核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
#pragma once
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#include "block_workspace.h"
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#include <d3d11.h>
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#include <stdint.h>
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typedef struct BlockRenderer {
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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ID3D11Buffer* vertex_buffer;
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ID3D11Buffer* index_buffer;
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ID3D11VertexShader* vertex_shader;
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ID3D11PixelShader* pixel_shader;
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ID3D11InputLayout* input_layout;
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float* vertex_data;
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int vertex_count;
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int vertex_capacity;
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uint32_t* index_data;
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int index_count;
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int index_capacity;
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} BlockRenderer;
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int block_renderer_init(BlockRenderer* renderer, void* device, void* context);
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void block_renderer_shutdown(BlockRenderer* renderer);
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void block_renderer_begin(BlockRenderer* renderer);
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void block_renderer_end(BlockRenderer* renderer);
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void block_renderer_draw_block(BlockRenderer* renderer, Block* block, float view_x, float view_y, float zoom);
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void block_renderer_draw_connection(BlockRenderer* renderer, BlockSlot* from, BlockSlot* to, float view_x, float view_y, float zoom);
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void block_renderer_draw_text(BlockRenderer* renderer, const char* text, float x, float y, float r, float g, float b);
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void block_renderer_add_quad(BlockRenderer* renderer, float x, float y, float w, float h, float r, float g, float b, float a);
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void block_renderer_add_line(BlockRenderer* renderer, float x1, float y1, float x2, float y2, float r, float g, float b, float a);
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