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Android-pyApi/android_pyapi/android/graphics_drawable_ext.py
T
shuiyu1123 a51854455b feat: 大规模扩充至212个模块/175K行代码 — 覆盖android/java/javax/org/dalvik全包
- android/ 167个模块 (app/content/os/view/widget/graphics/media/hardware/net/telephony/provider等)
- java/ 35个模块 (lang/io/util/net/nio/security/crypto/sql/beans/rmi/awt等)
- javax/ 4个模块 (net/crypto/security/sql)
- org/ 5个模块 (json/w3c_dom/xml_sax/xml_pull/apache_http)
- dalvik/ 1个模块 (system)
- ~3053个类/接口,方法签名完全对齐Android SDK
- 桌面跨平台运行 (Windows/macOS/Linux)
- 修复所有导入错误和Python关键字冲突
2026-06-24 14:15:56 +00:00

668 lines
22 KiB
Python

"""
Android graphics.drawable 扩展 — ShapeDrawable, GradientDrawable, LayerDrawable,
StateListDrawable, AnimatedVectorDrawable, RippleDrawable 等
方法签名完全对齐 Android SDK
"""
from __future__ import annotations
import sys
from typing import Any, Dict, List, Optional, Tuple
from .._core import Stub, AndroidOnlyError
from ..java.lang import RuntimeException
IllegalArgumentException = type("IllegalArgumentException", (RuntimeException,), {})
__all__ = [
"ShapeDrawable",
"PaintDrawable",
"GradientDrawable",
"StateListDrawable",
"LayerDrawable",
"LevelListDrawable",
"ScaleDrawable",
"ClipDrawable",
"RotateDrawable",
"TransitionDrawable",
"AnimatedStateListDrawable",
"AnimatedImageDrawable",
"AnimatedVectorDrawable",
"RippleDrawable",
"AnimatedRotateDrawable",
"InsetDrawable",
"NinePatchDrawable",
]
# ═══════════════════════════════════════════════════════════════
# ShapeDrawable
# ═══════════════════════════════════════════════════════════════
class ShapeDrawable(Stub):
"""ShapeDrawable — 形状可绘制对象 (桌面存根)"""
def __init__(self, shape: Any = None):
super().__init__()
self._shape = shape
self._paint = None
self._shader_factory = None
self._bounds = (0, 0, 0, 0)
self._alpha = 255
def getShape(self) -> Any:
"""获取形状"""
return self._shape
def setShape(self, shape: Any) -> None:
"""设置形状"""
self._shape = shape
def getPaint(self) -> Any:
"""获取画笔"""
return self._paint
def setShaderFactory(self, factory: Any) -> None:
"""设置着色器工厂"""
self._shader_factory = factory
def getShaderFactory(self) -> Any:
"""获取着色器工厂"""
return self._shader_factory
def inflate(self, context: Any, attrs: Any) -> None:
"""从 XML 填充"""
pass
def setAlpha(self, alpha: int) -> None:
"""设置透明度"""
self._alpha = alpha
def getAlpha(self) -> int:
"""获取透明度"""
return self._alpha
def setBounds(self, left: int, top: int, right: int, bottom: int) -> None:
"""设置边界"""
self._bounds = (left, top, right, bottom)
def getIntrinsicWidth(self) -> int:
"""获取内部宽度"""
if self._shape and hasattr(self._shape, 'getWidth'):
return self._shape.getWidth()
return 0
def getIntrinsicHeight(self) -> int:
"""获取内部高度"""
if self._shape and hasattr(self._shape, 'getHeight'):
return self._shape.getHeight()
return 0
class PaintDrawable(ShapeDrawable):
"""PaintDrawable — 画笔可绘制对象"""
def __init__(self, color: int = 0):
super().__init__()
self._color = color
def setColor(self, color: int) -> None:
"""设置颜色"""
self._color = color
# ═══════════════════════════════════════════════════════════════
# GradientDrawable
# ═══════════════════════════════════════════════════════════════
class GradientDrawable(ShapeDrawable):
"""GradientDrawable — 渐变可绘制对象"""
RECTANGLE = 0
OVAL = 1
LINE = 2
RING = 3
LINEAR_GRADIENT = 0
RADIAL_GRADIENT = 1
SWEEP_GRADIENT = 2
def __init__(self, orientation: Any = None, colors: Optional[List[int]] = None):
super().__init__()
self._shape_type = GradientDrawable.RECTANGLE
self._gradient_type = GradientDrawable.LINEAR_GRADIENT
self._gradient_center = (0.5, 0.5)
self._corner_radius = 0.0
self._corner_radii: Optional[List[float]] = None
self._stroke_width = 0
self._stroke_color = 0
self._color = 0
self._colors = colors or []
self._orientation = orientation
self._size = (0, 0)
def setShape(self, shape_type: int) -> None:
"""设置形状类型"""
self._shape_type = shape_type
def setSize(self, width: int, height: int) -> None:
"""设置尺寸"""
self._size = (width, height)
def setGradientType(self, gradient_type: int) -> None:
"""设置渐变类型"""
self._gradient_type = gradient_type
