Tame GPT-5.5 Pro skeleton-watch blinding bloom glow
UnrealBloomPass used threshold 0.18 / strength 0.72, so with ACES tone mapping and several strong lights nearly every highlight and lume surface bloomed into one over-exposed white blob that washed out the whole dial. Tame it to strength 0.28 / radius 0.45 / threshold 0.9 so the glow only haloes the lume markers and the watch is legible again. Documented in the run note (now a 2-line fix). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -337,7 +337,7 @@
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.72, 0.58, 0.18);
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const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.28, 0.45, 0.9);
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composer.addPass(bloom);
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composer.addPass(new OutputPass());
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