feat: lity3d graphical editor with .ly file format
- WIN32 subsystem, D3D11 standalone rendering (no UILayer dependency) - Scene tree panel, Inspector panel, Console panel, Viewport - Chinese text via glyph_atlas (GDI GetGlyphOutlineW + D3D11 texture atlas) - .ly file format: INI-style scene serialization (save/load) - Ctrl+S/Ctrl+O keyboard shortcuts - Depth test disabled for all 2D rendering
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@@ -54,7 +54,7 @@ add_executable(lity3d Demo/main.c)
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target_link_libraries(lity3d ${LINK_LIBS})
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set_target_properties(lity3d PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(lity3d_editor Demo/editor_main.c)
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add_executable(lity3d_editor WIN32 Demo/editor_main.c)
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target_link_libraries(lity3d_editor ${LINK_LIBS})
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set_target_properties(lity3d_editor PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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