Disable GPT-5.5 Pro skeleton-watch bloom entirely for eye safety

The tamed bloom (0.28/0.45/0.9) was still blinding when zoomed in: the
intensity-96 key spotlight's near-white specular on the polished plate
kept blooming into an over-exposed haze over the whole movement. Lowering
threshold/strength was not enough, so disable the bloom (strength 0).
The movement is crisp and the lume still reads via its emissive material.
Done out of concern for photosensitive viewers; note updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jesse ZhangandClaude Opus 4.8 committed 2026-06-19 01:09:47 +01:00
1 parent 16f528892c
commit 50a2607db3
2 files changed
+3 -3

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@@ -337,7 +337,7 @@
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.28, 0.45, 0.9);
const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.0, 0.3, 0.95);
composer.addPass(bloom);
composer.addPass(new OutputPass());