cmake_minimum_required(VERSION 3.10) project(lity3d C) set(CMAKE_C_STANDARD 17) set(CMAKE_C_STANDARD_REQUIRED ON) add_compile_options(-O2 -Wall -DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS) include_directories( ${CMAKE_SOURCE_DIR}/Engine ${CMAKE_SOURCE_DIR}/Engine/include ${CMAKE_SOURCE_DIR}/Engine/ASM ) set(ENGINE_SOURCES Engine/Math/math_impl.c Engine/Core/engine.c Engine/Core/logger.c Engine/Core/timer.c Engine/Window/window.c Engine/Rendering/graphics_device.c Engine/Rendering/renderer.c Engine/Rendering/shader.c Engine/Rendering/mesh.c Engine/Rendering/texture.c Engine/Rendering/camera.c Engine/ECS/world.c Engine/Input/input.c Engine/Physics/physics.c Engine/Audio/audio.c Engine/UI/ui.c Engine/Scripting/lua_engine.c Engine/VisualScript/block_core.c Engine/VisualScript/block_types.c Engine/VisualScript/block_workspace.c Engine/VisualScript/block_interaction.c Engine/VisualScript/block_renderer.c Engine/VisualScript/block_palette.c Engine/VisualScript/block_executor.c Engine/VisualScript/block_serializer.c Engine/VisualScript/block_editor.c Engine/Editor/editor_2d.c Engine/Editor/bitmap_font.c Engine/Editor/editor.c Engine/Editor/uilayer.c Engine/Editor/glyph_atlas.c ) add_library(Engine STATIC ${ENGINE_SOURCES}) set(LINK_LIBS Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm) add_executable(lity3d Demo/main.c) target_link_libraries(lity3d ${LINK_LIBS}) set_target_properties(lity3d PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build) add_executable(lity3d_editor Demo/editor_main.c) target_link_libraries(lity3d_editor ${LINK_LIBS}) set_target_properties(lity3d_editor PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build) add_executable(lity3d_compat WIN32 Demo/compat_test.c) target_link_libraries(lity3d_compat ${LINK_LIBS}) set_target_properties(lity3d_compat PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)