::tcp;
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namespace pmc::net {
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// Internal Session class implementation
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class WebSocketServer::Session : public std::enable_shared_from_this<Session> {
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public:
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Session(tcp::socket socket, WebSocketServer* server)
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: ws_(std::move(socket))
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, server_(server) {
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// Get remote address
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auto endpoint = ws_.next_layer().socket().remote_endpoint();
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remoteAddress_ = endpoint.address().to_string() + ":" + std::to_string(endpoint.port());
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}
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void start() {
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// Generate client ID
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if (server_) {
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clientId_ = server_->generateClientId();
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} else {
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// If server is null, use default ID
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static std::atomic<uint64_t> counter{0};
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clientId_ = "client_" + std::to_string(++counter);
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}
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// Asynchronously accept WebSocket handshake
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ws_.async_accept(
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beast::bind_front_handler(
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&Session::onAccept,
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shared_from_this()));
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}
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void send(const std::string& message) {
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// Add message to send queue
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bool write_in_progress = !sendQueue_.empty();
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sendQueue_.push_back(message);
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if (!write_in_progress) {
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// Start asynchronous write
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doWrite();
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}
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}
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const std::string& getClientId() const { return clientId_; }
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const std::string& getRemoteAddress() const { return remoteAddress_; }
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private:
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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std::deque<std::string> sendQueue_;
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WebSocketServer* server_;
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std::string clientId_;
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std::string remoteAddress_;
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void onAccept(beast::error_code ec) {
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if (ec) {
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std::cerr << "WebSocket accept error: " << ec.message() << std::endl;
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return;
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}
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// Add to server client list
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if (server_) {
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server_->addClient(clientId_, shared_from_this());
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// Call connection handler
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if (server_->connectHandler_) {
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server_->connectHandler_(clientId_, remoteAddress_);
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}
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}
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// Start reading messages
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doRead();
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}
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void doRead() {
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// Asynchronously read message
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ws_.async_read(
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buffer_,
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beast::bind_front_handler(
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&Session::onRead,
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shared_from_this()));
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}
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void onRead(beast::error_code ec, std::size_t bytes_transferred) {
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if (ec == websocket::error::closed) {
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// Normal close
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if (server_) {
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server_->removeClient(clientId_);
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if (server_->disconnectHandler_) {
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server_->disconnectHandler_(clientId_);
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}
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}
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return;
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}
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if (ec) {
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std::cerr << "WebSocket read error: " << ec.message() << std::endl;
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if (server_) {
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server_->removeClient(clientId_);
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if (server_->disconnectHandler_) {
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server_->disconnectHandler_(clientId_);
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}
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}
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return;
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}
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// Process received message
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std::string message = beast::buffers_to_string(buffer_.data());
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buffer_.consume(bytes_transferred);
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if (server_) {
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// Find message handler
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for (const auto& handler : server_->messageHandlers_) {
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// Path matching logic can be added here
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handler.second(clientId_, message, [this](const std::string& response) {
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send(response);
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});
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}
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}
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// Continue reading
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doRead();
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}
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void doWrite() {
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if (sendQueue_.empty()) {
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return;
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}
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// Get first message from queue
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auto message = sendQueue_.front();
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// Asynchronously write message
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ws_.async_write(
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asio::buffer(message),
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beast::bind_front_handler(
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&Session::onWrite,
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shared_from_this()));
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}
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void onWrite(beast::error_code ec, std::size_t bytes_transferred) {
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(void)bytes_transferred;
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if (ec) {
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std::cerr << "WebSocket write error: " << ec.message() << std::endl;
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if (server_) {
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server_->removeClient(clientId_);
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if (server_->disconnectHandler_) {
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server_->disconnectHandler_(clientId_);
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}
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}
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return;
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}
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// Remove sent message
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sendQueue_.pop_front();
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// Continue sending next message in queue
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if (!sendQueue_.empty()) {
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doWrite();
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}
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}
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};
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// Internal Listener class implementation
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class WebSocketServer::Listener : public std::enable_shared_from_this<Listener> {
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public:
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static std::shared_ptr<Listener> create(asio::io_context& ioc, tcp::endpoint endpoint, WebSocketServer* server) {
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return std::shared_ptr<Listener>(new Listener(ioc, endpoint, server));
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}
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void run() {
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if (!acceptor_.is_open()) {
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throw std::runtime_error("Acceptor is not open");
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}
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doAccept();
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}
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private:
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Listener(asio::io_context& ioc, tcp::endpoint endpoint, WebSocketServer* server)
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: ioc_(ioc)
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, acceptor_(asio::make_strand(ioc))
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, server_(server) {
