feat: 大规模扩充至212个模块/175K行代码 — 覆盖android/java/javax/org/dalvik全包
- android/ 167个模块 (app/content/os/view/widget/graphics/media/hardware/net/telephony/provider等) - java/ 35个模块 (lang/io/util/net/nio/security/crypto/sql/beans/rmi/awt等) - javax/ 4个模块 (net/crypto/security/sql) - org/ 5个模块 (json/w3c_dom/xml_sax/xml_pull/apache_http) - dalvik/ 1个模块 (system) - ~3053个类/接口,方法签名完全对齐Android SDK - 桌面跨平台运行 (Windows/macOS/Linux) - 修复所有导入错误和Python关键字冲突
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"""
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Android View Animator 组件 — LayoutAnimationController, AnimationUtils,
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AnimationSet, Interpolator 系列, RotateAnimation, ScaleAnimation,
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TranslateAnimation, AlphaAnimation, GridLayoutAnimationController 等
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方法签名完全对齐 Android SDK
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"""
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from __future__ import annotations
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import math
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import time
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from typing import Any, Callable, Dict, List, Optional, Tuple
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from .._core import Stub, AndroidOnlyError
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__all__ = [
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"LayoutAnimationController", "AnimationUtils", "AnimationSet",
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"AnimationScale", "AnimationInterpolator", "CycleInterpolator",
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"AccelerateInterpolator", "DecelerateInterpolator",
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"AccelerateDecelerateInterpolator", "AnticipateInterpolator",
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"OvershootInterpolator", "AnticipateOvershootInterpolator",
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"BounceInterpolator", "LinearInterpolator", "PathInterpolator",
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"RotateAnimation", "ScaleAnimation", "TranslateAnimation",
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"AlphaAnimation", "AnimationDescription",
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"GridLayoutAnimationController",
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]
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# ═══════════════════════════════════════════════════════════════
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# 常量
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# ═══════════════════════════════════════════════════════════════
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INFINITE = -1
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RESTART = 1
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REVERSE = 2
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ZORDER_NORMAL = 0
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ZORDER_TOP = 1
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ZORDER_BOTTOM = -1
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RELATIVE_TO_SELF = 0
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RELATIVE_TO_PARENT = 1
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FILL_AFTER = 1
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FILL_BEFORE = 2
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FILL_BOTH = 3
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START_ON_FIRST_FRAME = 4
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ABSOLUTE_TO_SELF = 8
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ANIMATION_STARTED = 0
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ANIMATION_RUNNING = 1
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ANIMATION_FILLED = 2
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ANIMATION_ENDED = 3
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ANIMATION_CANCELLED = 4
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# ═══════════════════════════════════════════════════════════════
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# AnimationInterpolator
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# ═══════════════════════════════════════════════════════════════
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class AnimationInterpolator(Stub):
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"""AnimationInterpolator — 动画插值器基类"""
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def getInterpolation(self, input: float) -> float:
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return input
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def toString(self) -> str:
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return f"{self.__class__.__name__}@{hex(id(self))}"
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def equals(self, other: Any) -> bool:
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return self is other
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def hashCode(self) -> int:
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return id(self) & 0x7FFFFFFF
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class LinearInterpolator(AnimationInterpolator):
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"""LinearInterpolator — 线性插值器"""
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def getInterpolation(self, input: float) -> float:
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return input
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def toString(self) -> str:
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return "LinearInterpolator"
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class AccelerateInterpolator(AnimationInterpolator):
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"""AccelerateInterpolator — 加速插值器"""
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def __init__(self, factor: float = 1.0):
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super().__init__()
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self._factor = factor
