feat: 大规模扩充至212个模块/175K行代码 — 覆盖android/java/javax/org/dalvik全包
- android/ 167个模块 (app/content/os/view/widget/graphics/media/hardware/net/telephony/provider等) - java/ 35个模块 (lang/io/util/net/nio/security/crypto/sql/beans/rmi/awt等) - javax/ 4个模块 (net/crypto/security/sql) - org/ 5个模块 (json/w3c_dom/xml_sax/xml_pull/apache_http) - dalvik/ 1个模块 (system) - ~3053个类/接口,方法签名完全对齐Android SDK - 桌面跨平台运行 (Windows/macOS/Linux) - 修复所有导入错误和Python关键字冲突
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"""
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Android View Gesture 扩展组件 — GestureBuilder, GestureLibrary, GestureStore 等
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方法签名完全对齐 Android SDK
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"""
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from __future__ import annotations
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import math
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import time
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import json
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import os
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import threading
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from typing import Any, Dict, List, Optional, Set, Tuple, Union
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from .._core import Stub, AndroidOnlyError
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from ..java.lang import RuntimeException
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# ═══════════════════════════════════════════════════════════════
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# GesturePoint
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# ═══════════════════════════════════════════════════════════════
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class GesturePoint(Stub):
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"""GesturePoint — 手势点"""
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def __init__(self, x: float = 0.0, y: float = 0.0,
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pressure: float = 1.0, size: float = 1.0,
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timestamp: int = 0):
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super().__init__()
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self.x = x
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self.y = y
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self.pressure = pressure
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self.size = size
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self.timestamp = timestamp or int(time.time() * 1000)
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def getX(self) -> float:
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return self.x
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def getY(self) -> float:
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return self.y
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def getPressure(self) -> float:
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return self.pressure
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def getSize(self) -> float:
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return self.size
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def getTimestamp(self) -> int:
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return self.timestamp
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def distance(self, other: "GesturePoint") -> float:
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dx = self.x - other.x
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dy = self.y - other.y
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return math.sqrt(dx * dx + dy * dy)
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def toString(self) -> str:
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return (f"GesturePoint({self.x:.1f}, {self.y:.1f}, "
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f"p={self.pressure:.2f})")
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# ═══════════════════════════════════════════════════════════════
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# GestureStroke
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# ═══════════════════════════════════════════════════════════════
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class GestureStroke(Stub):
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"""GestureStroke — 手势笔画"""
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def __init__(self, points: Optional[List[GesturePoint]] = None):
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super().__init__()
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self._points: List[GesturePoint] = list(points) if points else []
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self._length: float = -1.0
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self._bounding_box: Optional[Tuple[float, float, float, float]] = None
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self._straightness: Optional[float] = None
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self._lock = threading.Lock()
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def getPoints(self) -> List[GesturePoint]:
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return list(self._points)
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def getPointCount(self) -> int:
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return len(self._points)
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def getLength(self) -> float:
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with self._lock:
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if self._length < 0:
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self._length = self._compute_length()
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return self._length
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def _compute_length(self) -> float:
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length = 0.0
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for i in range(1, len(self._points)):
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length += self._points[i].distance(self._points[i - 1])
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return length
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def getBoundingBox(self) -> Tuple[float, float, float, float]:
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with self._lock:
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if self._bounding_box is None:
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self._bounding_box = self._compute_bounding_box()
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return self._bounding_box
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def _compute_bounding_box(self) -> Tuple[float, float, float, float]:
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if not self._points:
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return (0.0, 0.0, 0.0, 0.0)
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min_x = min(p.x for p in self._points)
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max_x = max(p.x for p in self._points)
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min_y = min(p.y for p in self._points)
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max_y = max(p.y for p in self._points)
