核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
17 lines
511 B
C
17 lines
511 B
C
#pragma once
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#include <d3d11.h>
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#include <stdint.h>
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typedef struct {
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ID3D11VertexShader* vs;
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ID3D11PixelShader* ps;
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ID3D11InputLayout* layout;
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ID3D11Buffer* cb;
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} Shader;
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Shader* shader_create(void);
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void shader_destroy(Shader* s);
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int shader_compile(Shader* s, ID3D11Device* dev, const char* vs_code, const char* ps_code, uint32_t vs_len, uint32_t ps_len);
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void shader_bind(Shader* s, ID3D11DeviceContext* ctx);
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void shader_set_matrix(Shader* s, ID3D11DeviceContext* ctx, const float* data);
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