feat: add cs-dust2 React case with two model takes + react kind support
New case cs-dust2 (kind:react): a from-scratch React + three.js 5v5 Dust2 FPS. Two takes registered: Claude Fable 5 / Claude Code / High (with a hand fix for a 64Hz fixed-step firing bug on high-refresh displays) and Claude Opus 4.8 / Claude Code / Max (dust2-arena, one-shot). React cases commit source only; the single file is built from source at deploy time. validate-data.ts now accepts a React project directory as the declared artifact. AGENTS.md rewritten English-only with React-case, bare-harness (no skills/plugins) and artifact-anonymity rules. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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{
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"label": "Claude Fable 5",
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"vendor": "Anthropic",
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"harness": "Claude Code",
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"effort": "High",
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"artifactDir": "claude-fable-5/claude-code-high",
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"order": 11,
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"runs": {
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"cs-dust2": {
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"note": {
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"zh": "在 Claude Code 中以 Claude Fable 5(High 思考配额)生成的完整 Vite + React 18 + three.js 工程;本页为其构建产物(部署时由源码打包为单文件)。手动修复了一处开火 bug:模拟以固定 64Hz 步长推进,高刷屏(渲染帧率高于 64)下某一帧可能不推进任何 fixed step,原实现按帧写入并清零 fireTap 等 edge 触发输入,会在该帧把点击吞掉、导致偶发不开火;修复改为用 || 将这些输入锁存至被某个 fixed step 消费为止(src/game/engine.ts),使开火与刷新率无关。",
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"en": "A complete Vite + React 18 + three.js project generated by Claude Fable 5 (High effort) in Claude Code; this page is its build output (bundled from source into a single file at deploy time). One firing bug was fixed by hand: the simulation advances in fixed 64Hz steps, and on a high-refresh display (render fps above 64) a frame may run zero fixed steps, so the original per-frame assign-and-clear of edge-triggered inputs like fireTap could swallow a click on that frame and drop the shot; the fix latches those inputs with || until a fixed step consumes them (src/game/engine.ts), making firing refresh-rate-independent."
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},
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"contributor": "Nagi-ovo"
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}
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}
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}
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@@ -46,6 +46,14 @@
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"en": "Generated in one shot by Claude Opus 4.8 (Max effort) inside Claude Code; unmodified original output. An interactive 3D skeleton mechanical watch on Three.js — orbit rotation, exploded view, highlighted part labels and a movement info panel, with escapement, balance wheel and other movement parts."
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},
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"contributor": "Nagi-ovo"
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},
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"cs-dust2": {
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"file": "dust2-arena",
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"note": {
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"zh": "在 Claude Code 中以 Claude Opus 4.8(Max 思考配额)一次生成的完整 Vite + React 18 + three.js 工程,未经修改;本页为其构建产物(部署时由源码打包为单文件)。与 Claude Fable 5 条目同一道 cs-dust2 题、不同模型——可对比同题下两个模型的工程实现。",
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"en": "A complete Vite + React 18 + three.js project generated in one shot by Claude Opus 4.8 (Max effort) in Claude Code, unmodified; this page is its build output (bundled from source into a single file at deploy time). Same cs-dust2 case as the Claude Fable 5 entry but a different model — compare how the two implement the same task."
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},
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"contributor": "Nagi-ovo"
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}
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}
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}
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