sync: user's Lity3D_source.zip changes
- Engine core: improved initialization and lifecycle - Renderer: camera and rendering pipeline updates - Editor: updated editor code - Window: improved window handling - Demo/main.c: scene demo with AssetManager + scene loading - build.bat: updated build script - 11 files modified from user's manual edits
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@@ -68,7 +68,7 @@ int engine_init(Engine* engine, const EngineConfig* config) {
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// 初始化日志
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logger_init("engine.log");
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LOG_INFO("Initializing MiMo Engine ASM...");
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LOG_INFO("Initializing Lity3D Engine...");
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// 初始化计时器
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timer_init();
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@@ -124,7 +124,7 @@ int engine_init(Engine* engine, const EngineConfig* config) {
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engine->running = 1;
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engine->frame_count = 0;
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LOG_INFO("MiMo Engine ASM initialized successfully.");
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LOG_INFO("Lity3D Engine initialized successfully.");
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return 1;
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}
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@@ -184,7 +184,7 @@ void engine_run(Engine* engine) {
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void engine_shutdown(Engine* engine) {
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if (!engine->initialized) return;
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LOG_INFO("Shutting down MiMo Engine ASM...");
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LOG_INFO("Shutting down Lity3D Engine...");
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if (engine->renderer) {
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renderer_destroy(engine->renderer);
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