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shuiyuPyLab/lity3d
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1a067ddc4b122c039fe413febf62e8394c4c6858
lity3d/Engine/Rendering
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shuiyu1123 1a067ddc4b fix: graphics_device_init - don't bind depth_stencil to OM
raw3d_test proves D3D11 pipeline works when not using engine's init.
Engine graphics_device_init has some state that conflicts with inline VB rendering.
2026-07-11 15:55:44 +08:00
..
camera.c
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
camera.h
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
graphics_device.c
fix: graphics_device_init - don't bind depth_stencil to OM
2026-07-11 15:55:44 +08:00
graphics_device.h
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
mesh.c
fix: simplify mesh_draw, game_test projection fix
2026-07-11 15:01:40 +08:00
mesh.h
feat: OBJ model loader + fix mesh.h duplicates
2026-07-11 12:48:56 +08:00
renderer.c
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
renderer.h
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
shader.c
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
shader.h
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
texture.c
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
texture.h
MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
2026-07-10 19:20:40 +08:00
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