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return (min_x, min_y, max_x, max_y)
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def getStraightness(self) -> float:
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with self._lock:
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if self._straightness is None:
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self._straightness = self._compute_straightness()
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return self._straightness
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def _compute_straightness(self) -> float:
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if len(self._points) < 2:
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return 1.0
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dx = self._points[-1].x - self._points[0].x
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dy = self._points[-1].y - self._points[0].y
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straight_dist = math.sqrt(dx * dx + dy * dy)
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actual_dist = self.getLength()
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if actual_dist == 0:
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return 1.0
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return straight_dist / actual_dist
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def computeOrientedBoundingBox(self) -> "OrientedBoundingBox":
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return OrientedBoundingBox.computeFromStroke(self)
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def addPoint(self, point: GesturePoint) -> None:
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with self._lock:
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self._points.append(point)
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self._length = -1.0
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self._bounding_box = None
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def clear(self) -> None:
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with self._lock:
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self._points.clear()
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self._length = -1.0
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self._bounding_box = None
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def toString(self) -> str:
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return f"GestureStroke(points={len(self._points)}, length={self.getLength():.1f})"
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# ═══════════════════════════════════════════════════════════════
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# OrientedBoundingBox
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# ═══════════════════════════════════════════════════════════════
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class OrientedBoundingBox(Stub):
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"""OrientedBoundingBox — 定向边界框"""
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def __init__(self, center_x: float = 0.0, center_y: float = 0.0,
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width: float = 0.0, height: float = 0.0,
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orientation: float = 0.0):
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super().__init__()
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self.centerX = center_x
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self.centerY = center_y
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self.width = width
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self.height = height
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self.orientation = orientation
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@staticmethod
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def computeFromStroke(stroke: GestureStroke) -> "OrientedBoundingBox":
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points = stroke.getPoints()
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if len(points) < 2:
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return OrientedBoundingBox()
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sum_x = sum(p.x for p in points)
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sum_y = sum(p.y for p in points)
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n = len(points)
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center_x = sum_x / n
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center_y = sum_y / n
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variance_x = sum((p.x - center_x) ** 2 for p in points) / n
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variance_y = sum((p.y - center_y) ** 2 for p in points) / n
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covariance = sum((p.x - center_x) * (p.y - center_y) for p in points) / n
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if variance_x + variance_y == 0:
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return OrientedBoundingBox(center_x, center_y, 1, 1, 0)
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theta = 0.5 * math.atan2(2 * covariance, variance_x - variance_y)
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cos_t = math.cos(theta)
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sin_t = math.sin(theta)
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max_proj1 = max_proj2 = float("-inf")
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min_proj1 = min_proj2 = float("inf")
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for p in points:
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proj1 = (p.x - center_x) * cos_t + (p.y - center_y) * sin_t
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proj2 = -(p.x - center_x) * sin_t + (p.y - center_y) * cos_t
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max_proj1 = max(max_proj1, proj1)
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min_proj1 = min(min_proj1, proj1)
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max_proj2 = max(max_proj2, proj2)
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min_proj2 = min(min_proj2, proj2)
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width = max_proj1 - min_proj1
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height = max_proj2 - min_proj2
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orientation = math.degrees(theta)
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return OrientedBoundingBox(center_x, center_y, width, height, orientation)
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def getCenterX(self) -> float:
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return self.centerX
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def getCenterY(self) -> float:
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return self.centerY
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def getWidth(self) -> float:
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return self.width
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def getHeight(self) -> float:
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return self.height
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def getOrientation(self) -> float:
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return self.orientation
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def toString(self) -> str:
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return (f"OrientedBoundingBox(center=({self.centerX:.1f},{self.centerY:.1f}), "
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f"size=({self.width:.1f}x{self.height:.1f}), "
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f"angle={self.orientation:.1f})")
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# ═══════════════════════════════════════════════════════════════
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# GestureUtils
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# ═══════════════════════════════════════════════════════════════
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class GestureUtils(Stub):
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"""GestureUtils — 手势工具"""
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MINIMUM_STROKE_LENGTH = 50.0
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MAXIMUM_STROKE_LENGTH = 10000.0
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@staticmethod
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def spatialSampling(gesture: "Gesture", num_samples: int = 16) -> List[float]:
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"""空间采样 — 将手势转换为固定长度的向量"""
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result = []
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strokes = gesture.getStrokes()
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if not strokes:
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return [0.0] * (num_samples * 2)
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all_points = []
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for stroke in strokes:
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all_points.extend(stroke.getPoints())
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if len(all_points) < 2:
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return [0.0] * (num_samples * 2)
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total_length = sum(
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all_points[i].distance(all_points[i - 1])
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for i in range(1, len(all_points))
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)
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if total_length == 0:
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return [all_points[0].x, all_points[0].y] * num_samples
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step = total_length / (num_samples - 1)
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current_dist = 0.0
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target_dist = 0.0
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result.append(all_points[0].x)
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result.append(all_points[0].y)
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for i in range(1, len(all_points)):
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seg_length = all_points[i].distance(all_points[i - 1])
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if seg_length == 0:
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continue
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current_dist += seg_length
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while target_dist < current_dist and len(result) < num_samples * 2:
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ratio = 1.0 - (current_dist - target_dist) / seg_length
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x = all_points[i - 1].x + ratio * (all_points[i].x - all_points[i - 1].x)
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y = all_points[i - 1].y + ratio * (all_points[i].y - all_points[i - 1].y)
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result.append(x)
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result.append(y)
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target_dist += step
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while len(result) < num_samples * 2:
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result.append(all_points[-1].x)
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result.append(all_points[-1].y)
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return result[:num_samples * 2]
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@staticmethod
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def temporalSampling(gesture: "Gesture", num_samples: int = 16) -> List[float]:
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return GestureUtils.spatialSampling(gesture, num_samples)
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@staticmethod
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def computeOrientedBoundingBox(stroke: GestureStroke) -> OrientedBoundingBox:
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return OrientedBoundingBox.computeFromStroke(stroke)
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@staticmethod
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def normalize(points: List[float]) -> List[float]:
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if not points:
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return []
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xs = points[0::2]
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ys = points[1::2]
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min_x = min(xs)
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max_x = max(xs)
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min_y = min(ys)
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max_y = max(ys)
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range_x = max_x - min_x if max_x != min_x else 1
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range_y = max_y - min_y if max_y != min_y else 1
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normalized = []
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for i in range(0, len(points), 2):
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normalized.append((points[i] - min_x) / range_x)
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normalized.append((points[i + 1] - min_y) / range_y)
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return normalized
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@staticmethod
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def scale(points: List[float], width: float, height: float) -> List[float]:
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normalized = GestureUtils.normalize(points)
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scaled = []
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for i in range(0, len(normalized), 2):
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scaled.append(normalized[i] * width)
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scaled.append(normalized[i + 1] * height)
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return scaled
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@staticmethod
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def totalLength(points: List[float]) -> float:
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length = 0.0
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for i in range(2, len(points), 2):
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dx = points[i] - points[i - 2]
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dy = points[i + 1] - points[i - 1]
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length += math.sqrt(dx * dx + dy * dy)
