""" Lity3D Editor - 集成开发环境 双击打开 → 写代码 → F5 运行 → F7 打包 支持 11 种语言切换 """ import tkinter as tk from tkinter import ttk, filedialog, scrolledtext, messagebox import os, subprocess, json, sys, time ENGINE_DIR = os.path.dirname(os.path.abspath(__file__)) sys.path.insert(0, ENGINE_DIR) import i18n class LityEditor: def __init__(self): i18n.load_language() self.root = tk.Tk() self.root.geometry("1400x900") self.root.configure(bg="#2b2d30") self.current_file = None self.process = None self._setup_styles() self._build_ui() i18n.on_language_change(self._refresh_ui) self.root.protocol("WM_DELETE_WINDOW", self._on_close) def _t(self, key): return i18n.t(key) def _setup_styles(self): s = ttk.Style() s.theme_use("clam") s.configure("Dark.TFrame", background="#2b2d30") s.configure("Dark.TLabel", background="#2b2d30", foreground="#cccccc") def _build_ui(self): self._build_menu() self._build_toolbar() self._build_main() self._build_statusbar() self._set_status(self._t("ready")) def _refresh_ui(self): self.root.title(self._t("app_title")) for w in self.root.winfo_children(): if isinstance(w, tk.Menu): w.destroy() self._build_menu() self._build_toolbar() def _build_menu(self): mb = tk.Menu(self.root, bg="#2b2d30", fg="#cccccc") self.root.config(menu=mb) fm = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") fm.add_command(label=self._t("new_file"), accelerator="Ctrl+N", command=self._new_file) fm.add_command(label=self._t("open_file"), accelerator="Ctrl+O", command=self._open_file) fm.add_command(label=self._t("open_folder"), command=self._open_folder) fm.add_separator() fm.add_command(label=self._t("save"), accelerator="Ctrl+S", command=self._save_file) fm.add_command(label=self._t("save_as"), command=self._save_as) fm.add_separator() fm.add_command(label=self._t("exit"), command=self._on_close) mb.add_cascade(label=self._t("menu_file"), menu=fm) em = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") em.add_command(label=self._t("undo"), accelerator="Ctrl+Z", command=lambda: self.code_text.edit_undo()) em.add_command(label=self._t("redo"), accelerator="Ctrl+Y", command=lambda: self.code_text.edit_redo()) em.add_separator() em.add_command(label=self._t("cut"), accelerator="Ctrl+X", command=lambda: self.root.focus_get().event_generate("<>")) em.add_command(label=self._t("copy"), accelerator="Ctrl+C", command=lambda: self.root.focus_get().event_generate("<>")) em.add_command(label=self._t("paste"), accelerator="Ctrl+V", command=lambda: self.root.focus_get().event_generate("<>")) em.add_command(label=self._t("select_all"), accelerator="Ctrl+A", command=lambda: self.code_text.tag_add("sel", "1.0", "end")) mb.add_cascade(label=self._t("menu_edit"), menu=em) bm = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") bm.add_command(label=self._t("run_game"), accelerator="F5", command=self._run_game) bm.add_command(label=self._t("run_file"), accelerator="Ctrl+F5", command=self._run_current) bm.add_separator() bm.add_command(label=self._t("build_engine"), command=self._build_engine) bm.add_command(label=self._t("build_exe"), accelerator="F7", command=self._build_exe) bm.add_separator() bm.add_command(label=self._t("kill_process"), accelerator="Shift+F5", command=self._kill_process) mb.add_cascade(label=self._t("menu_build"), menu=bm) sm = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") sm.add_command(label=self._t("new_scene"), command=self._new_scene) sm.add_command(label=self._t("open_scene"), command=self._open_scene) sm.add_command(label=self._t("save_scene"), command=self._save_scene) sm.add_separator() sm.add_command(label=self._t("run_scene"), command=self._run_scene) mb.add_cascade(label=self._t("menu_scene"), menu=sm) lm = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") for code, name in i18n.get_all_languages(): marker = " ✓" if code == i18n.get_language() else "" lm.add_command(label=f"{name}{marker}", command=lambda c=code: self._switch_lang(c)) mb.add_cascade(label=self._t("menu_language"), menu=lm) hm = tk.Menu(mb, tearoff=0, bg="#3c3f41", fg="#cccccc") hm.add_command(label=self._t("docs"), command=self._open_docs) hm.add_command(label=self._t("about"), command=lambda: messagebox.showinfo( self._t("about"), "Lity3D Engine v1.0\nC+MASM Game Engine\nPython Scripting + D3D11\n11 Languages")) mb.add_cascade(label=self._t("menu_help"), menu=hm) self.root.bind("", lambda e: self._new_file()) self.root.bind("", lambda e: self._open_file()) self.root.bind("", lambda