Contributor credits, SVG prefetch, integrate Xiaomi MiMo from PR #4

- Runs gain a contributor field (GitHub username); the site renders an
  avatar chip linked to their profile next to each run's notes, and CI
  validates the field. All existing runs are attributed.
- SVG variants of a case are prefetched during idle time, so switching
  model tabs swaps images without a network hiccup.
- Xiaomi MiMo v2.5 Pro (Claude Code, max effort) integrated from PR #4
  with both case runs and provenance notes; README registry tables
  updated.

Co-authored-by: DuJiabao <Jiabao.du@Yunzhisun.com>
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Jesse ZhangandDuJiabao committed 2026-06-10 13:03:01 +01:00
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@@ -9,7 +9,8 @@
"note": {
"zh": "以 GPT-5.5 Pro(开启 Extended Pro)生成;本页为修复版(仅改 1 行)。问题:14 张贴图排成 8×2 图集、第二行只画了 6 格,UV 按左上原点计算却未设 flipY=false,两行贴图上下互换采样。修复前:草地顶面显示成黑曜石(地面全黑),树叶、沙子采到未绘制的空格(大片纯黑),放置方块的贴图互相串行、颜色诡异似反色。原因:CanvasTexture 默认 flipY=true,与自上而下的图集布局不匹配。加上 flipY=false 后地形与方块颜色全部正常。",
"en": "Generated with GPT-5.5 Pro (Extended Pro enabled); fixed build (1 line changed). Bug: 14 tiles in an 8x2 atlas with only 6 slots drawn in row two, UVs computed from a top-left origin without flipY=false, so the two rows swapped on sampling. Before the fix: grass tops rendered as obsidian (black ground), leaves and sand hit undrawn slots (large black patches), and placed blocks wore each other's textures with inverted-looking colors. Cause: CanvasTexture defaults to flipY=true, mismatching the top-down atlas layout. With flipY=false everything renders correctly."
}
},
"contributor": "Nagi-ovo"
}
}
}