{ "label": "GPT-5.5", "vendor": "OpenAI", "harness": "Codex CLI", "effort": "xhigh", "order": 30, "runs": { "mythos-craft": { "note": { "zh": "全程在 Codex CLI 中生成(未使用任何 skill);本页为修复版(仅改 1 行)。问题:移动向量的 Z 分量整体差一个负号(第 979 行,正确应为 -strafe*sin - forward*cos)。修复前:运动被沿 X 轴镜像——面朝 ±X 方向时按 A/D 左右颠倒,面朝 ±Z 时 W/S 前后颠倒,体感「左右移动方向不对」。原因:Three.js 相机在 yaw=0 时朝 -Z,推导前进/侧移向量时把这个约定弄反了。给 Z 分量取负后,任意朝向下八方向移动全部正确。", "en": "Generated entirely in Codex CLI (no skills); fixed build (1 line changed). Bug: the movement vector's Z component had its sign flipped (line 979; correct form is -strafe*sin - forward*cos). Before the fix movement was mirrored across the X axis — A/D swapped when facing +-X, W/S swapped when facing +-Z, i.e. \"strafing goes the wrong way\". Cause: a Three.js camera faces -Z at yaw 0, and the forward/right derivation inverted that convention. Negating Z makes all eight directions correct at any heading." }, "contributor": "Nagi-ovo" }, "pelican-cycling": { "note": { "zh": "由社区 PR #3(Codex 工作流)提交,提交者未注明运行环境与思考档位。", "en": "Contributed via community PR #3 (a Codex workflow); the submitter did not specify the runtime or effort level." }, "contributor": "XA2333" } } }