Files
lity3d/build.bat
T
shuiyu1123 2d56cb3bc9 MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2)
外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言
含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
2026-07-10 19:20:40 +08:00

74 lines
3.0 KiB
Batchfile

@echo off
REM ============================================================================
REM build.bat - MinGW 编译脚本
REM ============================================================================
set MINGW=C:\mingw64\bin
set GCC=%MINGW%\gcc.exe
set GXX=%MINGW%\g++.exe
set ENGINE_DIR=Engine
set DEMO_DIR=Demo
set OUTPUT=MiMoEngine_ASM.exe
set CFLAGS=-O2 -Wall -Wextra -DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS -DMATH_ASM_AVAILABLE=0 -I%ENGINE_DIR% -I%ENGINE_DIR%\include
set LDFLAGS=-ld3d11 -ldxgi -ld3dcompiler -lole32 -loleaut32 -luuid -lgdi32 -luser32 -lkernel32 -lwinmm -static
echo === MiMoEngine ASM Build ===
echo Compiler: %GCC%
REM 创建输出目录
if not exist build mkdir build
REM 编译引擎 C 源文件
echo [1/3] Compiling Engine sources...
%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\engine.c -o build\engine.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\logger.c -o build\logger.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Core\timer.c -o build\timer.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Window\window.c -o build\window.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\graphics_device.c -o build\graphics_device.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\renderer.c -o build\renderer.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\shader.c -o build\shader.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\mesh.c -o build\mesh.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\texture.c -o build\texture.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Rendering\camera.c -o build\camera.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\ECS\world.c -o build\world.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Input\input.c -o build\input.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Physics\physics.c -o build\physics.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Audio\audio.c -o build\audio.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\UI\ui.c -o build\ui.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\Scripting\lua_engine.c -o build\lua_engine.o
REM 编译 VisualScript 模块
echo [2/3] Compiling VisualScript...
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_core.c -o build\block_core.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_types.c -o build\block_types.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_workspace.c -o build\block_workspace.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_interaction.c -o build\block_interaction.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_renderer.c -o build\block_renderer.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_palette.c -o build\block_palette.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_executor.c -o build\block_executor.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_serializer.c -o build\block_serializer.o
%GCC% %CFLAGS% -c %ENGINE_DIR%\VisualScript\block_editor.c -o build\block_editor.o
REM 编译 Demo
echo [3/3] Compiling Demo...
%GCC% %CFLAGS% -c %DEMO_DIR%\main.c -o build\main.o
REM 链接
echo Linking...
%GXX% build\*.o -o build\%OUTPUT% %LDFLAGS%
if %ERRORLEVEL% EQU 0 (
echo.
echo === Build succeeded! ===
echo Output: build\%OUTPUT%
echo.
echo Run with: build\%OUTPUT%
) else (
echo.
echo === Build FAILED! ===
)
pause