def setGradientCenter(self, x: float, y: float) -> None:
"""设置渐变中心"""
self._gradient_center = (x, y)
def setCornerRadius(self, radius: float) -> None:
"""设置圆角半径"""
self._corner_radius = radius
def setCornerRadii(self, radii: List[float]) -> None:
"""设置圆角半径组"""
self._corner_radii = radii
def setStroke(self, width: int, color: int, dash_width: float = 0.0,
dash_gap: float = 0.0) -> None:
"""设置描边"""
self._stroke_width = width
self._stroke_color = color
def setColor(self, color: int) -> None:
"""设置颜色"""
self._color = color
def getColor(self) -> int:
"""获取颜色"""
return self._color
def setColors(self, colors: List[int]) -> None:
"""设置颜色数组"""
self._colors = colors
def getOrientation(self) -> Any:
"""获取方向"""
return self._orientation
def getIntrinsicWidth(self) -> int:
return self._size[0]
def getIntrinsicHeight(self) -> int:
return self._size[1]
# ═══════════════════════════════════════════════════════════════
# StateListDrawable
# ═══════════════════════════════════════════════════════════════
class StateListDrawable(ShapeDrawable):
"""StateListDrawable — 状态列表可绘制对象"""
def __init__(self):
super().__init__()
self._states: List[Tuple[List[int], Any]] = []
self._enter_fade_duration = 0
self._exit_fade_duration = 0
def addState(self, state_set: List[int], drawable: Any) -> None:
"""添加状态"""
self._states.append((state_set, drawable))
def setState(self, state_set: List[int]) -> bool:
"""设置当前状态"""
return True
def getStateCount(self) -> int:
"""获取状态数量"""
return len(self._states)
def getStateSet(self, index: int) -> List[int]:
"""获取指定索引的状态集"""
if 0 <= index < len(self._states):
return self._states[index][0]
return []
def getStateDrawable(self, index: int) -> Any:
"""获取指定索引的可绘制对象"""
if 0 <= index < len(self._states):
return self._states[index][1]
return None
def setEnterFadeDuration(self, duration: int) -> None:
"""设置进入淡出时间"""
self._enter_fade_duration = duration
def setExitFadeDuration(self, duration: int) -> None:
"""设置退出淡出时间"""
self._exit_fade_duration = duration
# ═══════════════════════════════════════════════════════════════
# LayerDrawable
# ═══════════════════════════════════════════════════════════════
class LayerDrawable(ShapeDrawable):
"""LayerDrawable — 图层可绘制对象"""
def __init__(self, layers: Optional[List[Any]] = None):
super().__init__()
self._layers: List[Any] = layers or []
self._layer_insets: Dict[int, Tuple[int, int, int, int]] = {}
self._padding = (0, 0, 0, 0)
self._id_map: Dict[int, int] = {}
def setLayerInset(self, index: int, left: int, top: int, right: int, bottom: int) -> None:
"""设置图层嵌入"""
self._layer_insets[index] = (left, top, right, bottom)
def setLayerInsetRelative(self, index: int, start: int, top: int, end: int, bottom: int) -> None:
"""设置相对图层嵌入"""
self._layer_insets[index] = (start, top, end, bottom)
def setDrawable(self, index: int, drawable: Any) -> None:
"""设置可绘制对象"""
while len(self._layers) <= index:
self._layers.append(None)
self._layers[index] = drawable
def setDrawableByLayerId(self, id_: int, drawable: Any) -> bool:
"""按图层 ID 设置可绘制对象"""
if id_ in self._id_map:
idx = self._id_map[id_]
self._layers[idx] = drawable
return True
return False
def findDrawableByLayerId(self, id_: int) -> Any:
"""按图层 ID 查找可绘制对象"""
if id_ in self._id_map:
idx = self._id_map[id_]
if 0 <= idx < len(self._layers):
return self._layers[idx]
return None
def getLayerCount(self) -> int:
"""获取图层数量"""
return len(self._layers)
def getNumberOfLayers(self) -> int:
"""获取图层数量"""
return len(self._layers)
def getId(self, index: int) -> int:
"""获取图层 ID"""
for id_, idx in self._id_map.items():
if idx == index:
return id_
return 0
def setPadding(self, left: int, top: int, right: int, bottom: int) -> None:
"""设置内边距"""
self._padding = (left, top, right, bottom)
def setLayerGravity(self, index: int, gravity: int) -> None:
"""设置图层重力"""
pass
def setLayerWidth(self, index: int, width: int) -> None:
"""设置图层宽度"""
pass
def setLayerHeight(self, index: int, height: int) -> None:
"""设置图层高度"""
pass
def setLayerInsetLeft(self, index: int, left: int) -> None:
if index in self._layer_insets:
