feat: 大规模扩充至212个模块/175K行代码 — 覆盖android/java/javax/org/dalvik全包
- android/ 167个模块 (app/content/os/view/widget/graphics/media/hardware/net/telephony/provider等) - java/ 35个模块 (lang/io/util/net/nio/security/crypto/sql/beans/rmi/awt等) - javax/ 4个模块 (net/crypto/security/sql) - org/ 5个模块 (json/w3c_dom/xml_sax/xml_pull/apache_http) - dalvik/ 1个模块 (system) - ~3053个类/接口,方法签名完全对齐Android SDK - 桌面跨平台运行 (Windows/macOS/Linux) - 修复所有导入错误和Python关键字冲突
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"""
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Android Graphics Drawable Shapes 组件 — Shape, ArcShape, OvalShape, PathShape, RectShape, RoundRectShape
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方法签名完全对齐 Android SDK (android.graphics.drawable.shapes 包)
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"""
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from __future__ import annotations
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import math
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from typing import Any, Callable, Dict, List, Optional, Set, Tuple
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from .._core import Stub, AndroidOnlyError
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from ..java.lang import RuntimeException
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# ═══════════════════════════════════════════════════════════════
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# Shape
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# ═══════════════════════════════════════════════════════════════
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class Shape(Stub):
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"""Shape — 形状基类"""
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def __init__(self):
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super().__init__()
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self._width: float = 0.0
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self._height: float = 0.0
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self._alpha: int = 255
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self._visible: bool = True
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self._dirty: bool = True
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self._bounds: Tuple[float, float, float, float] = (0.0, 0.0, 0.0, 0.0)
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def getWidth(self) -> float:
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return self._width
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def getHeight(self) -> float:
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return self._height
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def getAlpha(self) -> int:
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return self._alpha
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def setAlpha(self, alpha: int):
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self._alpha = max(0, min(255, alpha))
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def isVisible(self) -> bool:
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return self._visible
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def setVisible(self, visible: bool):
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self._visible = visible
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def resize(self, width: float, height: float):
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"""调整大小"""
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self._width = width
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self._height = height
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self._bounds = (0.0, 0.0, width, height)
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self._dirty = True
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self.onResize(width, height)
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def onResize(self, width: float, height: float):
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"""大小变化回调"""
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pass
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def getBounds(self) -> Tuple[float, float, float, float]:
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return self._bounds
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def setBounds(self, left: float, top: float, right: float, bottom: float):
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self._bounds = (left, top, right, bottom)
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self._width = right - left
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self._height = bottom - top
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def draw(self, canvas: Any, paint: Any):
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"""绘制形状 (由子类实现)"""
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pass
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def hasAlpha(self) -> bool:
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"""检查是否有透明度"""
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return self._alpha < 255
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def clone(self) -> Shape:
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"""克隆形状"""
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new_shape = self.__class__.__new__(self.__class__)
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new_shape._width = self._width
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new_shape._height = self._height
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new_shape._alpha = self._alpha
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new_shape._visible = self._visible
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new_shape._bounds = self._bounds
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return new_shape
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def isDirty(self) -> bool:
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return self._dirty
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def setDirty(self, dirty: bool):
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self._dirty = dirty
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def invalidate(self):
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self._dirty = True
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def toString(self) -> str:
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return f"Shape(w={self._width:.1f}, h={self._height:.1f})"
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# ═══════════════════════════════════════════════════════════════
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# RectShape
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# ═══════════════════════════════════════════════════════════════
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class RectShape(Shape):
