sync: user's Lity3D_source.zip changes
- Engine core: improved initialization and lifecycle - Renderer: camera and rendering pipeline updates - Editor: updated editor code - Window: improved window handling - Demo/main.c: scene demo with AssetManager + scene loading - build.bat: updated build script - 11 files modified from user's manual edits
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@@ -59,7 +59,7 @@ void editor_render(Editor* ed) {
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uilayer_flush(&ed->ui, ctx);
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float sw2 = sw, sh2 = sh;
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bitmap_font_draw(&ed->font, ctx, "MiMo Engine Editor", 10, 6,
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bitmap_font_draw(&ed->font, ctx, "Lity3D Engine Editor", 10, 6,
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0.4f, 0.75f, 1.0f, 1.0f, sw2, sh2);
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const char* menu[] = {"File", "Edit", "View", "Build", "Help"};
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