Prevents UILayer init from breaking 3D rendering pipeline. Creates explicit LESS_EQUAL depth state at init time.
- mesh_load_obj: parse vertices, UVs, faces from .obj files - Auto-generate face normals - Per-face vertex expansion (simple but correct)
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)