#pragma once #include #include typedef struct { float pos[3]; float norm[3]; float uv[2]; float color[4]; } Vertex; typedef struct { ID3D11Buffer* vb; ID3D11Buffer* ib; uint32_t vcount; uint32_t icount; uint32_t stride; } Mesh; Mesh* mesh_create_cube(ID3D11Device* dev); Mesh* mesh_create_plane(ID3D11Device* dev, float size); Mesh* mesh_create_sphere(ID3D11Device* dev, float r, int seg); Mesh* mesh_load_obj(ID3D11Device* dev, const char* path); void mesh_destroy(Mesh* m); void mesh_draw(Mesh* m, ID3D11DeviceContext* ctx);