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self._double_factor = 2.0 * factor
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def getInterpolation(self, input: float) -> float:
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if self._factor == 1.0:
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return input * input
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return pow(input, self._double_factor)
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def toString(self) -> str:
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return f"AccelerateInterpolator(factor={self._factor})"
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class DecelerateInterpolator(AnimationInterpolator):
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"""DecelerateInterpolator — 减速插值器"""
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def __init__(self, factor: float = 1.0):
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super().__init__()
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self._factor = factor
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def getInterpolation(self, input: float) -> float:
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if self._factor == 1.0:
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return 1.0 - (1.0 - input) * (1.0 - input)
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return 1.0 - pow(1.0 - input, 2.0 * self._factor)
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def toString(self) -> str:
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return f"DecelerateInterpolator(factor={self._factor})"
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class AccelerateDecelerateInterpolator(AnimationInterpolator):
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"""AccelerateDecelerateInterpolator — 加速减速插值器"""
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def getInterpolation(self, input: float) -> float:
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return float(math.cos((input + 1.0) * math.pi) / 2.0 + 0.5)
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def toString(self) -> str:
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return "AccelerateDecelerateInterpolator"
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class AnticipateInterpolator(AnimationInterpolator):
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"""AnticipateInterpolator — 预期插值器"""
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def __init__(self, tension: float = 2.0):
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super().__init__()
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self._tension = tension
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def getInterpolation(self, input: float) -> float:
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return input * input * ((self._tension + 1.0) * input - self._tension)
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def toString(self) -> str:
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return f"AnticipateInterpolator(tension={self._tension})"
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class OvershootInterpolator(AnimationInterpolator):
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"""OvershootInterpolator — 超调插值器"""
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def __init__(self, tension: float = 2.0):
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super().__init__()
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self._tension = tension
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def getInterpolation(self, input: float) -> float:
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x = input - 1.0
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return x * x * ((self._tension + 1.0) * x + self._tension) + 1.0
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def toString(self) -> str:
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return f"OvershootInterpolator(tension={self._tension})"
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class AnticipateOvershootInterpolator(AnimationInterpolator):
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"""AnticipateOvershootInterpolator — 预期超调插值器"""
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def __init__(self, tension: float = 2.0, extraTension: float = 1.5):
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super().__init__()
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self._tension = tension
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self._extra_tension = extraTension
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def getInterpolation(self, input: float) -> float:
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if input < 0.5:
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x = 2.0 * input
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return 0.5 * x * x * ((self._tension + 1.0) * x - self._tension)
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else:
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x = 2.0 * input - 2.0
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t = self._tension * self._extra_tension
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return 0.5 * (x * x * ((t + 1.0) * x + t) + 2.0)
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def toString(self) -> str:
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return f"AnticipateOvershootInterpolator(tension={self._tension})"
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class BounceInterpolator(AnimationInterpolator):
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"""BounceInterpolator — 弹跳插值器"""
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def getInterpolation(self, input: float) -> float:
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x = input
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for i in range(4):
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duration = pow(2.0, -i) * 0.6
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if x < duration:
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scale = 0.5 / duration
