UnrealBloomPass used threshold 0.18 / strength 0.72, so with ACES tone
mapping and several strong lights nearly every highlight and lume surface
bloomed into one over-exposed white blob that washed out the whole dial.
Tame it to strength 0.28 / radius 0.45 / threshold 0.9 so the glow only
haloes the lume markers and the watch is legible again. Documented in the
run note (now a 2-line fix).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
createSpiralTube passed Math.max(96, turns * 38) as TubeGeometry's
tubularSegments, yielding fractional counts (5.8 -> 220.4, 6.4 -> 243.2).
TubeGeometry's trailing generateSegment indexes the Frenet-frame arrays
with that count, hits undefined and reads .x, throwing a TypeError that
aborts init and leaves the page stuck on the loading overlay forever.
Round the count to an integer; documented in the run note.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rename all output artifacts to their canonical case-id names
(mythos-craft.html / pelican-cycling.svg / skeleton-watch.html, with
-2 suffixes for variants) and drop the now-redundant "file" overrides
from the corresponding models/*.json runs.
Register new Claude Code runs for Opus 4.6 and 4.7 (new model JSONs),
add the GPT-5.5 Pro skeleton-watch run, and regenerate the README
registry tables. Remove stray .DS_Store files from outputs/.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>