Files
lity3d/Engine/ECS/world.h
T
shuiyu1123 2d56cb3bc9 MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2)
外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言
含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
2026-07-10 19:20:40 +08:00

54 lines
1.6 KiB
C

#pragma once
// ============================================================================
// world.h - 实体组件系统 (ECS)
// ============================================================================
#include <stdint.h>
#include "../include/engine_api.h"
#define MAX_ENTITIES 4096
#define MAX_COMPONENTS 32
typedef uint32_t Entity;
typedef uint32_t ComponentType;
// 组件接口
typedef struct {
void (*destroy)(void* component);
} ComponentVTable;
// 世界
typedef struct {
Entity entities[MAX_ENTITIES];
uint32_t entity_count;
uint32_t next_entity;
void* components[MAX_COMPONENTS][MAX_ENTITIES];
ComponentVTable component_tables[MAX_COMPONENTS];
uint32_t component_sizes[MAX_COMPONENTS];
uint32_t component_count;
uint64_t entity_masks[MAX_ENTITIES];
} World;
// 创建/销毁
World* world_create(void);
void world_destroy(World* world);
// 实体
Entity world_create_entity(World* world);
void world_destroy_entity(World* world, Entity entity);
int world_entity_alive(World* world, Entity entity);
// 组件
ComponentType world_register_component(World* world, uint32_t size, ComponentVTable vtable);
void* world_add_component(World* world, Entity entity, ComponentType type);
void* world_get_component(World* world, Entity entity, ComponentType type);
void world_remove_component(World* world, Entity entity, ComponentType type);
int world_has_component(World* world, Entity entity, ComponentType type);
// 系统遍历
typedef void (*SystemFunc)(World* world, Entity entity, void* data);
void world_each(World* world, uint64_t mask, SystemFunc func, void* data);