e: self._save_file()) self.root.bind("", lambda e: self._run_game()) self.root.bind("", lambda e: self._build_exe()) self.root.bind("", lambda e: self._kill_process()) def _switch_lang(self, code): i18n.set_language(code) i18n.save_language(code) self._refresh_ui() def _build_toolbar(self): if hasattr(self, '_toolbar') and self._toolbar: self._toolbar.destroy() self._toolbar = ttk.Frame(self.root, style="Dark.TFrame") self._toolbar.pack(side=tk.TOP, fill=tk.X, padx=2, pady=2) ttk.Button(self._toolbar, text=self._t("new_file"), command=self._new_file).pack(side=tk.LEFT, padx=1) ttk.Button(self._toolbar, text=self._t("open_file"), command=self._open_file).pack(side=tk.LEFT, padx=1) ttk.Button(self._toolbar, text=self._t("save"), command=self._save_file).pack(side=tk.LEFT, padx=1) ttk.Separator(self._toolbar, orient=tk.VERTICAL).pack(side=tk.LEFT, fill=tk.Y, padx=4) ttk.Button(self._toolbar, text=self._t("run") + " (F5)", command=self._run_game).pack(side=tk.LEFT, padx=2) ttk.Button(self._toolbar, text=self._t("stop"), command=self._kill_process).pack(side=tk.LEFT, padx=1) ttk.Button(self._toolbar, text=self._t("build_exe") + " (F7)", command=self._build_exe).pack(side=tk.LEFT, padx=2) ttk.Separator(self._toolbar, orient=tk.VERTICAL).pack(side=tk.LEFT, fill=tk.Y, padx=4) ttk.Button(self._toolbar, text=self._t("new_scene"), command=self._new_scene).pack(side=tk.LEFT, padx=1) ttk.Button(self._toolbar, text=self._t("save_scene"), command=self._save_scene).pack(side=tk.LEFT, padx=1) def _build_main(self): main = ttk.PanedWindow(self.root, orient=tk.HORIZONTAL) main.pack(fill=tk.BOTH, expand=True, padx=2, pady=2) left = ttk.Frame(main, style="Dark.TFrame") main.add(left, weight=1) ttk.Label(left, text=self._t("explorer").upper(), style="Dark.TLabel", font=("Segoe UI", 9, "bold")).pack(anchor=tk.W, padx=5, pady=3) self.file_tree = ttk.Treeview(left, show="tree", height=20) self.file_tree.pack(fill=tk.BOTH, expand=True, padx=3, pady=3) self.file_tree.bind("", self._on_tree_double) self._refresh_tree() right = ttk.Frame(main, style="Dark.TFrame") main.add(right, weight=3) self.notebook = ttk.Notebook(right) self.notebook.pack(fill=tk.BOTH, expand=True) self.editor_frame = ttk.Frame(self.notebook) self.notebook.add(self.editor_frame, text="editor.py") self.code_text = scrolledtext.ScrolledText(self.editor_frame, bg="#1e1e1e", fg="#d4d4d4", insertbackground="#d4d4d4", font=("Consolas", 12), wrap=tk.NONE, undo=True) self.code_text.pack(fill=tk.BOTH, expand=True) bottom = ttk.Frame(right, style="Dark.TFrame") bottom.pack(fill=tk.BOTH, expand=False) self.console = scrolledtext.ScrolledText(bottom, bg="#1e1e1e", fg="#cccccc", font=("Consolas", 10), height=8, state=tk.DISABLED) self.console.pack(fill=tk.BOTH, expand=True, padx=3, pady=3) def _build_statusbar(self): self.statusbar = ttk.Frame(self.root, style="Dark.TFrame") self.statusbar.pack(side=tk.BOTTOM, fill=tk.X) self.status_label = ttk.Label(self.statusbar, text="", style="Dark.TLabel") self.status_label.pack(side=tk.LEFT, padx=5) self.process_label = ttk.Label(self.statusbar, text="", style="Dark.TLabel", foreground="#6a9955") self.process_label.pack(side=tk.RIGHT, padx=5) def _log(self, msg, tag="info"): self.console.config(state=tk.NORMAL) ts = time.strftime("%H:%M:%S") pfx = {"info": " ", "error": "!!", "success": "OK"}[tag] self.console.insert(tk.END, f"[{ts}] {pfx} {msg}\n") self.console.see(tk.END) self.console.config(state=tk.DISABLED) def _set_status(self, msg): self.status_label.config(text=msg) def _refresh_tree(self): if not hasattr(self, 'file_tree'): return self.file_tree.delete(*self.file_tree.get_children()) root = self.file_tree.insert("", "end", text="lity3d", open=True) skip = {".git", ".gitignore", "build", "__pycache__", ".lang", ".vs", ".vscode", "obj"} for item in sorted(os.listdir(ENGINE_DIR)): if item.startswith(".") or item in skip: continue full = os.path.join(ENGINE_DIR, item) if os.path.isdir(full): dn = self.file_tree.insert(root, "end", text=item) try: for f in sorted(os.listdir(full)): if f.startswith(".") or f.endswith((".pyc", ".exe", ".o", ".a")): continue self.file_tree.insert(dn, "end", text=f, values=(os.path.join(item, f),)) except: pass else: self.file_tree.insert(root, "end", text=item, values=(item,)) def _on_tree_double(self, event): sel = self.file_tree.selection() if not sel: return item = self.file_tree.item(sel[0]) vals = item.get("values", ()) path = vals[0] if vals else item["text"] full = os.path.join(ENGINE_DIR, path) if not os.path.isabs(path) else path if os.path.isfile(full): self._open_file_at(full) def _new_file(self): self.code_text.delete("1.0", tk.END) self.current_file = None self.notebook.tab(self.editor_frame, text="untitled*") self._set_status(self._t("new_file_msg")) def _open_file(self): p = filedialog.askopenfilename(initialdir=ENGINE_DIR, filetypes=[("Python", "*.py"), ("C", "*.c *.h"), ("All", "*.