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return length
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@staticmethod
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def cosineDistance(vector1: List[float], vector2: List[float]) -> float:
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if len(vector1) != len(vector2) or not vector1:
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return 1.0
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dot = sum(a * b for a, b in zip(vector1, vector2))
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norm1 = math.sqrt(sum(a * a for a in vector1))
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norm2 = math.sqrt(sum(b * b for b in vector2))
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if norm1 == 0 or norm2 == 0:
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return 1.0
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return 1.0 - dot / (norm1 * norm2)
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@staticmethod
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def euclideanDistance(vector1: List[float], vector2: List[float]) -> float:
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if len(vector1) != len(vector2):
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return float("inf")
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return math.sqrt(sum((a - b) ** 2 for a, b in zip(vector1, vector2)))
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# ═══════════════════════════════════════════════════════════════
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# Gesture
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# ═══════════════════════════════════════════════════════════════
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class Gesture(Stub):
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"""Gesture — 手势"""
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def __init__(self):
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super().__init__()
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self._strokes: List[GestureStroke] = []
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self._id: int = 0
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self._name: str = ""
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self._lock = threading.Lock()
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def addStroke(self, stroke: GestureStroke) -> None:
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with self._lock:
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self._strokes.append(stroke)
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def getStrokes(self) -> List[GestureStroke]:
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return list(self._strokes)
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def getStrokeCount(self) -> int:
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return len(self._strokes)
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def getLength(self) -> float:
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total = 0.0
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for stroke in self._strokes:
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total += stroke.getLength()
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return total
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def getBoundingBox(self) -> Tuple[float, float, float, float]:
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if not self._strokes:
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return (0, 0, 0, 0)
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min_x = min(s.getBoundingBox()[0] for s in self._strokes)
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min_y = min(s.getBoundingBox()[1] for s in self._strokes)
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max_x = max(s.getBoundingBox()[2] for s in self._strokes)
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max_y = max(s.getBoundingBox()[3] for s in self._strokes)
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return (min_x, min_y, max_x, max_y)
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def getID(self) -> int:
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return self._id
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def setID(self, id_val: int) -> None:
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self._id = id_val
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def getName(self) -> str:
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return self._name
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def setName(self, name: str) -> None:
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self._name = name
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def toJson(self) -> str:
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data = {
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"id": self._id,
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"name": self._name,
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"strokes": []
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}
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for stroke in self._strokes:
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stroke_data = {
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"points": [
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{"x": p.x, "y": p.y, "pressure": p.pressure,
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"size": p.size, "timestamp": p.timestamp}
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for p in stroke.getPoints()
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]
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}
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data["strokes"].append(stroke_data)
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return json.dumps(data)
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@staticmethod
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def fromJson(json_str: str) -> "Gesture":
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data = json.loads(json_str)
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gesture = Gesture()
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gesture.setID(data.get("id", 0))
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gesture.setName(data.get("name", ""))
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for stroke_data in data.get("strokes", []):
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points = [
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GesturePoint(p["x"], p["y"], p.get("pressure", 1.0),
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p.get("size", 1.0), p.get("timestamp", 0))
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for p in stroke_data.get("points", [])
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]
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gesture.addStroke(GestureStroke(points))
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return gesture
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def toString(self) -> str:
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return f"Gesture(name={self._name}, strokes={len(self._strokes)})"
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# ═══════════════════════════════════════════════════════════════
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# Prediction
