MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎

核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2)
外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言
含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
This commit is contained in:
shuiyu1123 committed 2026-07-10 19:20:40 +08:00
commit 2d56cb3bc9
91 files changed
+9988

No files matched your search

+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include "block_workspace.h"
#include <d3d11.h>
#include <stdint.h>
typedef struct BlockRenderer {
ID3D11Device* device;
ID3D11DeviceContext* context;
ID3D11Buffer* vertex_buffer;
ID3D11Buffer* index_buffer;
ID3D11VertexShader* vertex_shader;
ID3D11PixelShader* pixel_shader;
ID3D11InputLayout* input_layout;
float* vertex_data;
int vertex_count;
int vertex_capacity;
uint32_t* index_data;
int index_count;
int index_capacity;
} BlockRenderer;
int block_renderer_init(BlockRenderer* renderer, void* device, void* context);
void block_renderer_shutdown(BlockRenderer* renderer);
void block_renderer_begin(BlockRenderer* renderer);
void block_renderer_end(BlockRenderer* renderer);
void block_renderer_draw_block(BlockRenderer* renderer, Block* block, float view_x, float view_y, float zoom);
void block_renderer_draw_connection(BlockRenderer* renderer, BlockSlot* from, BlockSlot* to, float view_x, float view_y, float zoom);
void block_renderer_draw_text(BlockRenderer* renderer, const char* text, float x, float y, float r, float g, float b);
void block_renderer_add_quad(BlockRenderer* renderer, float x, float y, float w, float h, float r, float g, float b, float a);
void block_renderer_add_line(BlockRenderer* renderer, float x1, float y1, float x2, float y2, float r, float g, float b, float a);