Files
nagi-bench/models/composer-2-5.json
T
Jesse ZhangandClaude Fable 5 80817b8a2b Data-only contributions: per-model JSON registry, validation, PR CI
Contributors no longer touch site code. Model registration moves from
cases.ts literals to repo-root models/<model-id>.json files (filename =
model id = outputs/ folder); cases move to cases.json; cases.ts now just
derives MODELS/RUNS via import.meta.glob. Parallel PRs stop conflicting
because each model owns its own file.

scripts/validate-data.ts runs inside `bun run build` and a new PR CI
workflow: dash-only ids, required bilingual provenance note per run,
declared artifacts must exist, no orphan outputs/ dirs.

Also: run notes render whitespace-pre-wrap (multi-line notes, idea from
PR #2), README contribution guide rewritten around the JSON template,
CLAUDE.md updated, OG card refreshed for the DeepSeek merge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 11:48:18 +01:00

14 lines
1.8 KiB
JSON

{
"label": "Composer 2.5",
"vendor": "Cursor",
"order": 70,
"runs": {
"mythos-craft": {
"note": {
"zh": "在 Cursor 中以 Composer 2.5 生成;本页为修复版(改 1 行)+ 补一个小功能。问题:第 1152 行水平速度先乘 speed*dt,位移时又乘一次 dt,实际步速只有设计值(5 格/秒)的约 1/60。修复前:走路如蜗牛、跳跃下落却正常;沙漠雪地等群系与神话建筑实际走不到,体感像「切换不了场景」——游戏本无传送功能,群系需步行抵达。原因:X/Z 轴把「每帧位移」当「每秒速度」存入 velocity,与 Y 轴语义不一致。去掉一次 dt 后步行恢复 5 格/秒。另外它确实生成了精灵螺旋塔、龙神殿、天空遗迹三处景点(也画在小地图上),但原版只能徒步抵达——已补加按 G 依次瞬移到三处景点的功能,开屏说明里也加了一行。",
"en": "Generated with Composer 2.5 in Cursor; fixed build (1 line changed) plus one small addition. Bug: line 1152 multiplied horizontal velocity by speed*dt, then displacement multiplied by dt again, leaving walking at ~1/60 of the designed 5 blocks/s. Before the fix: walking crawled while jumping/falling felt normal, and biomes or mythic structures were virtually unreachable — which read as \"scene switching is broken\" (there is no teleport; biomes are reached on foot). Cause: X/Z stored per-frame displacement in a per-second velocity field, inconsistent with the Y axis. With one dt removed walking is back to 5 blocks/s. It does generate three landmarks (Elven Spiral Tower, Dragon Temple, Sky Ruins — also drawn on the minimap) that were only reachable on foot, so a G-key cycle-teleport to them was added, with a line in the start screen."
}
}
}
}