MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
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@echo off
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REM ============================================================================
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REM build.bat - MinGW 编译脚本
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REM ============================================================================
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set MINGW=C:\mingw64\bin
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set GCC=%MINGW%\gcc.exe
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set GXX=%MINGW%\g++.exe
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set ENGINE_DIR=Engine
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set DEMO_DIR=Demo
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set OUTPUT=MiMoEngine_ASM.exe
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set CFLAGS=-O2 -Wall -Wextra -DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS -DMATH_ASM_AVAILABLE=0 -I%ENGINE_DIR% -I%ENGINE_DIR%\include
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set LDFLAGS=-ld3d11 -ldxgi -ld3dcompiler -lole32 -loleaut32 -luuid -lgdi32 -luser32 -lkernel32 -lwinmm -static
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echo === MiMoEngine ASM Build ===
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echo Compiler: %GCC%
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REM 创建输出目录
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if not exist build mkdir build
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REM 编译引擎 C 源文件
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echo [1/3] Compiling Engine sources...
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\engine.c -o build\engine.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\logger.c -o build\logger.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\timer.c -o build\timer.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Window\window.c -o build\window.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\graphics_device.c -o build\graphics_device.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\renderer.c -o build\renderer.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\shader.c -o build\shader.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\mesh.c -o build\mesh.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\texture.c -o build\texture.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\camera.c -o build\camera.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\ECS\world.c -o build\world.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Input\input.c -o build\input.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Physics\physics.c -o build\physics.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Audio\audio.c -o build\audio.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\UI\ui.c -o build\ui.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\Scripting\lua_engine.c -o build\lua_engine.o
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REM 编译 VisualScript 模块
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echo [2/3] Compiling VisualScript...
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_core.c -o build\block_core.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_types.c -o build\block_types.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_workspace.c -o build\block_workspace.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_interaction.c -o build\block_interaction.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_renderer.c -o build\block_renderer.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_palette.c -o build\block_palette.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_executor.c -o build\block_executor.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_serializer.c -o build\block_serializer.o
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%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_editor.c -o build\block_editor.o
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REM 编译 Demo
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echo [3/3] Compiling Demo...
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%GCC% %CFLAGS% -c %DEMO_DIR%\main.c -o build\main.o
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REM 链接
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echo Linking...
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%GXX% build\*.o -o build\%OUTPUT% %LDFLAGS%
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if %ERRORLEVEL% EQU 0 (
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echo.
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echo === Build succeeded! ===
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echo Output: build\%OUTPUT%
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echo.
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echo Run with: build\%OUTPUT%
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) else (
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echo.
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echo === Build FAILED! ===
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)
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pause
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