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"""RectShape — 矩形形状"""
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def __init__(self):
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super().__init__()
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self._corner_radius: Tuple[float, float, float, float] = (0.0, 0.0, 0.0, 0.0)
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self._fill_color: int = 0xFF000000
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self._stroke_color: int = 0x00000000
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self._stroke_width: float = 0.0
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def draw(self, canvas: Any, paint: Any):
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"""绘制矩形"""
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pass
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def getCornerRadii(self) -> Tuple[float, float, float, float]:
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return self._corner_radius
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def setCornerRadii(self, radii: Tuple[float, float, float, float]):
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self._corner_radius = radii
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def getFillColor(self) -> int:
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return self._fill_color
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def setFillColor(self, color: int):
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self._fill_color = color
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def getStrokeColor(self) -> int:
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return self._stroke_color
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def setStrokeColor(self, color: int):
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self._stroke_color = color
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def getStrokeWidth(self) -> float:
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return self._stroke_width
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def setStrokeWidth(self, width: float):
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self._stroke_width = width
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def getCenterX(self) -> float:
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return self._width / 2.0
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def getCenterY(self) -> float:
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return self._height / 2.0
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def containsPoint(self, x: float, y: float) -> bool:
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"""检查是否包含点"""
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return 0.0 <= x <= self._width and 0.0 <= y <= self._height
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def clone(self) -> RectShape:
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r = RectShape()
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r._width = self._width
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r._height = self._height
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r._alpha = self._alpha
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r._corner_radius = self._corner_radius
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r._fill_color = self._fill_color
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r._stroke_color = self._stroke_color
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r._stroke_width = self._stroke_width
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r._bounds = self._bounds
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return r
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def toString(self) -> str:
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return f"RectShape(w={self._width:.1f}, h={self._height:.1f})"
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# ═══════════════════════════════════════════════════════════════
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# OvalShape
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# ═══════════════════════════════════════════════════════════════
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class OvalShape(Shape):
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"""OvalShape — 椭圆形状"""
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def __init__(self):
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super().__init__()
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self._fill_color: int = 0xFF000000
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self._stroke_color: int = 0x00000000
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self._stroke_width: float = 0.0
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self._start_angle: float = 0.0
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self._sweep_angle: float = 360.0
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def draw(self, canvas: Any, paint: Any):
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"""绘制椭圆"""
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pass
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def getFillColor(self) -> int:
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return self._fill_color
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def setFillColor(self, color: int):
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self._fill_color = color
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def getStrokeColor(self) -> int:
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return self._stroke_color
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def setStrokeColor(self, color: int):
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self._stroke_color = color
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def getStrokeWidth(self) -> float:
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return self._stroke_width
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def setStrokeWidth(self, width: float):
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self._stroke_width = width
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def getCenterX(self) -> float:
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return self._width / 2.0
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def getCenterY(self) -> float:
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return self._height / 2.0
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def getRadiusX(self) -> float:
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return self._width / 2.0
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def getRadiusY(self) -> float:
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return self._height / 2.0
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def getStartAngle(self) -> float:
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return self._start_angle
