Contributors no longer touch site code. Model registration moves from cases.ts literals to repo-root models/<model-id>.json files (filename = model id = outputs/ folder); cases move to cases.json; cases.ts now just derives MODELS/RUNS via import.meta.glob. Parallel PRs stop conflicting because each model owns its own file. scripts/validate-data.ts runs inside `bun run build` and a new PR CI workflow: dash-only ids, required bilingual provenance note per run, declared artifacts must exist, no orphan outputs/ dirs. Also: run notes render whitespace-pre-wrap (multi-line notes, idea from PR #2), README contribution guide rewritten around the JSON template, CLAUDE.md updated, OG card refreshed for the DeepSeek merge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
1.3 KiB
JSON
14 lines
1.3 KiB
JSON
{
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"label": "GPT-5.5 Pro",
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"vendor": "OpenAI",
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"order": 20,
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"runs": {
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"mythos-craft": {
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"note": {
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"zh": "以 GPT-5.5 Pro(开启 Extended Pro)生成;本页为修复版(仅改 1 行)。问题:14 张贴图排成 8×2 图集、第二行只画了 6 格,UV 按左上原点计算却未设 flipY=false,两行贴图上下互换采样。修复前:草地顶面显示成黑曜石(地面全黑),树叶、沙子采到未绘制的空格(大片纯黑),放置方块的贴图互相串行、颜色诡异似反色。原因:CanvasTexture 默认 flipY=true,与自上而下的图集布局不匹配。加上 flipY=false 后地形与方块颜色全部正常。",
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"en": "Generated with GPT-5.5 Pro (Extended Pro enabled); fixed build (1 line changed). Bug: 14 tiles in an 8x2 atlas with only 6 slots drawn in row two, UVs computed from a top-left origin without flipY=false, so the two rows swapped on sampling. Before the fix: grass tops rendered as obsidian (black ground), leaves and sand hit undrawn slots (large black patches), and placed blocks wore each other's textures with inverted-looking colors. Cause: CanvasTexture defaults to flipY=true, mismatching the top-down atlas layout. With flipY=false everything renders correctly."
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}
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}
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}
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}
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