Files
lity3d/Engine/Core/engine.c
T
shuiyu1123 0669d102ce feat: major engine overhaul - scene demo with lighting, sphere, ground
- Scene Demo: cube + sphere + ground plane with proper lighting
- Audio: XAudio2 dynamic loading + WAV playback
- Physics: expanded collision system
- Renderer: improved pipeline with materials
- UI: extended widget system
- VisualScript: enhanced serializer + block interactions
- ASM: optimized math/memory/profiling routines
- Window: mouse input + scroll support
2026-07-12 08:21:07 +08:00

245 lines
6.4 KiB
C

// ============================================================================
// engine.c - 引擎核心实现
// ============================================================================
#include "engine.h"
#include "logger.h"
#include "timer.h"
#include "../Window/window.h"
#include "../Rendering/renderer.h"
#include "../Rendering/graphics_device.h"
#include "../include/engine_api.h"
#include <stdlib.h>
#include <Windows.h>
// 引擎实例 (单例)
static Engine g_engine = {0};
// 回调
static EngineUpdateCallback g_update_callback = NULL;
static EngineRenderCallback g_render_callback = NULL;
static EngineKeyCallback g_key_callback = NULL;
static EngineResizeCallback g_resize_callback = NULL;
static EngineMouseMoveCallback g_mouse_move_callback = NULL;
static EngineMouseButtonCallback g_mouse_button_callback = NULL;
// 内部函数
static void on_key(int key) {
if (g_key_callback) {
g_key_callback(&g_engine, key);
}
if (key == VK_ESCAPE) {
engine_request_quit(&g_engine);
}
}
static void on_resize(int width, int height) {
if (g_resize_callback) {
g_resize_callback(&g_engine, width, height);
}
}
static void on_mouse_move(int x, int y) {
if (g_mouse_move_callback) {
g_mouse_move_callback(&g_engine, x, y);
}
}
static void on_mouse_button(int button, int pressed) {
if (g_mouse_button_callback) {
g_mouse_button_callback(&g_engine, button, pressed);
}
}
Engine* engine_create(void) {
return &g_engine;
}
void engine_destroy(Engine* engine) {
if (engine) {
engine_shutdown(engine);
}
}
int engine_init(Engine* engine, const EngineConfig* config) {
if (engine->initialized) return 1;
engine->config = *config;
// 初始化日志
logger_init("engine.log");
LOG_INFO("Initializing MiMo Engine ASM...");
// 初始化计时器
timer_init();
// 创建窗口
engine->window = window_create(
config->app_name,
config->window_width,
config->window_height,
config->fullscreen
);
if (!engine->window) {
LOG_ERROR("Failed to create window!");
return 0;
}
// 设置回调
window_set_key_callback(engine->window, on_key);
window_set_resize_callback(engine->window, on_resize);
window_set_mouse_move_callback(engine->window, on_mouse_move);
window_set_mouse_button_callback(engine->window, on_mouse_button);
LOG_INFO("Window created: %dx%d", config->window_width, config->window_height);
// 创建 D3D11 图形设备
engine->graphics_device = graphics_device_create();
if (!graphics_device_init(engine->graphics_device,
window_get_handle(engine->window),
config->window_width,
config->window_height,
config->vsync)) {
LOG_ERROR("Failed to initialize D3D11 graphics device!");
window_destroy(engine->window);
engine->window = NULL;
return 0;
}
// 创建渲染器
engine->renderer = renderer_create(engine->graphics_device);
if (!engine->renderer) {
LOG_ERROR("Failed to create renderer!");
graphics_device_destroy(engine->graphics_device);
engine->graphics_device = NULL;
window_destroy(engine->window);
engine->window = NULL;
return 0;
}
LOG_INFO("Graphics device and renderer ready.");
engine->initialized = 1;
engine->running = 1;
engine->frame_count = 0;
LOG_INFO("MiMo Engine ASM initialized successfully.");
return 1;
}
void engine_run(Engine* engine) {
if (!engine->initialized) {
LOG_ERROR("Engine not initialized!");
return;
}
double fixed_dt = 1.0 / 60.0; // 60Hz 固定时间步
double accumulator = 0.0;
double fps_timer = 0.0;
int fps_frames = 0;
int fps_display = 0;
while (engine->running) {
// 处理窗口消息
if (!window_process_messages(engine->window)) {
engine->running = 0;
break;
}
// 更新计时
timer_tick();
engine->delta_time = timer_get_delta();
engine->total_time += engine->delta_time;
engine->frame_count++;
// FPS 计算
fps_timer += engine->delta_time;
fps_frames++;
if (fps_timer >= 1.0) {
fps_display = fps_frames;
fps_frames = 0;
fps_timer -= 1.0;
}
// 固定时间步逻辑更新
accumulator += engine->delta_time;
while (accumulator >= fixed_dt) {
if (g_update_callback) {
g_update_callback(engine, fixed_dt);
}
accumulator -= fixed_dt;
}
// 渲染
if (g_render_callback) {
g_render_callback(engine);
}
// 存储 FPS 供外部读取
engine->fps = fps_display;
}
}
void engine_shutdown(Engine* engine) {
if (!engine->initialized) return;
LOG_INFO("Shutting down MiMo Engine ASM...");
if (engine->renderer) {
renderer_destroy(engine->renderer);
engine->renderer = NULL;
}
if (engine->graphics_device) {
graphics_device_destroy(engine->graphics_device);
engine->graphics_device = NULL;
}
if (engine->window) {
window_destroy(engine->window);
engine->window = NULL;
}
logger_shutdown();
engine->initialized = 0;
engine->running = 0;
}
void engine_request_quit(Engine* engine) {
engine->running = 0;
}
// 回调设置
void engine_set_update_callback(Engine* engine, EngineUpdateCallback callback) {
g_update_callback = callback;
}
void engine_set_render_callback(Engine* engine, EngineRenderCallback callback) {
g_render_callback = callback;
}
void engine_set_key_callback(Engine* engine, EngineKeyCallback callback) {
g_key_callback = callback;
}
void engine_set_resize_callback(Engine* engine, EngineResizeCallback callback) {
g_resize_callback = callback;
}
void engine_set_mouse_move_callback(Engine* engine, EngineMouseMoveCallback callback) {
g_mouse_move_callback = callback;
}
void engine_set_mouse_button_callback(Engine* engine, EngineMouseButtonCallback callback) {
g_mouse_button_callback = callback;
}
GraphicsDevice* engine_get_graphics_device(Engine* engine) {
return engine ? engine->graphics_device : NULL;
}
Renderer* engine_get_renderer(Engine* engine) {
return engine ? (Renderer*)engine->renderer : NULL;
}