Tame GPT-5.5 Pro skeleton-watch blinding bloom glow

UnrealBloomPass used threshold 0.18 / strength 0.72, so with ACES tone
mapping and several strong lights nearly every highlight and lume surface
bloomed into one over-exposed white blob that washed out the whole dial.
Tame it to strength 0.28 / radius 0.45 / threshold 0.9 so the glow only
haloes the lume markers and the watch is legible again. Documented in the
run note (now a 2-line fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jesse ZhangandClaude Opus 4.8 committed 2026-06-19 01:01:18 +01:00
1 parent 2cbe8b457f
commit 16f528892c
2 files changed
+3 -3

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@@ -337,7 +337,7 @@
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.72, 0.58, 0.18);
const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.28, 0.45, 0.9);
composer.addPass(bloom);
composer.addPass(new OutputPass());