feat: standalone .ly interpreter - parses blocks/wires, executes flow control
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@@ -76,7 +76,9 @@ static void on_render(Engine* engine) {
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shader_set_matrix(g_shader, ctx, (float*)&proj_t);
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mesh_draw(g_tri, ctx);
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ctx->lpVtbl->OMSetDepthStencilState(ctx, g_no_depth, 0);
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{
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ctx->lpVtbl->OMSetDepthStencilState(ctx, g_no_depth, 0);
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}
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draw_quad(ctx, sw - 200, 10, 180, 60, 1, 1, 1, 1);
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