l, t, r, b = self._layer_insets[index]
self._layer_insets[index] = (left, t, r, b)
else:
self._layer_insets[index] = (left, 0, 0, 0)
def setLayerInsetRight(self, index: int, right: int) -> None:
if index in self._layer_insets:
l, t, r, b = self._layer_insets[index]
self._layer_insets[index] = (l, t, right, b)
else:
self._layer_insets[index] = (0, 0, right, 0)
def setLayerInsetTop(self, index: int, top: int) -> None:
if index in self._layer_insets:
l, t, r, b = self._layer_insets[index]
self._layer_insets[index] = (l, top, r, b)
else:
self._layer_insets[index] = (0, top, 0, 0)
def setLayerInsetBottom(self, index: int, bottom: int) -> None:
if index in self._layer_insets:
l, t, r, b = self._layer_insets[index]
self._layer_insets[index] = (l, t, r, bottom)
else:
self._layer_insets[index] = (0, 0, 0, bottom)
def setLayerInsetStart(self, index: int, start: int) -> None:
self.setLayerInsetLeft(index, start)
def setLayerInsetEnd(self, index: int, end: int) -> None:
self.setLayerInsetRight(index, end)
def mutate(self) -> "LayerDrawable":
"""变异"""
return self
class LevelListDrawable(StateListDrawable):
"""LevelListDrawable — 级别列表可绘制对象"""
def __init__(self):
super().__init__()
# ═══════════════════════════════════════════════════════════════
# ScaleDrawable / ClipDrawable / RotateDrawable
# ═══════════════════════════════════════════════════════════════
class ScaleDrawable(ShapeDrawable):
"""ScaleDrawable — 缩放可绘制对象"""
def __init__(self, drawable: Any = None, gravity: int = 0,
scale_width: float = 1.0, scale_height: float = 1.0):
super().__init__()
self._drawable = drawable
self._gravity = gravity
self._scale_width = scale_width
self._scale_height = scale_height
self._level = 0
def setScaleWidth(self, scale_width: float) -> None:
self._scale_width = scale_width
def setScaleHeight(self, scale_height: float) -> None:
self._scale_height = scale_height
def getScale(self) -> Tuple[float, float]:
return (self._scale_width, self._scale_height)
def getLevel(self) -> int:
return self._level
class ClipDrawable(ShapeDrawable):
"""ClipDrawable — 裁剪可绘制对象"""
HORIZONTAL = 1
VERTICAL = 2
def __init__(self, drawable: Any = None, gravity: int = 0, orientation: int = HORIZONTAL):
super().__init__()
self._drawable = drawable
self._gravity = gravity
self._orientation = orientation
class RotateDrawable(ShapeDrawable):
"""RotateDrawable — 旋转可绘制对象"""
def __init__(self, drawable: Any = None, gravity: int = 0):
super().__init__()
self._drawable = drawable
self._gravity = gravity
self._rotation = 0.0
self._pivot_x = 0.5
self._pivot_y = 0.5
def setRotation(self, rotation: float) -> None:
self._rotation = rotation
# ═══════════════════════════════════════════════════════════════
# TransitionDrawable
# ═══════════════════════════════════════════════════════════════
class TransitionDrawable(LayerDrawable):
"""TransitionDrawable — 过渡可绘制对象"""
def __init__(self, layers: Optional[List[Any]] = None):
super().__init__(layers)
self._cross_fade_enabled = False
def startTransition(self, duration_ms: int) -> None:
"""开始过渡"""
pass
def resetTransition(self) -> None:
"""重置过渡"""
pass
def reverseTransition(self, duration_ms: int) -> None:
"""反向过渡"""
pass
def crossFadeEnabled(self) -> bool:
"""检查是否启用交叉淡入"""
return self._cross_fade_enabled
def setCrossFadeEnabled(self, enabled: bool) -> None:
"""设置交叉淡入"""
self._cross_fade_enabled = enabled
# ═══════════════════════════════════════════════════════════════
# AnimatedStateListDrawable
# ═══════════════════════════════════════════════════════════════
class AnimatedStateListDrawable(StateListDrawable):
"""AnimatedStateListDrawable — 动画状态列表可绘制对象"""
def __init__(self):
super().__init__()
self._transitions: Dict[Tuple[int, int], Any] = {}
def addState(self, state_set: List[int], drawable: Any, state_id: int) -> None:
"""添加状态"""
self._states.append((state_set, drawable))
def addTransition(self, from_id: int, to_id: int, transition: Any) -> None:
"""添加过渡"""
self._transitions[(from_id, to_id)] = transition
