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lity3d/Engine/Rendering/mesh.h
T
shuiyu1123 2d56cb3bc9 MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2)
外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言
含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
2026-07-10 19:20:40 +08:00

25 lines
529 B
C

#pragma once
#include <d3d11.h>
#include <stdint.h>
typedef struct {
float pos[3];
float norm[3];
float uv[2];
float color[4];
} Vertex;
typedef struct {
ID3D11Buffer* vb;
ID3D11Buffer* ib;
uint32_t vcount;
uint32_t icount;
uint32_t stride;
} Mesh;
Mesh* mesh_create_cube(ID3D11Device* dev);
Mesh* mesh_create_plane(ID3D11Device* dev, float size);
Mesh* mesh_create_sphere(ID3D11Device* dev, float r, int seg);
void mesh_destroy(Mesh* m);
void mesh_draw(Mesh* m, ID3D11DeviceContext* ctx);