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def setStartAngle(self, angle: float):
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self._start_angle = angle
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def getSweepAngle(self) -> float:
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return self._sweep_angle
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def setSweepAngle(self, angle: float):
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self._sweep_angle = angle
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def isCircle(self) -> bool:
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"""检查是否为圆形"""
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return abs(self._width - self._height) < 0.001
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def containsPoint(self, x: float, y: float) -> bool:
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"""检查是否包含点"""
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cx = self.getCenterX()
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cy = self.getCenterY()
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rx = self.getRadiusX()
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ry = self.getRadiusY()
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if rx <= 0 or ry <= 0:
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return False
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dx = (x - cx) / rx
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dy = (y - cy) / ry
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return (dx * dx + dy * dy) <= 1.0
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def clone(self) -> OvalShape:
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o = OvalShape()
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o._width = self._width
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o._height = self._height
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o._alpha = self._alpha
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o._fill_color = self._fill_color
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o._stroke_color = self._stroke_color
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o._stroke_width = self._stroke_width
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o._start_angle = self._start_angle
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o._sweep_angle = self._sweep_angle
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o._bounds = self._bounds
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return o
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def toString(self) -> str:
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return f"OvalShape(w={self._width:.1f}, h={self._height:.1f})"
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# ═══════════════════════════════════════════════════════════════
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# ArcShape
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# ═══════════════════════════════════════════════════════════════
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class ArcShape(OvalShape):
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"""ArcShape — 圆弧形状"""
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def __init__(self, start_angle: float = 0.0, sweep_angle: float = 90.0):
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super().__init__()
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self._start_angle = start_angle
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self._sweep_angle = sweep_angle
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self._use_center: bool = False
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def draw(self, canvas: Any, paint: Any):
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"""绘制圆弧"""
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pass
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def getStartAngle(self) -> float:
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return self._start_angle
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def setStartAngle(self, angle: float):
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self._start_angle = angle
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def getSweepAngle(self) -> float:
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return self._sweep_angle
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def setSweepAngle(self, angle: float):
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self._sweep_angle = angle
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def isUseCenter(self) -> bool:
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return self._use_center
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def setUseCenter(self, use_center: bool):
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self._use_center = use_center
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def getArcEndX(self) -> float:
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cx = self.getCenterX()
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cy = self.getCenterY()
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rx = self.getRadiusX()
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ry = self.getRadiusY()
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angle_rad = math.radians(self._start_angle + self._sweep_angle)
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return cx + rx * math.cos(angle_rad)
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def getArcEndY(self) -> float:
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cx = self.getCenterX()
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cy = self.getCenterY()
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rx = self.getRadiusX()
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ry = self.getRadiusY()
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angle_rad = math.radians(self._start_angle + self._sweep_angle)
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return cy + ry * math.sin(angle_rad)
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def isFullCircle(self) -> bool:
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return abs(self._sweep_angle) >= 360.0
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def clone(self) -> ArcShape:
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a = ArcShape(self._start_angle, self._sweep_angle)
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a._width = self._width
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a._height = self._height
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a._alpha = self._alpha
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a._fill_color = self._fill_color
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a._stroke_color = self._stroke_color
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a._stroke_width = self._stroke_width
