Disable GPT-5.5 Pro skeleton-watch bloom entirely for eye safety
The tamed bloom (0.28/0.45/0.9) was still blinding when zoomed in: the intensity-96 key spotlight's near-white specular on the polished plate kept blooming into an over-exposed haze over the whole movement. Lowering threshold/strength was not enough, so disable the bloom (strength 0). The movement is crisp and the lume still reads via its emissive material. Done out of concern for photosensitive viewers; note updated. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -337,7 +337,7 @@
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.28, 0.45, 0.9);
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const bloom = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.0, 0.3, 0.95);
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composer.addPass(bloom);
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composer.addPass(new OutputPass());
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