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return scale * x * (duration - x) * 8.0 + (1.0 - 1.0 / pow(2.0, i))
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x -= duration
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return 0.0
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def toString(self) -> str:
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return "BounceInterpolator"
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class CycleInterpolator(AnimationInterpolator):
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"""CycleInterpolator — 周期插值器"""
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def __init__(self, cycles: float = 1.0):
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super().__init__()
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self._cycles = cycles
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def getInterpolation(self, input: float) -> float:
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return float(math.sin(2.0 * math.pi * self._cycles * input))
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def toString(self) -> str:
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return f"CycleInterpolator(cycles={self._cycles})"
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class PathInterpolator(AnimationInterpolator):
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"""PathInterpolator — 路径插值器"""
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def __init__(self, controlX1: float = 0.0, controlY1: float = 0.0,
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controlX2: float = 1.0, controlY2: float = 1.0):
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super().__init__()
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self._cx1 = controlX1
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self._cy1 = controlY1
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self._cx2 = controlX2
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self._cy2 = controlY2
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def getInterpolation(self, input: float) -> float:
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t = input
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return (1.0 - t) * (1.0 - t) * (1.0 - t) * 0.0 + \
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3.0 * (1.0 - t) * (1.0 - t) * t * self._cy1 + \
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3.0 * (1.0 - t) * t * t * self._cy2 + \
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t * t * t * 1.0
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def toString(self) -> str:
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return f"PathInterpolator({self._cx1}, {self._cy1}, {self._cx2}, {self._cy2})"
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# ═══════════════════════════════════════════════════════════════
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# AnimationScale
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# ═══════════════════════════════════════════════════════════════
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class AnimationScale(Stub):
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"""AnimationScale — 动画缩放比例"""
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def __init__(self, scale: float = 1.0):
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super().__init__()
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self._scale = scale
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def getScale(self) -> float:
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return self._scale
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def setScale(self, scale: float):
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self._scale = max(0.0, scale)
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def toString(self) -> str:
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return f"AnimationScale(scale={self._scale})"
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# ═══════════════════════════════════════════════════════════════
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# AnimationSet
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# ═══════════════════════════════════════════════════════════════
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class AnimationSet(Stub):
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"""AnimationSet — 动画集合"""
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def __init__(self, shareInterpolator: bool = True):
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super().__init__()
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self._share_interpolator = shareInterpolator
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self._animations: List[Any] = []
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self._interpolator: Optional[AnimationInterpolator] = None
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self._duration: int = 0
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self._fill_after = False
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self._fill_before = False
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self._repeat_count = 0
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self._repeat_mode = RESTART
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self._start_offset = 0
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self._start_time = -1
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def addAnimation(self, animation: Any):
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self._animations.append(animation)
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def getAnimations(self) -> List[Any]:
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return list(self._animations)
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def setDuration(self, duration: int):
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self._duration = duration
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for anim in self._animations:
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if hasattr(anim, 'setDuration'):
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anim.setDuration(duration)
