Add GPT-5.5 Pro/xhigh and Gemini 3.5 Flash runs; fix three artifacts
Surgical fixes (originals preserved in history), each documented in the per-model run notes as: where the bug is, pre-fix behavior, root cause, with the shown build being the fixed one: - grok-build: 0xAETHER invalid hex literal killed the script at parse time (pure black screen); atlas flipY mismatch made near terrain sample undrawn black texels. 2 lines. - composer-2-5: horizontal movement multiplied dt twice, walking at ~1/60 design speed and making biomes effectively unreachable. 1 line. - gpt-5-5-pro: 8x2 atlas rows swapped by default flipY, grass became obsidian and leaves/sand sampled undrawn slots. 1 line. Gemini 3.5 Flash added as-is (color/transparency analysis next). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -79,7 +79,7 @@
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const CHUNK_SIZE = 16;
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const CHUNK_HEIGHT = 128;
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const VIEW_DISTANCE = 5; // chunks in each direction
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const WORLD_SEED = 0xAETHER;
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const WORLD_SEED = 0xAE7E12; // fix: original `0xAETHER` is not a valid hex literal (T/H/R), which killed the whole script at parse time
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// Block IDs
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const BLOCK = {
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@@ -361,6 +361,7 @@
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drawCrystal(7, 1);
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const texture = new THREE.CanvasTexture(canvas);
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texture.flipY = false; // fix: tiles are drawn from the canvas top, but UVs assume a top-left origin; with default flipY=true every face sampled the undrawn (black) bottom rows of the atlas
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texture.magFilter = THREE.NearestFilter;
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texture.minFilter = THREE.NearestFilter;
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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