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beast::error_code ec;
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// Open acceptor
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acceptor_.open(endpoint.protocol(), ec);
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if (ec) {
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std::cerr << "Failed to open acceptor: " << ec.message() << std::endl;
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throw std::runtime_error("Failed to open acceptor: " + ec.message());
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}
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// Set address reuse
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acceptor_.set_option(asio::socket_base::reuse_address(true), ec);
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if (ec) {
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std::cerr << "Failed to set reuse address: " << ec.message() << std::endl;
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throw std::runtime_error("Failed to set reuse address: " + ec.message());
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}
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// Bind to endpoint
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acceptor_.bind(endpoint, ec);
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if (ec) {
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std::cerr << "Failed to bind to endpoint: " << ec.message() << std::endl;
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throw std::runtime_error("Failed to bind to endpoint: " + ec.message());
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}
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// Start listening
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acceptor_.listen(asio::socket_base::max_listen_connections, ec);
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if (ec) {
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std::cerr << "Failed to listen: " << ec.message() << std::endl;
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throw std::runtime_error("Failed to listen: " + ec.message());
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}
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}
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void doAccept() {
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acceptor_.async_accept(
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asio::make_strand(ioc_),
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beast::bind_front_handler(
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&Listener::onAccept,
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shared_from_this()));
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}
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void onAccept(beast::error_code ec, tcp::socket socket) {
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if (ec) {
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std::cerr << "Accept error: " << ec.message() << std::endl;
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} else {
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// Create new Session to handle connection
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std::make_shared<Session>(std::move(socket), server_)->start();
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}
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// Continue accepting new connections
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doAccept();
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}
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asio::io_context& ioc_;
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tcp::acceptor acceptor_;
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WebSocketServer* server_;
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};
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WebSocketServer::WebSocketServer(unsigned short port, unsigned int threads)
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: port_(port)
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, threads_(threads)
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, impl_(std::make_unique<Impl>()) {}
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WebSocketServer::~WebSocketServer() {
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stop();
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}
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void WebSocketServer::start() {
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if (running_) {
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return;
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}
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// Create listener
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tcp::endpoint endpoint(tcp::v4(), port_);
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impl_->listener_ = Listener::create(impl_->ioc_, endpoint, this);
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// Start listener
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impl_->listener_->run();
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// Start worker threads
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for (unsigned int i = 0; i < threads_; ++i) {
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impl_->threads_.emplace_back([this]() {
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impl_->ioc_.run();
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});
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}
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running_ = true;
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std::cout << "WebSocketServer started on port " << port_ << " with " << threads_ << " threads" << std::endl;
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}
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void WebSocketServer::stop() {
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if (!running_) {
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return;
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}
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// Stop io_context
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impl_->ioc_.stop();
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// Wait for all threads to finish
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for (auto& thread : impl_->threads_) {
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if (thread.joinable()) {
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thread.join();
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}
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}
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impl_->threads_.clear();
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running_ = false;
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std::cout << "WebSocketServer stopped" << std::endl;
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}
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void WebSocketServer::onMessage(const std::string& path, WebSocketMessageHandler handler) {
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messageHandlers_[path] = std::move(handler);
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}
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void WebSocketServer::onConnect(WebSocketConnectHandler handler) {
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connectHandler_ = std::move(handler);
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}
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void WebSocketServer::onDisconnect(WebSocketDisconnectHandler handler) {
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disconnectHandler_ = std::move(handler);
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}
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bool WebSocketServer::sendToClient(const std::string& clientId, const std::string& message) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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auto it = clients_.find(clientId);
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if (it != clients_.end()) {
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it->second->send(message);
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return true;
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}
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return false;
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}
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size_t WebSocketServer::broadcast(const std::string& message) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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size_t count = 0;
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for (auto& pair : clients_) {
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pair.second->send(message);
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count++;
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}
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return count;
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}
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void WebSocketServer::disconnectClient(const std::string& clientId) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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auto it = clients_.find(clientId);
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if (it != clients_.end()) {
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// Should close WebSocket connection here
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// Currently only removing from list
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clients_.erase(it);
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}
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}
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size_t WebSocketServer::getClientCount() const {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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return clients_.size();
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}
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std::string WebSocketServer::generateClientId() const {
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static std::atomic<uint64_t> counter{0};
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return "client_" + std::to_string(++counter);
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}
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void WebSocketServer::addClient(const std::string& clientId, std::shared_ptr<Session> session) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_[clientId] = session;
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}
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void WebSocketServer::removeClient(const std::string& clientId) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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clients_.erase(clientId);
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}
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std::shared_ptr<WebSocketServer::Session> WebSocketServer::getClient(const std::string& clientId) {
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std::lock_guard<std::mutex> lock(clientsMutex_);
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auto it = clients_.find(clientId);
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if (it != clients_.end()) {
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return it->second;
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}
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return nullptr;
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}
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} // namespace pmc::net
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