MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
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#pragma once
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// ============================================================================
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// world.h - 实体组件系统 (ECS)
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// ============================================================================
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#include <stdint.h>
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#include "../include/engine_api.h"
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#define MAX_ENTITIES 4096
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#define MAX_COMPONENTS 32
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typedef uint32_t Entity;
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typedef uint32_t ComponentType;
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// 组件接口
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typedef struct {
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void (*destroy)(void* component);
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} ComponentVTable;
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// 世界
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typedef struct {
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Entity entities[MAX_ENTITIES];
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uint32_t entity_count;
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uint32_t next_entity;
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void* components[MAX_COMPONENTS][MAX_ENTITIES];
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ComponentVTable component_tables[MAX_COMPONENTS];
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uint32_t component_sizes[MAX_COMPONENTS];
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uint32_t component_count;
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uint64_t entity_masks[MAX_ENTITIES];
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} World;
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// 创建/销毁
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World* world_create(void);
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void world_destroy(World* world);
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// 实体
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Entity world_create_entity(World* world);
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void world_destroy_entity(World* world, Entity entity);
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int world_entity_alive(World* world, Entity entity);
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// 组件
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ComponentType world_register_component(World* world, uint32_t size, ComponentVTable vtable);
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void* world_add_component(World* world, Entity entity, ComponentType type);
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void* world_get_component(World* world, Entity entity, ComponentType type);
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void world_remove_component(World* world, Entity entity, ComponentType type);
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int world_has_component(World* world, Entity entity, ComponentType type);
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// 系统遍历
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typedef void (*SystemFunc)(World* world, Entity entity, void* data);
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void world_each(World* world, uint64_t mask, SystemFunc func, void* data);
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