Add GPT-5.5 Pro/xhigh and Gemini 3.5 Flash runs; fix three artifacts
Surgical fixes (originals preserved in history), each documented in the per-model run notes as: where the bug is, pre-fix behavior, root cause, with the shown build being the fixed one: - grok-build: 0xAETHER invalid hex literal killed the script at parse time (pure black screen); atlas flipY mismatch made near terrain sample undrawn black texels. 2 lines. - composer-2-5: horizontal movement multiplied dt twice, walking at ~1/60 design speed and making biomes effectively unreachable. 1 line. - gpt-5-5-pro: 8x2 atlas rows swapped by default flipY, grass became obsidian and leaves/sand sampled undrawn slots. 1 line. Gemini 3.5 Flash added as-is (color/transparency analysis next). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1149,7 +1149,7 @@ class Player {
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if (this.keys['KeyS']) move.sub(forward);
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if (this.keys['KeyA']) move.sub(right);
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if (this.keys['KeyD']) move.add(right);
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if (move.length() > 0) move.normalize().multiplyScalar(speed * dt);
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if (move.length() > 0) move.normalize().multiplyScalar(speed); // fix: was `speed * dt` — tryMove() multiplies by dt again, so walking ran at speed*dt^2 (~1/60 of design speed)
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this.velocity.x = move.x;
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this.velocity.z = move.z;
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