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def getDuration(self) -> int:
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return self._duration
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def setInterpolator(self, interpolator: AnimationInterpolator):
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self._interpolator = interpolator
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if self._share_interpolator:
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for anim in self._animations:
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if hasattr(anim, 'setInterpolator'):
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anim.setInterpolator(interpolator)
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def getInterpolator(self) -> Optional[AnimationInterpolator]:
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return self._interpolator
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def setFillAfter(self, fill: bool):
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self._fill_after = fill
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def isFillAfter(self) -> bool:
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return self._fill_after
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def setFillBefore(self, fill: bool):
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self._fill_before = fill
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def isFillBefore(self) -> bool:
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return self._fill_before
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def setRepeatCount(self, count: int):
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self._repeat_count = count
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def getRepeatCount(self) -> int:
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return self._repeat_count
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def setRepeatMode(self, mode: int):
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self._repeat_mode = mode
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def getRepeatMode(self) -> int:
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return self._repeat_mode
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def setStartOffset(self, offset: int):
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self._start_offset = offset
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def getStartOffset(self) -> int:
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return self._start_offset
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def start(self):
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self._start_time = int(time.time() * 1000)
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def cancel(self):
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self._start_time = -1
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def isRunning(self) -> bool:
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return self._start_time >= 0
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def hasStarted(self) -> bool:
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return self._start_time >= 0
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def toString(self) -> str:
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return f"AnimationSet(animations={len(self._animations)}, duration={self._duration})"
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def equals(self, other: Any) -> bool:
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return self is other
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def hashCode(self) -> int:
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return id(self) & 0x7FFFFFFF
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# ═══════════════════════════════════════════════════════════════
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# AnimationDescription
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# ═══════════════════════════════════════════════════════════════
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class AnimationDescription(Stub):
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"""AnimationDescription — 动画描述"""
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def __init__(self, name: str = "", duration: int = 300,
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interpolator: Optional[AnimationInterpolator] = None,
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fillAfter: bool = False, repeatCount: int = 0):
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super().__init__()
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self._name = name
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self._duration = duration
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self._interpolator = interpolator or LinearInterpolator()
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self._fill_after = fillAfter
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self._repeat_count = repeatCount
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def getName(self) -> str:
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return self._name
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def getDuration(self) -> int:
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return self._duration
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def getInterpolator(self) -> AnimationInterpolator:
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return self._interpolator
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def isFillAfter(self) -> bool:
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return self._fill_after
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def getRepeatCount(self) -> int:
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return self._repeat_count
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def toString(self) -> str:
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return f"AnimationDescription(name={self._name}, duration={self._duration})"
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# ═══════════════════════════════════════════════════════════════