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# ═══════════════════════════════════════════════════════════════
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class Prediction(Stub):
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"""Prediction — 手势识别预测结果"""
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def __init__(self, name: str = "", score: float = 0.0):
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super().__init__()
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self.name = name
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self.score = score
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def getName(self) -> str:
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return self.name
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def getScore(self) -> float:
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return self.score
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def toString(self) -> str:
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return f"Prediction(name={self.name}, score={self.score:.3f})"
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|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
# GestureLibrary / GestureStore
|
||||
# ═══════════════════════════════════════════════════════════════
|
||||
|
||||
class GestureLibrary(Stub):
|
||||
"""GestureLibrary — 手势库扩展"""
|
||||
|
||||
SEQUENCE_MINIMUM_LENGTH = 2
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._gestures: Dict[str, List[Gesture]] = {}
|
||||
self._lock = threading.Lock()
|
||||
|
||||
def getGestureEntries(self) -> Set[str]:
|
||||
with self._lock:
|
||||
return set(self._gestures.keys())
|
||||
|
||||
def getGestures(self, entry_name: str) -> List[Gesture]:
|
||||
with self._lock:
|
||||
return list(self._gestures.get(entry_name, []))
|
||||
|
||||
def recognize(self, gesture: Gesture) -> List[Prediction]:
|
||||
"""识别手势,返回预测结果列表"""
|
||||
results: List[Prediction] = []
|
||||
with self._lock:
|
||||
for name, gestures in self._gestures.items():
|
||||
for g in gestures:
|
||||
score = self._compute_similarity(gesture, g)
|
||||
results.append(Prediction(name, score))
|
||||
results.sort(key=lambda p: p.score, reverse=True)
|
||||
return results[:10]
|
||||
|
||||
def _compute_similarity(self, g1: Gesture, g2: Gesture) -> float:
|
||||
"""计算两个手势之间的相似度 (0.0 - 1.0)"""
|
||||
try:
|
||||
v1 = GestureUtils.spatialSampling(g1, 16)
|
||||
v2 = GestureUtils.spatialSampling(g2, 16)
|
||||
distance = GestureUtils.euclideanDistance(v1, v2)
|
||||
max_dist = math.sqrt(len(v1))
|
||||
similarity = 1.0 - (distance / max_dist)
|
||||
return max(0.0, min(1.0, similarity))
|
||||
except Exception:
|
||||
return 0.0
|
||||
|
||||
def addGesture(self, entry_name: str, gesture: Gesture) -> None:
|
||||
with self._lock:
|
||||
if entry_name not in self._gestures:
|
||||
self._gestures[entry_name] = []
|
||||
gesture.setName(entry_name)
|
||||
self._gestures[entry_name].append(gesture)
|
||||
|
||||
def removeGesture(self, entry_name: str, gesture: Gesture) -> None:
|
||||
with self._lock:
|
||||
if entry_name in self._gestures:
|
||||
if gesture in self._gestures[entry_name]:
|
||||
self._gestures[entry_name].remove(gesture)
|
||||
|
||||
def removeEntry(self, entry_name: str) -> None:
|
||||
with self._lock:
|
||||
self._gestures.pop(entry_name, None)
|
||||
|
||||
def getGestureCount(self) -> int:
|
||||
count = 0
|
||||
with self._lock:
|
||||
for gestures in self._gestures.values():
|
||||
count += len(gestures)
|
||||
return count
|
||||
|
||||
def getEntryCount(self) -> int:
|
||||
return len(self._gestures)
|
||||
|
||||
def save(self, path: str) -> bool:
|
||||
try:
|
||||
data = {}
|
||||
with self._lock:
|
||||
for name, gestures in self._gestures.items():
|
||||
data[name] = [g.toJson() for g in gestures]
|
||||
with open(path, "w") as f:
|
||||
json.dump(data, f)
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
def load(self, path: str) -> bool:
|
||||
try:
|
||||
if not os.path.exists(path):
|
||||
return False
|
||||
with open(path, "r") as f:
|
||||
data = json.load(f)
|
||||
with self._lock:
|
||||
self._gestures.clear()
|
||||
for name, gesture_jsons in data.items():
|
||||
self._gestures[name] = [
|
||||
Gesture.fromJson(gj) for gj in gesture_jsons
|
||||
]
|
||||
return True
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
def clear(self) -> None:
|
||||
with self._lock:
|
||||
self._gestures.clear()
|
||||
|
||||
def isReadOnly(self) -> bool:
|
||||
return False
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"GestureLibrary(entries={len(self._gestures)})"
|
||||
|
||||
|
||||
class GestureStore(GestureLibrary):
|
||||
"""GestureStore — 手势存储扩展"""
|
||||
|
||||
SEQUENCE_TYPE_INVARIANT = 1
|
||||
SEQUENCE_TYPE_SENSITIVE = 2
|
||||
ORIENTATION_INVARIANT = 1
|
||||
ORIENTATION_SENSITIVE = 2
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._sequence_type = self.SEQUENCE_TYPE_SENSITIVE
|
||||
self._orientation_style = self.ORIENTATION_INVARIANT
|
||||
|
||||
def setSequenceType(self, type_val: int) -> None:
|
||||
self._sequence_type = type_val
|
||||
|
||||
def getSequenceType(self) -> int:
|
||||
return self._sequence_type
|
||||
|
||||
def setOrientationStyle(self, style: int) -> None:
|
||||
self._orientation_style = style
|
||||
|
||||
def getOrientationStyle(self) -> int:
|
||||
return self._orientation_style
|
||||
|
||||
def toString(self) -> str:
|
||||
return f"GestureStore(entries={self.getEntryCount()})"
|
||||
|
||||
|
||||
class GestureBuilder(Stub):
|
||||
"""GestureBuilder — 手势构建器"""
|
||||
|
||||
MIN_LENGTH = 10.0
|
||||
MAX_LENGTH = 500.0
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self._current_gesture: Optional[Gesture] = None
|
||||
self._current_stroke: Optional[GestureStroke] = None
|
||||
self._current_points: List[GesturePoint] = []
|
||||
|
||||
def newGesture(self) -> Gesture:
|
||||
gesture = Gesture()
|
||||
self._current_gesture = gesture
|
||||
self._current_stroke = None
|
||||
self._current_points = []
|
||||
return gesture
|
||||
|
||||
def startStroke(self, x: float, y: float, pressure: float = 1.0) -> None:
|
||||
self._current_points = []
|
||||
point = GesturePoint(x, y, pressure, 1.0, int(time.time() * 1000))
|
||||
self._current_points.append(point)
|
||||
|
||||
def moveStroke(self, x: float, y: float, pressure: float = 1.0) -> None:
|
||||
point = GesturePoint(x, y, pressure, 1.0, int(time.time() * 1000))
|
||||
self._current_points.append(point)
|
||||
|
||||
def endStroke(self) -> GestureStroke:
|
||||
stroke = GestureStroke(self._current_points)
|
||||
self._current_stroke = stroke
|
||||
if self._current_gesture:
|
||||
self._current_gesture.addStroke(stroke)
|
||||
self._current_points = []
|
||||
return stroke
|
||||
|
||||
def cancelStroke(self) -> None:
|
||||
self._current_points = []
|
||||
self._current_stroke = None
|
||||
|
||||
def getCurrentGesture(self) -> Optional[Gesture]:
|
||||
return self._current_gesture
|
||||
|
||||
def getCurrentStroke(self) -> Optional[GestureStroke]:
|
||||
return self._current_stroke
|
||||
|
||||
def setOrientationStyle(self, style: int) -> None:
|
||||
pass
|
||||
|
||||
def setSequenceType(self, type_val: int) -> None:
|
||||
pass
|
||||
|
||||
def toString(self) -> str:
|
||||
return (f"GestureBuilder(gesture={'yes' if self._current_gesture else 'no'}, "
|
||||
f"strokePoints={len(self._current_points)})")
|
||||
Reference in new issue
Block a user