# ═══════════════════════════════════════════════════════════════
# AnimatedImageDrawable
# ═══════════════════════════════════════════════════════════════
class AnimatedImageDrawable(ShapeDrawable):
"""AnimatedImageDrawable — 动画图像可绘制对象"""
LOOP_FINITE = 0
LOOP_INFINITE = -1
INFINITE = -1
def __init__(self):
super().__init__()
self._running = False
self._repeat_count = 0
self._loop_behavior = AnimatedImageDrawable.LOOP_FINITE
def start(self) -> None:
"""开始动画"""
self._running = True
def stop(self) -> None:
"""停止动画"""
self._running = False
def isRunning(self) -> bool:
"""检查是否正在运行"""
return self._running
def setRepeatCount(self, count: int) -> None:
"""设置重复次数"""
self._repeat_count = count
def getRepeatCount(self) -> int:
"""获取重复次数"""
return self._repeat_count
def setLoopBehavior(self, behavior: int) -> None:
"""设置循环行为"""
self._loop_behavior = behavior
def getLoopBehavior(self) -> int:
"""获取循环行为"""
return self._loop_behavior
# ═══════════════════════════════════════════════════════════════
# AnimatedVectorDrawable
# ═══════════════════════════════════════════════════════════════
class AnimatedVectorDrawable(ShapeDrawable):
"""AnimatedVectorDrawable — 动画矢量可绘制对象"""
def __init__(self):
super().__init__()
self._running = False
self._alpha = 255
self._hotspot = (0, 0)
self._hotspot_bounds = (0, 0, 0, 0)
def start(self) -> None:
"""开始动画"""
self._running = True
def stop(self) -> None:
"""停止动画"""
self._running = False
def reset(self) -> None:
"""重置动画"""
self._running = False
def isRunning(self) -> bool:
"""检查是否正在运行"""
return self._running
def setVisible(self, visible: bool, restart: bool) -> bool:
"""设置可见性"""
return True
def setAlpha(self, alpha: int) -> None:
"""设置透明度"""
self._alpha = alpha
def getAlpha(self) -> int:
"""获取透明度"""
return self._alpha
def setHotspot(self, x: float, y: float) -> None:
"""设置热点"""
self._hotspot = (x, y)
def setHotspotBounds(self, left: int, top: int, right: int, bottom: int) -> None:
"""设置热点边界"""
self._hotspot_bounds = (left, top, right, bottom)
def getIntrinsicWidth(self) -> int:
return 48
def getIntrinsicHeight(self) -> int:
return 48
# ═══════════════════════════════════════════════════════════════
# RippleDrawable
# ═══════════════════════════════════════════════════════════════
class RippleDrawable(ShapeDrawable):
"""RippleDrawable — 水波纹可绘制对象"""
RIPPLE_ENTERING = 0
RIPPLE_EXITING = 1
def __init__(self, color: int = 0, content: Any = None, mask: Any = None):
super().__init__()
self._radius = 0
self._color = color
self._effect_color = color
self._content = content
self._mask = mask
self._ripple_state = RippleDrawable.RIPPLE_ENTERING
def setRadius(self, radius: int) -> None:
"""设置半径"""
self._radius = radius
def getRadius(self) -> int:
"""获取半径"""
return self._radius
def setColor(self, color: int) -> None:
"""设置颜色"""
self._color = color
def getColor(self) -> int:
"""获取颜色"""
return self._color
def setEffectColor(self, color: int) -> None:
"""设置效果颜色"""
self._effect_color = color
def getEffectColor(self) -> int:
"""获取效果颜色"""
return self._effect_color
# ═══════════════════════════════════════════════════════════════
# AnimatedRotateDrawable / InsetDrawable / NinePatchDrawable
# ═══════════════════════════════════════════════════════════════
class AnimatedRotateDrawable(ShapeDrawable):
"""AnimatedRotateDrawable — 动画旋转可绘制对象"""
def __init__(self, drawable: Any = None, gravity: int = 0):
super().__init__()
self._drawable = drawable
self._gravity = gravity
self._running = False
def start(self) -> None:
self._running = True
def stop(self) -> None:
self._running = False
class InsetDrawable(ShapeDrawable):
"""InsetDrawable — 嵌入可绘制对象"""
def __init__(self, drawable: Any = None, inset: int = 0):
super().__init__()
self._drawable = drawable
self._inset = inset
self._outset = inset
def getInset(self) -> int:
"""获取嵌入"""
return self._inset
def getOutset(self) -> int:
"""获取外延"""
return self._outset
class NinePatchDrawable(ShapeDrawable):
"""NinePatchDrawable — 九宫格可绘制对象"""
def __init__(self, nine_patch: Any = None):
super().__init__()
self._nine_patch = nine_patch
def getIntrinsicWidth(self) -> int:
return 0
def getIntrinsicHeight(self) -> int:
return 0