#include "lua_engine.h" #include #include // Lua头文件 (需要单独下载或集成) // #include // #include // #include // 由于Lua需要单独集成,这里提供占位实现 // 实际使用时取消注释并链接Lua库 typedef struct lua_State lua_State; static lua_State* luaL_newstate(void) { return NULL; } static void luaL_openlibs(lua_State* L) { (void)L; } static int luaL_dofile(lua_State* L, const char* fn) { (void)L; (void)fn; return -1; } static int luaL_dostring(lua_State* L, const char* s) { (void)L; (void)s; return -1; } static void lua_close(lua_State* L) { (void)L; } LuaEngine* lua_engine_create(void) { return (LuaEngine*)calloc(1, sizeof(LuaEngine)); } void lua_engine_destroy(LuaEngine* engine) { if (!engine) return; if (engine->L) lua_close(engine->L); free(engine); } int lua_engine_init(LuaEngine* engine) { engine->L = luaL_newstate(); if (!engine->L) return -1; luaL_openlibs(engine->L); engine->initialized = 1; return 0; } int lua_engine_do_file(LuaEngine* engine, const char* path) { if (!engine->L) return -1; return luaL_dofile(engine->L, path); } int lua_engine_do_string(LuaEngine* engine, const char* code) { if (!engine->L) return -1; return luaL_dostring(engine->L, code); } void lua_engine_register_function(LuaEngine* engine, const char* name, void* func) { (void)engine; (void)name; (void)func; // lua_pushcfunction(engine->L, func); // lua_setglobal(engine->L, name); } lua_State* lua_engine_get_state(LuaEngine* engine) { return engine->L; }