The tamed bloom (0.28/0.45/0.9) was still blinding when zoomed in: the
intensity-96 key spotlight's near-white specular on the polished plate
kept blooming into an over-exposed haze over the whole movement. Lowering
threshold/strength was not enough, so disable the bloom (strength 0).
The movement is crisp and the lume still reads via its emissive material.
Done out of concern for photosensitive viewers; note updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UnrealBloomPass used threshold 0.18 / strength 0.72, so with ACES tone
mapping and several strong lights nearly every highlight and lume surface
bloomed into one over-exposed white blob that washed out the whole dial.
Tame it to strength 0.28 / radius 0.45 / threshold 0.9 so the glow only
haloes the lume markers and the watch is legible again. Documented in the
run note (now a 2-line fix).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
createSpiralTube passed Math.max(96, turns * 38) as TubeGeometry's
tubularSegments, yielding fractional counts (5.8 -> 220.4, 6.4 -> 243.2).
TubeGeometry's trailing generateSegment indexes the Frenet-frame arrays
with that count, hits undefined and reads .x, throwing a TypeError that
aborts init and leaves the page stuck on the loading overlay forever.
Round the count to an integer; documented in the run note.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rename all output artifacts to their canonical case-id names
(mythos-craft.html / pelican-cycling.svg / skeleton-watch.html, with
-2 suffixes for variants) and drop the now-redundant "file" overrides
from the corresponding models/*.json runs.
Register new Claude Code runs for Opus 4.6 and 4.7 (new model JSONs),
add the GPT-5.5 Pro skeleton-watch run, and regenerate the README
registry tables. Remove stray .DS_Store files from outputs/.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Surgical fixes (originals preserved in history), each documented in the
per-model run notes as: where the bug is, pre-fix behavior, root cause,
with the shown build being the fixed one:
- grok-build: 0xAETHER invalid hex literal killed the script at parse
time (pure black screen); atlas flipY mismatch made near terrain
sample undrawn black texels. 2 lines.
- composer-2-5: horizontal movement multiplied dt twice, walking at
~1/60 design speed and making biomes effectively unreachable. 1 line.
- gpt-5-5-pro: 8x2 atlas rows swapped by default flipY, grass became
obsidian and leaves/sand sampled undrawn slots. 1 line.
Gemini 3.5 Flash added as-is (color/transparency analysis next).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>