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# RotateAnimation
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# ═══════════════════════════════════════════════════════════════
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class RotateAnimation(Stub):
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"""RotateAnimation — 旋转动画"""
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def __init__(self, fromDegrees: float = 0.0, toDegrees: float = 360.0,
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pivotX: float = 0.0, pivotY: float = 0.0,
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pivotXType: int = RELATIVE_TO_SELF,
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pivotYType: int = RELATIVE_TO_SELF):
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super().__init__()
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self._from_degrees = fromDegrees
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self._to_degrees = toDegrees
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self._pivot_x = pivotX
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self._pivot_y = pivotY
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self._pivot_x_type = pivotXType
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self._pivot_y_type = pivotYType
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self._duration = 300
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self._interpolator: Optional[AnimationInterpolator] = None
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self._repeat_count = 0
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self._repeat_mode = RESTART
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self._fill_after = False
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self._fill_before = False
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self._start_offset = 0
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self._start_time = -1
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def getFromDegrees(self) -> float:
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return self._from_degrees
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def getToDegrees(self) -> float:
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return self._to_degrees
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def getPivotX(self) -> float:
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return self._pivot_x
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def getPivotY(self) -> float:
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return self._pivot_y
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def getPivotXType(self) -> int:
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return self._pivot_x_type
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def getPivotYType(self) -> int:
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return self._pivot_y_type
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def setDuration(self, duration: int):
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self._duration = duration
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def getDuration(self) -> int:
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return self._duration
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def setInterpolator(self, interpolator: AnimationInterpolator):
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self._interpolator = interpolator
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def getInterpolator(self) -> Optional[AnimationInterpolator]:
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return self._interpolator
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def setRepeatCount(self, count: int):
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self._repeat_count = count
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def getRepeatCount(self) -> int:
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return self._repeat_count
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def setRepeatMode(self, mode: int):
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self._repeat_mode = mode
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def getRepeatMode(self) -> int:
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return self._repeat_mode
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def setFillAfter(self, fill: bool):
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self._fill_after = fill
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def isFillAfter(self) -> bool:
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return self._fill_after
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def setFillBefore(self, fill: bool):
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self._fill_before = fill
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def isFillBefore(self) -> bool:
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return self._fill_before
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def setStartOffset(self, offset: int):
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self._start_offset = offset
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def start(self):
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self._start_time = int(time.time() * 1000)
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def cancel(self):
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self._start_time = -1
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def toString(self) -> str:
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return (f"RotateAnimation(from={self._from_degrees}, to={self._to_degrees}, "
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f"duration={self._duration})")
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def equals(self, other: Any) -> bool:
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return self is other
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|
||||
def hashCode(self) -> int:
|
||||
return id(self) & 0x7FFFFFFF
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# ScaleAnimation
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class ScaleAnimation(Stub):