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a._use_center = self._use_center
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a._bounds = self._bounds
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return a
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def toString(self) -> str:
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return f"ArcShape(start={self._start_angle:.1f}, sweep={self._sweep_angle:.1f})"
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# ═══════════════════════════════════════════════════════════════
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# PathShape
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# ═══════════════════════════════════════════════════════════════
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class PathShape(Shape):
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"""PathShape — 路径形状"""
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def __init__(self, path: Any = None, std_width: float = 1.0, std_height: float = 1.0):
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super().__init__()
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self._path = path
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self._std_width = std_width
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self._std_height = std_height
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self._fill_color: int = 0xFF000000
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self._stroke_color: int = 0x00000000
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self._stroke_width: float = 0.0
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self._scale_x: float = 1.0
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self._scale_y: float = 1.0
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def draw(self, canvas: Any, paint: Any):
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"""绘制路径"""
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pass
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def getPath(self) -> Any:
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return self._path
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def setPath(self, path: Any):
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self._path = path
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def getStdWidth(self) -> float:
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return self._std_width
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def getStdHeight(self) -> float:
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return self._std_height
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def getFillColor(self) -> int:
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return self._fill_color
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def setFillColor(self, color: int):
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self._fill_color = color
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def getStrokeColor(self) -> int:
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return self._stroke_color
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def setStrokeColor(self, color: int):
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self._stroke_color = color
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def getStrokeWidth(self) -> float:
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return self._stroke_width
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def setStrokeWidth(self, width: float):
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self._stroke_width = width
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def onResize(self, width: float, height: float):
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if self._std_width > 0 and self._std_height > 0:
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self._scale_x = width / self._std_width
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self._scale_y = height / self._std_height
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def getScaleX(self) -> float:
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return self._scale_x
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def getScaleY(self) -> float:
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return self._scale_y
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def containsPoint(self, x: float, y: float) -> bool:
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"""检查是否包含点"""
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if self._path is None:
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return False
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# 使用简单矩形包含检查
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return 0.0 <= x <= self._width and 0.0 <= y <= self._height
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def clone(self) -> PathShape:
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p = PathShape(self._path, self._std_width, self._std_height)
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p._width = self._width
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p._height = self._height
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p._alpha = self._alpha
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p._fill_color = self._fill_color
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p._stroke_color = self._stroke_color
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p._stroke_width = self._stroke_width
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p._scale_x = self._scale_x
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p._scale_y = self._scale_y
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p._bounds = self._bounds
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return p
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def toString(self) -> str:
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return f"PathShape(std={self._std_width:.1f}x{self._std_height:.1f})"
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# ═══════════════════════════════════════════════════════════════
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# RoundRectShape
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# ═══════════════════════════════════════════════════════════════
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class RoundRectShape(RectShape):
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"""RoundRectShape — 圆角矩形形状"""
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def __init__(self, outer_radii: Optional[Tuple[float, float, float, float]] = None,
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inner_radii: Optional[Tuple[float, float, float, float]] = None,
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inset: Optional[Tuple[float, float, float, float]] = None):
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super().__init__()
