{ "label": "MiMo V2.5", "vendor": "Xiaomi", "harness": "MiMo Code", "effort": "High", "artifactDir": "mimo-v2-5/micode-high", "order": 97, "runs": { "mythos-craft": { "note": { "zh": "在 MiMo Code (v0.1.4) 中以 MiMo V2.5(High 思考强度)一次生成;原始产出修复了多个严重 bug(Perlin noise permutation 数组初始化错误导致 NaN 索引、noise 函数作用域问题、noiseFill 变量命名冲突、函数名误用点号、this 缺少点号、IIFE 未闭合、Three.js RepeatSetting 常量错误、WASD 移动按键错误、沙子/草地判断逻辑反转、物理引擎碰撞检测逻辑错误导致着地弹跳),并重写了整个噪声模块和物理引擎,将 Three.js 内联以支持本地 file:// 协议运行,生成逻辑未改。基于 Three.js 构建了完整的 3D 体素世界,包含柏林噪声生成的地形、WASD + 鼠标第一人称操控、8 种方块类型(泥土、草、石头、沙、木头、砖、水晶、黄金)、左键破坏右键放置、飞行模式、以及五处神话幻想建筑(水晶塔、石阵、龙骨遗迹、天空岛、远古图书馆)。", "en": "Generated in one shot by MiMo V2.5 (High effort) inside MiMo Code (v0.1.4); original output had multiple critical bugs fixed (Perlin noise permutation array initialization error causing NaN indexing, noise function scope issue, noiseFill variable naming collision, dot after function keyword, missing dot after this, unclosed IIFE, Three.js RepeatSetting constant error, WASD movement key error, sand/grass logic inversion, physics engine collision detection error causing ground bouncing); noise module and physics engine rewritten entirely, Three.js inlined for local file:// protocol compatibility; generation logic untouched. Built a complete 3D voxel world with Three.js, featuring Perlin noise terrain, WASD + mouse first-person controls, 8 block types (dirt, grass, stone, sand, wood, brick, crystal, gold), left-click break / right-click place, fly mode, and five mythic-fantasy structures (Crystal Tower, Stone Circle, Dragon Ruins, Sky Island, Ancient Library)." }, "contributor": "BaiLin-William" }, "pelican-cycling": { "note": { "zh": "在 MiMo Code (v0.1.4) 中以 MiMo V2.5(High 思考强度)一次生成;未经修改的原始产出。包含渐变天空、太阳光晕、多层云朵、海浪纹理、浪花泡沫线、湿润沙滩、棕榈树(含椰子)、海鸥、鹈鹕(解剖细节:喉囊、喙钩、羽冠、翅膀羽毛纹理、蹼足)、红色自行车(辐条、链条、踏板、车座、挡泥板)、海星贝壳脚印等装饰元素。", "en": "Generated in one shot by MiMo V2.5 (High effort) inside MiMo Code (v0.1.4); unmodified original output. Includes gradient sky, sun glow, layered clouds, ocean wave textures, foam line, wet sand, palm trees with coconuts, seagulls, a detailed pelican (anatomical: gular pouch, beak hook, crown tuft, wing feather texture, webbed feet), red bicycle (spokes, chain, pedals, seat, fender), and beach decorations (starfish, shells, footprints)." }, "contributor": "BaiLin-William" }, "skeleton-watch": { "note": { "zh": "在 MiMo Code (v0.1.4) 中以 MiMo V2.5(High 思考强度)一次生成;将 Three.js 内联以支持本地 file:// 协议运行。原始产出在机芯型号中写出 MiMo,会在 Arena 盲评中泄露身份;本页仅将该型号改为中性 SK-01,其余未修改。基于 Three.js 构建了完整的 3D 镂空机械腕表,包含发条盒(含可见游丝发条)、齿轮系(5 组齿轮)、擒纵机构(擒纵轮+擒纵叉+红宝石瓦)、摆轮(带宝玑游丝、调速螺丝、冲击销)、夹板(日内瓦纹主夹板、摆轮夹板、发条盒夹板)、35 颗红宝石轴承、时分秒针(夜光涂层)、12 个小时刻度(3/6/9/12 为金色条形+夜光点)、60 格分钟刻度、蓝宝石水晶表镜与底盖、玫瑰金表壳表圈、表冠(带防滑纹路)、表耳。交互功能:拖拽旋转、滚轮缩放、E 键切换爆炸视图、I 键显示机芯信息面板、空格暂停动画、悬停零件标签高亮。灯光:ACES 色调映射、三点布光(主光/填充光/轮廓光)+ 顶部补光。", "en": "Generated in one shot by MiMo V2.5 (High effort) inside MiMo Code (v0.1.4); Three.js inlined for local file:// protocol compatibility. The original output included MiMo in the calibre model, which would reveal identity in blind Arena mode; this page only changes that visible model to neutral SK-01, otherwise unmodified. Built a complete 3D skeleton mechanical watch with Three.js, featuring mainspring barrel (visible coiled spring), gear train (5 wheels), escapement (escape wheel + pallet fork with ruby pallets), balance wheel (Breguet hairspring, timing screws, impulse pin), bridges (Côtes de Genève main bridge, balance cock, barrel bridge), 35 ruby jewel bearings, luminous hour/minute/second hands, 12 hour markers (gold bar at 3/6/9/12 with lume dot), 60-minute track, sapphire crystal front and caseback, rose gold case and bezel, knurled crown, and lugs. Interactions: drag rotate, scroll zoom, E for exploded view, I for movement info panel, Space to pause, hover labels. Lighting: ACES tone mapping, three-point studio lighting." }, "contributor": "BaiLin-William" } } }