|
||||
"""ScaleAnimation — 缩放动画"""
|
||||
|
||||
def __init__(self, fromX: float = 0.0, toX: float = 1.0,
|
||||
fromY: float = 0.0, toY: float = 1.0,
|
||||
pivotX: float = 0.0, pivotY: float = 0.0,
|
||||
pivotXType: int = RELATIVE_TO_SELF,
|
||||
pivotYType: int = RELATIVE_TO_SELF):
|
||||
super().__init__()
|
||||
self._from_x = fromX
|
||||
self._to_x = toX
|
||||
self._from_y = fromY
|
||||
self._to_y = toY
|
||||
self._pivot_x = pivotX
|
||||
self._pivot_y = pivotY
|
||||
self._pivot_x_type = pivotXType
|
||||
self._pivot_y_type = pivotYType
|
||||
self._duration = 300
|
||||
self._interpolator: Optional[AnimationInterpolator] = None
|
||||
self._repeat_count = 0
|
||||
self._fill_after = False
|
||||
self._start_time = -1
|
||||
|
||||
def getFromX(self) -> float:
|
||||
return self._from_x
|
||||
|
||||
def getToX(self) -> float:
|
||||
return self._to_x
|
||||
|
||||
def getFromY(self) -> float:
|
||||
return self._from_y
|
||||
|
||||
def getToY(self) -> float:
|
||||
return self._to_y
|
||||
|
||||
def getPivotX(self) -> float:
|
||||
return self._pivot_x
|
||||
|
||||
def getPivotY(self) -> float:
|
||||
return self._pivot_y
|
||||
|
||||
def setDuration(self, duration: int):
|
||||
self._duration = duration
|
||||
|
||||
def getDuration(self) -> int:
|
||||
return self._duration
|
||||
|
||||
def setInterpolator(self, interpolator: AnimationInterpolator):
|
||||
self._interpolator = interpolator
|
||||
|
||||
def getInterpolator(self) -> Optional[AnimationInterpolator]:
|
||||
return self._interpolator
|
||||
|
||||
def setRepeatCount(self, count: int):
|
||||
self._repeat_count = count
|
||||
|
||||
def setFillAfter(self, fill: bool):
|
||||
self._fill_after = fill
|
||||
|
||||
def start(self):
|
||||
self._start_time = int(time.time() * 1000)
|
||||
|
||||
def cancel(self):
|
||||
self._start_time = -1
|
||||
|
||||
def toString(self) -> str:
|
||||
return (f"ScaleAnimation(x={self._from_x}->{self._to_x}, "
|
||||
f"y={self._from_y}->{self._to_y})")
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# TranslateAnimation (扩展)
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class TranslateAnimation(Stub):
|
||||
"""TranslateAnimation — 位移动画 (完整版)"""
|
||||
|
||||
def __init__(self, fromX: float = 0.0, toX: float = 0.0,
|
||||
fromY: float = 0.0, toY: float = 0.0,
|
||||
fromXType: int = RELATIVE_TO_SELF,
|
||||
toXType: int = RELATIVE_TO_SELF,
|
||||
fromYType: int = RELATIVE_TO_SELF,
|
||||
toYType: int = RELATIVE_TO_SELF):
|
||||
super().__init__()
|
||||
self._from_x = fromX
|
||||
self._to_x = toX
|
||||
self._from_y = fromY
|
||||
self._to_y = toY
|
||||
self._from_x_type = fromXType
|
||||
self._to_x_type = toXType
|
||||
self._from_y_type = fromYType
|
||||
self._to_y_type = toYType
|
||||
self._duration = 300
|
||||
self._interpolator: Optional[AnimationInterpolator] = None
|
||||
self._repeat_count = 0
|
||||
self._fill_after = False
|
||||
self._start_time = -1
|
||||
|
||||
def getFromX(self) -> float:
|
||||
return self._from_x
|
||||
|
||||
def getToX(self) -> float:
|
||||
return self._to_x
|
||||
|
||||
def getFromY(self) -> float:
|
||||
return self._from_y
|
||||
|
||||
def getToY(self) -> float:
|
||||
return self._to_y
|
||||
|
||||
def setDuration(self, duration: int):
|
||||
self._duration = duration
|
||||
|
||||
def getDuration(self) -> int:
|
||||
return self._duration
|
||||
|
||||
def setInterpolator(self, interpolator: AnimationInterpolator):
|
||||
self._interpolator = interpolator
|
||||
|
||||
def setRepeatCount(self, count: int):
|
||||
self._repeat_count = count
|
||||
|
||||
def setFillAfter(self, fill: bool):
|
||||
self._fill_after = fill
|
||||
|
||||
def start(self):
|
||||
self._start_time = int(time.time() * 1000)
|
||||
|
||||
def cancel(self):
|
||||
self._start_time = -1
|
||||
|
||||
def hasStarted(self) -> bool:
|
||||
return self._start_time >= 0
|
||||
|
||||
def toString(self) -> str:
|
||||
return (f"TranslateAnimation(x={self._from_x}->{self._to_x}, "
|
||||
f"y={self._from_y}->{self._to_y})")
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# AlphaAnimation (扩展)
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class AlphaAnimation(Stub):
|
||||
"""AlphaAnimation — 透明度动画 (完整版)"""
|
||||
|
||||
def __init__(self, fromAlpha: float = 0.0, toAlpha: float = 1.0):
|
||||
super().__init__()
|
||||
self._from_alpha = fromAlpha
|
||||
self._to_alpha = toAlpha
|
||||
self._duration = 300
|
||||
self._interpolator: Optional[AnimationInterpolator] = None
|
||||
self._repeat_count = 0
|
||||
self._fill_after = False
|
||||
self._start_time = -1
|
||||
|
||||
def getFromAlpha(self) -> float:
|
||||
return self._from_alpha
|
||||
|
||||
def getToAlpha(self) -> float:
|
||||
return self._to_alpha
|
||||
|
||||
def setDuration(self, duration: int):
|
||||
self._duration = duration
|
||||
|
||||
def getDuration(self) -> int:
|
||||
return self._duration
|
||||
|
||||
def setInterpolator(self, interpolator: AnimationInterpolator):
|
||||
self._interpolator = interpolator
|
||||
|
||||
def getInterpolator(self) -> Optional[AnimationInterpolator]:
|
||||
return self._interpolator
|
||||
|
||||
def setRepeatCount(self, count: int):
|
||||
self._repeat_count = count
|
||||
|
||||
def setFillAfter(self, fill: bool):
|
||||
self._fill_after = fill
|
||||
|
||||
def start(self):
|
||||
self._start_time = int(time.time() * 1000)
|
||||
|
||||
def cancel(self):
|
||||
self._start_time = -1
|
||||
|
||||
def hasStarted(self) -> bool:
|
||||
return self._start_time >= 0
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"AlphaAnimation(from={self._from_alpha}, to={self._to_alpha})"
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# LayoutAnimationController
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class LayoutAnimationController(Stub):
|
||||
"""LayoutAnimationController — 布局动画控制器"""
|
||||
|
||||
ORDER_NORMAL = 0
|
||||
ORDER_REVERSE = 1
|
||||
ORDER_RANDOM = 2
|
||||
|
||||
def __init__(self, animation: Optional[AnimationDescription] = None,
|
||||
delay: float = 0.5, order: int = ORDER_NORMAL):
|
||||
super().__init__()
|
||||
self._animation = animation
|
||||
self._delay = delay
|
||||
