diff --git a/outputs/composer-2-5/mythos-craft.html b/outputs/composer-2-5/mythos-craft.html
index b7b63e4..c06407f 100644
--- a/outputs/composer-2-5/mythos-craft.html
+++ b/outputs/composer-2-5/mythos-craft.html
@@ -85,7 +85,8 @@
鼠标环视 · 左键破坏 · 右键放置
1-9 切换方块 · 滚轮切换物品
探索柏林噪声生成的无限大地
- 发现精灵塔、龙神殿、天空遗迹等神话建筑
+ 发现精灵塔、龙神殿、天空遗迹等神话建筑
+ G 依次瞬移到三处神话景点
点击开始探索
@@ -1313,8 +1314,27 @@ document.addEventListener('mousemove', (e) => {
player.pitch = Math.max(-Math.PI / 2 + 0.01, Math.min(Math.PI / 2 - 0.01, player.pitch));
});
+// added: G cycles teleports through the generated landmarks (the structures
+// exist in world.structures but were otherwise only reachable on foot)
+let landmarkIndex = 0;
+
document.addEventListener('keydown', (e) => {
player.keys[e.code] = true;
+ if (e.code === 'KeyG') {
+ const struct = world.structures[landmarkIndex++ % world.structures.length];
+ const isSky = struct.name === '天空遗迹';
+ // sky ruins: land on the floating deck; ground landmarks: arrive a few
+ // blocks out, facing the structure
+ const tx = struct.x + (isSky ? 6.5 : 10.5);
+ const tz = struct.z + (isSky ? 0.5 : 10.5);
+ const groundY = isSky
+ ? world.getHeight(Math.round(struct.x), Math.round(struct.z))
+ : world.getHeight(Math.round(tx), Math.round(tz));
+ player.position.set(tx, groundY + (isSky ? 23 : 3), tz);
+ player.velocity.set(0, 0, 0);
+ player.yaw = Math.atan2(tx - struct.x, tz - struct.z);
+ player.pitch = 0;
+ }
if (e.code.startsWith('Digit') && e.code !== 'Digit0') {
const n = parseInt(e.code.replace('Digit', '')) - 1;
if (n >= 0 && n < HOTBAR_BLOCKS.length) selectSlot(n);
diff --git a/outputs/grok-build/mythos-craft.html b/outputs/grok-build/mythos-craft.html
index 3405315..b2041b1 100644
--- a/outputs/grok-build/mythos-craft.html
+++ b/outputs/grok-build/mythos-craft.html
@@ -1177,8 +1177,8 @@
);
let moveX = 0, moveZ = 0;
- if (this.keys['KeyW']) moveZ -= 1;
- if (this.keys['KeyS']) moveZ += 1;
+ if (this.keys['KeyW']) moveZ += 1; // fix: W/S were inverted — `forward` already points where the camera looks, so W must add +forward (it walked backward before)
+ if (this.keys['KeyS']) moveZ -= 1;
if (this.keys['KeyA']) moveX -= 1;
if (this.keys['KeyD']) moveX += 1;