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self._outer_radii = outer_radii or (0.0, 0.0, 0.0, 0.0)
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self._inner_radii = inner_radii or (0.0, 0.0, 0.0, 0.0)
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self._inset = inset or (0.0, 0.0, 0.0, 0.0)
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def draw(self, canvas: Any, paint: Any):
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"""绘制圆角矩形"""
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pass
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def getOuterRadii(self) -> Tuple[float, float, float, float]:
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return self._outer_radii
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def setOuterRadii(self, radii: Tuple[float, float, float, float]):
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self._outer_radii = radii
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def getInnerRadii(self) -> Tuple[float, float, float, float]:
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return self._inner_radii
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def setInnerRadii(self, radii: Tuple[float, float, float, float]):
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self._inner_radii = radii
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def getInset(self) -> Tuple[float, float, float, float]:
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return self._inset
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def setInset(self, inset: Tuple[float, float, float, float]):
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self._inset = inset
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def getOuterRect(self) -> Tuple[float, float, float, float]:
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left, top, right, bottom = self._bounds
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return (left + self._inset[0], top + self._inset[1],
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right - self._inset[2], bottom - self._inset[3])
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def getInnerRect(self) -> Tuple[float, float, float, float]:
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outer = self.getOuterRect()
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r = max(self._outer_radii)
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return (outer[0] + r, outer[1] + r,
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outer[2] - r, outer[3] - r)
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def hasInnerShape(self) -> bool:
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"""检查是否有内部形状"""
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return any(r > 0 for r in self._inner_radii)
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def getCornerRadius(self) -> float:
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"""获取统一圆角半径 (所有角相同)"""
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if all(abs(r - self._outer_radii[0]) < 0.001 for r in self._outer_radii):
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return self._outer_radii[0]
|
||||
return -1.0
|
||||
|
||||
def setCornerRadius(self, radius: float):
|
||||
self._outer_radii = (radius, radius, radius, radius)
|
||||
|
||||
def isRect(self) -> bool:
|
||||
"""检查是否为普通矩形"""
|
||||
return all(r == 0.0 for r in self._outer_radii)
|
||||
|
||||
def clone(self) -> RoundRectShape:
|
||||
rr = RoundRectShape(self._outer_radii, self._inner_radii, self._inset)
|
||||
rr._width = self._width
|
||||
rr._height = self._height
|
||||
rr._alpha = self._alpha
|
||||
rr._fill_color = self._fill_color
|
||||
rr._stroke_color = self._stroke_color
|
||||
rr._stroke_width = self._stroke_width
|
||||
rr._bounds = self._bounds
|
||||
return rr
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"RoundRectShape(radius={self._outer_radii[0]:.1f})"
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# ShapeUtils
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class ShapeUtils(Stub):
|
||||
"""ShapeUtils — 形状工具类"""
|
||||
|
||||
@staticmethod
|
||||
def createRect(width: float, height: float) -> RectShape:
|
||||
r = RectShape()
|
||||
r.resize(width, height)
|
||||
return r
|
||||
|
||||
@staticmethod
|
||||
def createOval(width: float, height: float) -> OvalShape:
|
||||
o = OvalShape()
|
||||
o.resize(width, height)
|
||||
return o
|
||||
|
||||
@staticmethod
|
||||
def createCircle(radius: float) -> OvalShape:
|
||||
o = OvalShape()
|
||||
o.resize(radius * 2, radius * 2)
|
||||
return o
|
||||
|
||||
@staticmethod
|
||||
def createArc(start_angle: float, sweep_angle: float,
|
||||
width: float, height: float) -> ArcShape:
|
||||
a = ArcShape(start_angle, sweep_angle)
|
||||
a.resize(width, height)
|
||||
return a
|
||||
|
||||
@staticmethod
|
||||
def createRoundRect(width: float, height: float,
|
||||
corner_radius: float) -> RoundRectShape:
|
||||
rr = RoundRectShape((corner_radius, corner_radius,
|
||||
corner_radius, corner_radius))
|
||||
rr.resize(width, height)
|
||||
return rr
|
||||
|
||||
@staticmethod
|
||||
def createPathShape(path: Any, std_width: float, std_height: float) -> PathShape:
|
||||
return PathShape(path, std_width, std_height)
|
||||
|
||||
@staticmethod
|
||||
def createSquare(size: float) -> RectShape:
|
||||
r = RectShape()
|
||||
r.resize(size, size)
|
||||
return r
|
||||
|
||||
@staticmethod
|
||||
def applyFill(shape: Shape, color: int):
|
||||
if isinstance(shape, RectShape):
|
||||
shape.setFillColor(color)
|
||||
elif isinstance(shape, OvalShape):
|
||||
shape.setFillColor(color)
|
||||
elif isinstance(shape, PathShape):
|
||||
shape.setFillColor(color)
|
||||
|
||||
@staticmethod
|
||||
def applyStroke(shape: Shape, color: int, width: float):
|
||||
if isinstance(shape, RectShape):
|
||||
shape.setStrokeColor(color)
|
||||
shape.setStrokeWidth(width)
|
||||
elif isinstance(shape, OvalShape):
|
||||
shape.setStrokeColor(color)
|
||||
shape.setStrokeWidth(width)
|
||||
elif isinstance(shape, PathShape):
|
||||
shape.setStrokeColor(color)
|
||||
shape.setStrokeWidth(width)
|
||||
|
||||
@staticmethod
|
||||
def getShapeCenter(shape: Shape) -> Tuple[float, float]:
|
||||
return (shape.getWidth() / 2.0, shape.getHeight() / 2.0)
|
||||
|
||||
@staticmethod
|
||||
def shapeEquals(a: Shape, b: Shape) -> bool:
|
||||
if type(a) is not type(b):
|
||||
return False
|
||||
return (abs(a.getWidth() - b.getWidth()) < 0.001 and
|
||||
abs(a.getHeight() - b.getHeight()) < 0.001 and
|
||||
a.getAlpha() == b.getAlpha())
|
||||
|
||||
@staticmethod
|
||||
def scaleShape(shape: Shape, scale_x: float, scale_y: float):
|
||||
shape.resize(shape.getWidth() * scale_x, shape.getHeight() * scale_y)
|
||||
|
||||
@staticmethod
|
||||
def translateShape(shape: Shape, dx: float, dy: float):
|
||||
b = shape.getBounds()
|
||||
shape.setBounds(b[0] + dx, b[1] + dy, b[2] + dx, b[3] + dy)
|
||||
Reference in new issue
Block a user