self._order = order
|
||||
self._interpolator: Optional[AnimationInterpolator] = None
|
||||
|
||||
def getAnimation(self) -> Optional[AnimationDescription]:
|
||||
return self._animation
|
||||
|
||||
def setAnimation(self, animation: AnimationDescription):
|
||||
self._animation = animation
|
||||
|
||||
def getDelay(self) -> float:
|
||||
return self._delay
|
||||
|
||||
def setDelay(self, delay: float):
|
||||
self._delay = delay
|
||||
|
||||
def getOrder(self) -> int:
|
||||
return self._order
|
||||
|
||||
def setOrder(self, order: int):
|
||||
self._order = order
|
||||
|
||||
def setInterpolator(self, interpolator: AnimationInterpolator):
|
||||
self._interpolator = interpolator
|
||||
|
||||
def getInterpolator(self) -> Optional[AnimationInterpolator]:
|
||||
return self._interpolator
|
||||
|
||||
def isEnabled(self) -> bool:
|
||||
return self._animation is not None
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"LayoutAnimationController(delay={self._delay})"
|
||||
|
||||
def equals(self, other: Any) -> bool:
|
||||
return self is other
|
||||
|
||||
def hashCode(self) -> int:
|
||||
return id(self) & 0x7FFFFFFF
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# GridLayoutAnimationController
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class GridLayoutAnimationController(LayoutAnimationController):
|
||||
"""GridLayoutAnimationController — 网格布局动画控制器"""
|
||||
|
||||
DIRECTION_LEFT_TO_RIGHT = 0
|
||||
DIRECTION_RIGHT_TO_LEFT = 1
|
||||
DIRECTION_TOP_TO_BOTTOM = 2
|
||||
DIRECTION_BOTTOM_TO_TOP = 3
|
||||
|
||||
DIRECTION_HORIZONTAL_MASK = 1
|
||||
DIRECTION_VERTICAL_MASK = 2
|
||||
|
||||
PRIORITY_NONE = 0
|
||||
PRIORITY_COLUMN = 1
|
||||
PRIORITY_ROW = 2
|
||||
|
||||
def __init__(self, animation: Optional[AnimationDescription] = None,
|
||||
columnDelay: float = 0.5, rowDelay: float = 0.5,
|
||||
direction: int = DIRECTION_LEFT_TO_RIGHT,
|
||||
directionPriority: int = PRIORITY_NONE):
|
||||
super().__init__(animation=animation, delay=0.5)
|
||||
self._column_delay = columnDelay
|
||||
self._row_delay = rowDelay
|
||||
self._direction = direction
|
||||
self._direction_priority = directionPriority
|
||||
|
||||
def getColumnDelay(self) -> float:
|
||||
return self._column_delay
|
||||
|
||||
def setColumnDelay(self, delay: float):
|
||||
self._column_delay = delay
|
||||
|
||||
def getRowDelay(self) -> float:
|
||||
return self._row_delay
|
||||
|
||||
def setRowDelay(self, delay: float):
|
||||
self._row_delay = delay
|
||||
|
||||
def getDirection(self) -> int:
|
||||
return self._direction
|
||||
|
||||
def setDirection(self, direction: int):
|
||||
self._direction = direction
|
||||
|
||||
def getDirectionPriority(self) -> int:
|
||||
return self._direction_priority
|
||||
|
||||
def setDirectionPriority(self, priority: int):
|
||||
self._direction_priority = priority
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"GridLayoutAnimationController(colDelay={self._column_delay})"
|
||||
|
||||
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# AnimationUtils
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class AnimationUtils(Stub):
|
||||
"""AnimationUtils — 动画工具类"""
|
||||
|
||||
@staticmethod
|
||||
def currentAnimationTimeMillis() -> int:
|
||||
return int(time.time() * 1000)
|
||||
|
||||
@staticmethod
|
||||
def loadAnimation(context: Any, id: int) -> Optional[AnimationDescription]:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def loadInterpolator(context: Any, id: int) -> Optional[AnimationInterpolator]:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def makeInAnimation(context: Any, fromLeft: bool = True) -> TranslateAnimation:
|
||||
x = -1.0 if fromLeft else 1.0
|
||||
anim = TranslateAnimation(fromX=x, toX=0.0, fromXType=RELATIVE_TO_PARENT,
|
||||
toXType=RELATIVE_TO_PARENT)
|
||||
anim.setDuration(300)
|
||||
anim.setInterpolator(DecelerateInterpolator())
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def makeOutAnimation(context: Any, toRight: bool = True) -> TranslateAnimation:
|
||||
x = 1.0 if toRight else -1.0
|
||||
anim = TranslateAnimation(fromX=0.0, toX=x, fromXType=RELATIVE_TO_PARENT,
|
||||
toXType=RELATIVE_TO_PARENT)
|
||||
anim.setDuration(300)
|
||||
anim.setInterpolator(AccelerateInterpolator())
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def makeInChildBottomAnimation(context: Any) -> TranslateAnimation:
|
||||
anim = TranslateAnimation(fromX=0.0, toX=0.0,
|
||||
fromY=1.0, toY=0.0,
|
||||
fromYType=RELATIVE_TO_PARENT,
|
||||
toYType=RELATIVE_TO_PARENT)
|
||||
anim.setDuration(300)
|
||||
anim.setInterpolator(DecelerateInterpolator())
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def createScaleUpAnimation(context: Any) -> ScaleAnimation:
|
||||
anim = ScaleAnimation(fromX=0.0, toX=1.0, fromY=0.0, toY=1.0,
|
||||
pivotX=0.5, pivotY=0.5,
|
||||
pivotXType=RELATIVE_TO_SELF,
|
||||
pivotYType=RELATIVE_TO_SELF)
|
||||
anim.setDuration(300)
|
||||
anim.setInterpolator(AccelerateDecelerateInterpolator())
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def createShrinkDownAnimation(context: Any) -> ScaleAnimation:
|
||||
anim = ScaleAnimation(fromX=1.0, toX=0.0, fromY=1.0, toY=0.0,
|
||||
pivotX=0.5, pivotY=0.5,
|
||||
pivotXType=RELATIVE_TO_SELF,
|
||||
pivotYType=RELATIVE_TO_SELF)
|
||||
anim.setDuration(300)
|
||||
anim.setInterpolator(AccelerateDecelerateInterpolator())
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def createFadeInAnimation(context: Any) -> AlphaAnimation:
|
||||
anim = AlphaAnimation(fromAlpha=0.0, toAlpha=1.0)
|
||||
anim.setDuration(300)
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def createFadeOutAnimation(context: Any) -> AlphaAnimation:
|
||||
anim = AlphaAnimation(fromAlpha=1.0, toAlpha=0.0)
|
||||
anim.setDuration(300)
|
||||
return anim
|
||||
|
||||
@staticmethod
|
||||
def createRotateAnimation(context: Any, fromDeg: float = 0.0,
|
||||
toDeg: float = 360.0) -> RotateAnimation:
|
||||
anim = RotateAnimation(fromDegrees=fromDeg, toDegrees=toDeg,
|
||||
pivotX=0.5, pivotY=0.5)
|
||||
anim.setDuration(500)
|
||||
return anim
|
||||
|
||||
def toString(self) -> str:
|
||||
return "AnimationUtils"
|
||||
Reference in new issue
Block a user