Files
lity3d/Engine/Rendering/lighting.h
T

18 lines
478 B
C

// lighting.h
#pragma once
typedef enum { LIGHT_DIR=0, LIGHT_POINT } LightType;
typedef struct {
LightType type;
float color[3];
float intensity;
float direction[3];
float position[3];
float range;
} Light;
Light* light_create_dir(float r, float g, float b, float intensity, float dx, float dy, float dz);
Light* light_create_point(float r, float g, float b, float intensity, float x, float y, float z, float range);
void light_destroy(Light* light);