*")]) if p: self._open_file_at(p) def _open_file_at(self, path): try: with open(path, "r", encoding="utf-8", errors="replace") as f: self.code_text.delete("1.0", tk.END) self.code_text.insert("1.0", f.read()) self.current_file = path name = os.path.basename(path) self.notebook.tab(self.editor_frame, text=name) self._log(f"{self._t('opened')} {name}", "success") except Exception as e: self._log(str(e), "error") def _open_folder(self): filedialog.askdirectory(initialdir=ENGINE_DIR) def _save_file(self): if not self.current_file: self._save_as(); return try: with open(self.current_file, "w", encoding="utf-8") as f: f.write(self.code_text.get("1.0", tk.END)) name = os.path.basename(self.current_file) self.notebook.tab(self.editor_frame, text=name) self._log(f"{self._t('saved')} {name}", "success") except Exception as e: self._log(str(e), "error") def _save_as(self): p = filedialog.asksaveasfilename(initialdir=ENGINE_DIR, defaultextension=".py", filetypes=[("Python", "*.py"), ("All", "*.*")]) if p: self.current_file = p; self._save_file() def _run_game(self): exe = os.path.join(ENGINE_DIR, "build", "lity.exe") if os.path.exists(exe): self._run_process([exe]) else: self._log(self._t("build_first"), "error") def _run_current(self): if not self.current_file: self._log(self._t("no_file"), "error"); return ext = os.path.splitext(self.current_file)[1] if ext == ".py": self._run_process([sys.executable, self.current_file]) else: self._log(self._t("cant_run"), "error") def _run_scene(self): exe = os.path.join(ENGINE_DIR, "build", "lity.exe") if os.path.exists(exe): self._run_process([exe]) else: self._log(self._t("build_first"), "error") def _run_process(self, cmd): self._kill_process() self._log(f"> {' '.join(os.path.basename(c) for c in cmd)}") self.process_label.config(text=self._t("running")) try: self.process = subprocess.Popen(cmd, cwd=ENGINE_DIR, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, creationflags=subprocess.CREATE_NO_WINDOW) self._poll() except Exception as e: self._log(str(e), "error") self.process_label.config(text="") def _poll(self): if self.process and self.process.poll() is None: line = self.process.stdout.readline() if line: self._log(line.decode(errors="replace").rstrip()) self.root.after(50, self._poll) elif self.process: self._log(f"{self._t('process_exit')} {self.process.returncode}", "success" if self.process.returncode == 0 else "error") self.process_label.config(text="") self.process = None def _kill_process(self): if self.process: self.process.kill() self._log(self._t("kill_done"), "error") self.process_label.config(text="") self.process = None def _build_engine(self): d = os.path.join(ENGINE_DIR, "build") os.makedirs(d, exist_ok=True) self._run_process(["cmake", "--build", d]) def _build_exe(self): self._save_file() exe = os.path.join(ENGINE_DIR, "build", "lity.exe") if os.path.exists(exe): out = filedialog.asksaveasfilename(initialdir=ENGINE_DIR, defaultextension=".exe", filetypes=[("EXE", "*.exe")]) if out: import shutil shutil.copy2(exe, out) self._log(f"{self._t('packaged')} {out}", "success") else: self._log(self._t("build_first"), "error") def _new_scene(self): scene = {"entities": [], "camera": {"pos": [0, 5, -10], "target": [0, 0, 0]}} path = filedialog.asksaveasfilename(initialdir=ENGINE_DIR, defaultextension=".json", filetypes=[("Scene", "*.json")]) if path: with open(path, "w") as f: json.dump(scene, f, indent=2) self.current_file = path self._open_file_at(path) self._log(self._t("new_scene_ok"), "success") def _open_scene(self): p = filedialog.askopenfilename(initialdir=ENGINE_DIR, filetypes=[("Scene", "*.json *.txt")]) if p: self._open_file_at(p) def _save_scene(self): self._save_file() def _open_docs(self): d = os.path.join(ENGINE_DIR, "Engine", "Scripting", "lity.py") if os.path.exists(d): self._open_file_at(d) def _on_close(self): if self.process: self.process.kill() self.root.destroy() def run(self): self.root.mainloop() if __name__ == "__main__": LityEditor().run()